Questions and B4nswers
What is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.
Dr_FezWhat is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.
The problem is: How would you do it?
The problem is: How would you do it?
bleghfarecDr_FezWhat is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.
The problem is: How would you do it?
The problem is: How would you do it?[/quote]
http://www.teamfortress.tv/41526/how-to-balance-pyro-ez
bleghfarecDr_FezWhat is wrong with pyro being a more generalist class if it is fun and skill-based? B4nny isn't saying that pyro needs a straight-up buff, he's arguing for it to be reworked in a way that makes it less frustrating to play against and more viable to play as.
The problem is: How would you do it?
It's a difficult question, in terms of making pyro less frustrating to play against, fixing the airblast and flame particles would make a difference, however I think that the airblast as a whole is kind of dumb, as are most movement-impairing mechanics. In terms of making pyro more viable, one way would be to buff his flame thrower's damage/range while making it harder to aim.
Ultimately, I'm not an expert in game design and I don't know what specific changes could be made to improve the pyro, but I think making pyro's effectiveness more skill-based would be a good place to start.
The problem is: How would you do it?[/quote]
It's a difficult question, in terms of making pyro less frustrating to play against, fixing the airblast and flame particles would make a difference, however I think that the airblast as a whole is kind of dumb, as are most movement-impairing mechanics. In terms of making pyro more viable, one way would be to buff his flame thrower's damage/range while making it harder to aim.
Ultimately, I'm not an expert in game design and I don't know what specific changes could be made to improve the pyro, but I think making pyro's effectiveness more skill-based would be a good place to start.