https://www.youtube.com/watch?v=CmaDcIwy_DA
What do you guys think?
What do you guys think?
What's up with the fingers in the intro? The index finger is like an extra 3 inches too long
I believe majority of the people on tftv are already familiar with mechanics of random crits.
Wait so it the creator arguing that random crits would make competitive better?
LazyPandaWait so it the creator arguing that random crits would make competitive better?
I think he's playing devil's advocate and explaining why people enjoy random factors in games.
Of course the example he gave (speedrunning) is not really applicable to TF2 because in speedrunning you can always start a new run, whereas in TF2 u can't restart grand finals because of bad rng.
I think he's playing devil's advocate and explaining why people enjoy random factors in games.
Of course the example he gave (speedrunning) is not really applicable to TF2 because in speedrunning you can always start a new run, whereas in TF2 u can't restart grand finals because of bad rng.
i want the enemy demo to shoot a crit sticky across the map and drop my med while i hold last, or a mean crit 180 meatshot would be fun!
tldr for anyone who doesn't want to watch it:
- he gets crit percentages wrong right off the bat
- while talking about smash bros melee, goes over the basic concept of a solved game (like tic tac toe, where a perfect player can always be able to win or tie) without ever actually using that proper term
- says phantom hits in melee are enough rng to make the game very exciting (which, for the record, is not rng), while comp tf2 has no random elements (which, for the record, it does) so comp tf2 must not be very exciting
- says tf2's meta can develop on its own, without valve changes
- then says tf2's meta can only develop when valve changes something
- says competitive 5cp is "boring, it sucks"
- says rng runkillers in speedruns are fun to watch
- no actual conclusion
All over footage of him missing every rocket.
[*] he gets crit percentages wrong right off the bat
[*] while talking about smash bros melee, goes over the basic concept of a solved game (like tic tac toe, where a perfect player can always be able to win or tie) without ever actually using that proper term
[*] says phantom hits in melee are enough rng to make the game very exciting (which, for the record, is not rng), while comp tf2 has no random elements (which, for the record, it does) so comp tf2 must not be very exciting
[*] says tf2's meta can develop on its own, without valve changes
[*] then says tf2's meta can only develop when valve changes something
[*] says competitive 5cp is "boring, it sucks"
[*] says rng runkillers in speedruns are fun to watch
[*] no actual conclusion
[/list]All over footage of him missing every rocket.