Yrrgetting airshot is something cool the other player did, not something bad you did
pencil jumpers
Account Details | |
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SteamID64 | 76561198106504250 |
SteamID3 | [U:1:146238522] |
SteamID32 | STEAM_0:0:73119261 |
Country | Australia |
Signed Up | June 11, 2016 |
Last Posted | September 16, 2021 at 9:41 AM |
Posts | 45 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech G502 |
Keyboard | |
Mousepad | Steelseries QcK |
Headphones | HyperX Cloud Core |
Monitor |
Yrrgetting airshot is something cool the other player did, not something bad you did
pencil jumpers
AimIsADick
Even in the article you linked, mis can also mean "not" or "opposite", so by saying misconflated you're just making it less clear what you actually mean. And you're acting like conflate is a neutral word that just means blend even though it has a negative connotation in 99.9% of cases.
So if the goal of language is effective communication, I think you've failed at that...
https://www.youtube.com/watch?v=oduzm75ZT7g
quality sucks cos old but still is epic
why does he rollout to mid on scout, then immediately run straight back to last and build a sentry
https://demos.tf/494266#76561198106504250
Ozf low prem match, looking for team advice (we are blu team)
:)
my brain cells r evaporating
robingoeschirpok, i have the basic ideas for everything i listed down here.
i still however have some questions though:
- what maps should i put into my casual queue to "warm up" to? (if that makes sense)
- are there any maptalks/map reviews i should watch to know maps inside and out?
- how long would someone need to play soldier for to be considered "good?" (not really advice, more just a question)
- would using 3rd party aiming trainers (e.g Aim Lab and KovaaK) influence my aim in TF2?
1. I wouldn't really recommend using casual to warm up because it's not as intensive as something like mge, dm or even bot maps, that said small fast-paced maps like harvest, viaduct, nucleus would be my go to if I were going to use casual for that (basically small koth maps)
2. I recently came across some of FrickMyNick's map reviews which I thought were pretty nice: https://www.twitch.tv/frickmynick/videos?filter=archives&sort=time You won't be able to find a map review online for every single map in the pool though unfortunately
3. This question is kind of impossible to answer because everyone means something different by the word "good" and there also isn't a set amount of time you need to put in to get to a certain level at soldier, the time you need to put in will vary wildly depending on how efficient your practice is, previous experience in fps games, natural talent and a bunch of other factors.
4. From what I've seen aim trainers will definitely help with mouse control in tf2, however for soldier in particular they are probably not the best way of practicing since the biggest element of projectile aim is predicting the movement of real players.
Damn this is really good, the editing is really sick but at the same time it doesn't get in the way of the frags
Matthes3006Matthesbeing considered
-crossbow nerf (remove passive reload?)
idk maybe it's a stupid question, but could you not just reduce the amount of heals it gives?
removing passive reload means that medics have to be much more considerate of how and when they use arrows, combined with the fact they don't give as much uber as the medigun
the idea is to keep the burst healing ability, but making it so you have to be smarter in your use of it
in doing so the skill ceiling of med is raised and the crazy burst healing on offer comes with a downside if you abuse it
Didn't the crossbow used to not have passive reload, and it was only rarely used because of it? Genuine question cause I for sure wasn't around at that time. Probably still worth testing regardless.
I like the idea of making arrows heal over time. I feel like the annoying part of the crossbow is that you can get someone quite low but all they need is a second to stand still and suddenly your damage is meaningless and not possible to follow up on. If the healing was done over time, even if it was relatively quickly at least there would be a window of time where you could actually play off your damage.
I guess you could argue that changing arrows in this way would remove some of the clutch potential of arrows though so idk. Also maybe it would be hard to implement in a plugin.
go bonk