// cfg viewmodel removal
if you want your viewmodels back replace 190 to 90
to remove viewmodels go to your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then put in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"
alias "slots1" "slot1;viewmodel_fov 190"
alias "slots2" "slot2;viewmodel_fov 190"
alias "slots3" "slot3;viewmodel_fov 190"
alias "slots4" "slot4;viewmodel_fov 190"
alias "slots5" "slot5;viewmodel_fov 190"
// yttrium's competitive viewmodels
or if you want a simple viewmodel remover here:https://www.teamfortress.tv/34834/yttr
here is a tutorial:
or just download it here:https://github.com/Yttrium-tYcLief/CompVMInstaller/releases/download/v1.4.1/CompVMInstaller_1.4.1.exe
and you will need this:https://www.dropbox.com/s/swgl0x110jatxi2/preload_room.bsp?dl=0
// Transparent viewmodels
if you want the original transparent viewmodels here:https://www.teamfortress.tv/21928/t
and you need derectX90 to have transparent viewmodels
1. Materials
First, you will need to get the custom materials but the problem is the download link is broken
but here is an alternative download link:https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0
Once you have put them in the custom folder and name your folder to transparent viewmodels
2. HudLayout
Next, you will need to reference the material in HudLayout.res in your scripts folder. Copy/paste this into your file. It needs to follow the formatting used by hudlayout. and scroll to the bottom and Make sure not to delete any existing brackets while doing so. and below is what you copy-paste.
"TransparentViewmodelMask"
{
//alpha doesn't work for this, you need to change the texture's alpha
"ControlName" "ImagePanel"
"fieldName" "TransparentViewmodelMask"
"xpos" "0"
"ypos" "0"
"zpos" "-100"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/REFRACTnormal_transparent"
"scaleImage" "1"
}
3. Config Settings
The final step is to edit your autoexec so that certain console commands don't disable your viewmodels' transparency. Find these console commands in your config and replace them with the following:
// Prism Settings (for refract)
mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
if you don't have a autoexec go to C:drive/program files 86/steam/steamapps/common/teamfortress 2/tf/cfg/ then make a folder and name it autoexec.cfg
here for a tutorial:https://www.youtube.com/watch?v=rsWPW817xWY
and your done
// cfg viewmodel removal
if you want your viewmodels back replace 190 to 90
to remove viewmodels go to your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then put in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"
alias "slots1" "slot1;viewmodel_fov 190"
alias "slots2" "slot2;viewmodel_fov 190"
alias "slots3" "slot3;viewmodel_fov 190"
alias "slots4" "slot4;viewmodel_fov 190"
alias "slots5" "slot5;viewmodel_fov 190"
// yttrium's competitive viewmodels
or if you want a simple viewmodel remover here:https://www.teamfortress.tv/34834/yttr
here is a tutorial:[url=https://www.youtube.com/watch?v=4phrSBGD1qA][/url]
or just download it here:https://github.com/Yttrium-tYcLief/CompVMInstaller/releases/download/v1.4.1/CompVMInstaller_1.4.1.exe
and you will need this:https://www.dropbox.com/s/swgl0x110jatxi2/preload_room.bsp?dl=0
// Transparent viewmodels
if you want the original transparent viewmodels here:https://www.teamfortress.tv/21928/t
and you need derectX90 to have transparent viewmodels
1. Materials
First, you will need to get the custom materials but the problem is the download link is broken
but here is an alternative download link:https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0
Once you have put them in the custom folder and name your folder to transparent viewmodels
2. HudLayout
Next, you will need to reference the material in HudLayout.res in your scripts folder. Copy/paste this into your file. It needs to follow the formatting used by hudlayout. and scroll to the bottom and Make sure not to delete any existing brackets while doing so. and below is what you copy-paste.
