Hey, could someone explain for me why can I hit headshot more easier on Chicago server than eu? I'm from Poland and I have good connection settings with 0 0333 interp.
I know, 0.0152 is for projectiles and 0.0333 for hits can, but I don't feel well with it
Probably I have shit Internet, like on Polish servers I have 11-40 ping, depends on time of course. On eu servers, well I have like 45>, sometimes 38. Valve servers are really bad for me atm ( getting 88 ping on Luxembourg server and Spain ) packet loss is 0 and choke sometimes 10<
Now, I'm gonna try to play with Cl interp ratio 2 and cl interp 0
Thanks for help
Hey, could someone explain for me why can I hit headshot more easier on Chicago server than eu? I'm from Poland and I have good connection settings with 0 0333 interp.
I know, 0.0152 is for projectiles and 0.0333 for hits can, but I don't feel well with it
Probably I have shit Internet, like on Polish servers I have 11-40 ping, depends on time of course. On eu servers, well I have like 45>, sometimes 38. Valve servers are really bad for me atm ( getting 88 ping on Luxembourg server and Spain ) packet loss is 0 and choke sometimes 10<
Now, I'm gonna try to play with Cl interp ratio 2 and cl interp 0
Thanks for help
lag compensation just being lenient to your shots/misses probably
lag compensation just being lenient to your shots/misses probably
It has to deal w/lag compensation, iirc
It has to deal w/lag compensation, iirc
you cant actually have less than 0.0152 interp (unless ur playing a server with a higher tickrate in other source games; tf2 has a forced tickrate) also you should probably stay with cl_interp_ratio 1 since u have no packet loss
you cant actually have less than 0.0152 interp (unless ur playing a server with a higher tickrate in other source games; tf2 has a forced tickrate) also you should probably stay with cl_interp_ratio 1 since u have no packet loss
gibusyou cant actually have less than 0.0152 interp (unless ur playing a server with a higher tickrate in other source games; tf2 has a forced tickrate) also you should probably stay with cl_interp_ratio 1 since u have no packet loss
Yeah I know about that I should be playing with ratio 1, but let's try this option anyway I know about that 0.0152 is lowest possible in tf2. With 0 interp I have 30.3 leap ( with 0.0152 too) is it OK? Just asking, I'm not expert sorry
Edit, ratio 2, ok I know now
[quote=gibus]you cant actually have less than 0.0152 interp (unless ur playing a server with a higher tickrate in other source games; tf2 has a forced tickrate) also you should probably stay with cl_interp_ratio 1 since u have no packet loss[/quote]
Yeah I know about that I should be playing with ratio 1, but let's try this option anyway I know about that 0.0152 is lowest possible in tf2. With 0 interp I have 30.3 leap ( with 0.0152 too) is it OK? Just asking, I'm not expert sorry
Edit, ratio 2, ok I know now
btw whats your rate (you can check by typing rate in console)
btw whats your rate (you can check by typing rate in console)
gibusbtw whats your rate (you can check by typing rate in console)
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 100000
[quote=gibus]btw whats your rate (you can check by typing rate in console)[/quote]
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 100000
Edit: trying to play with cl_interp_ratio 1 and interp 0
Edit: trying to play with cl_interp_ratio 1 and interp 0
yeah i feel like more of my shots hit when i'm playing at higher pings.
yeah i feel like more of my shots hit when i'm playing at higher pings.