"TransparentViewmodelMask"
{
//alpha doesn't work for this, you need to change the texture's alpha
"ControlName" "ImagePanel"
"fieldName" "TransparentViewmodelMask"
"xpos" "0"
"ypos" "0"
"zpos" "-100"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/REFRACTnormal_transparent"
"scaleImage" "1"
}
3. Config Settings
The final step is to edit your autoexec so that certain console commands don't disable your viewmodels' transparency. Find these console commands in your config and replace them with the following:
// Prism Settings (for refract)
mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
if you don't have a autoexec go to C:drive/program files 86/steam/steamapps/common/teamfortress 2/tf/cfg/ then make a folder and name it autoexec.cfg
here for a tutorial:https://www.youtube.com/watch?v=rsWPW817xWY
and your done
my brain cells r evaporating
my brain cells r evaporating
thank you i needed this ive finally removed viewmodel :D
thank you i needed this ive finally removed viewmodel :D
I'm genuinely confused how someone who appears to know a decent amount about tf2 scripting has decided to forget that drawviewmodel is a thing. Is this meant for some special case you haven't elaborated on yet?
I'm genuinely confused how someone who appears to know a decent amount about tf2 scripting has decided to forget that drawviewmodel is a thing. Is this meant for some special case you haven't elaborated on yet?
I can't believe Viewmodels are Fucking Dead.
I can't believe Viewmodels are Fucking Dead.
https://i.imgur.com/qld3DKH.jpg
I haven't tried it out, but i'm 90% sure this is a closer replacement to viewmodel_fov 0 rather than drawviewmodel. Some bullet/tracer effects, flames, and firing particles are/were dealt with viewmodel_fov 0, while drawviewmodel would still have them. It's super niche and not really worth any amount of additional effort but i know it bugged me for a long time when they first restricted viewmodel fov to 0.xx and not just 0.
I haven't tried it out, but i'm 90% sure this is a closer replacement to viewmodel_fov 0 rather than drawviewmodel. Some bullet/tracer effects, flames, and firing particles are/were dealt with viewmodel_fov 0, while drawviewmodel would still have them. It's super niche and not really worth any amount of additional effort but i know it bugged me for a long time when they first restricted viewmodel fov to 0.xx and not just 0.
TailorTFI'm genuinely confused how someone who appears to know a decent amount about tf2 scripting has decided to forget that drawviewmodel is a thing. Is this meant for some special case you haven't elaborated on yet?
Yeah the case is having a viewmodel you want removed
[quote=TailorTF]I'm genuinely confused how someone who appears to know a decent amount about tf2 scripting has decided to forget that drawviewmodel is a thing. Is this meant for some special case you haven't elaborated on yet?[/quote]
Yeah the case is having a viewmodel you want removed
i don't know why are you all confused i made this to make it more simpler and sorry i didn't include r_drawviewmodels
i don't know why are you all confused i made this to make it more simpler and sorry i didn't include r_drawviewmodels
how is this shit more simple than r_drawviewmodels
how is this shit more simple than r_drawviewmodels
personally i just code all of tf2 myself from the ground up and dont include viewmodels to make it more simpler
personally i just code all of tf2 myself from the ground up and dont include viewmodels to make it more simpler
ThemcgamingXLR8i don't know why are you all confused i made this to make it more simpler and sorry i didn't include r_drawviewmodels
https://media1.tenor.com/images/761d9e75c855facbad71ec168a6c6c17/tenor.gif
[quote=ThemcgamingXLR8]i don't know why are you all confused i made this to make it more simpler and sorry i didn't include r_drawviewmodels[/quote]
[img]
https://media1.tenor.com/images/761d9e75c855facbad71ec168a6c6c17/tenor.gif[/img]
i know there are a billion issues with this post but like
or just download it here:https://github.com/Yttrium-tYcLief/CompVMInstaller/releases/download/v1.4.1/CompVMInstaller_1.4.1.exe
and you will need this:https://www.dropbox.com/s/swgl0x110jatxi2/preload_room.bsp?dl=0
you do realize the installer automatically installs preload_room.bsp for you, right?
i know there are a billion issues with this post but like
[quote]or just download it here:https://github.com/Yttrium-tYcLief/CompVMInstaller/releases/download/v1.4.1/CompVMInstaller_1.4.1.exe
and you will need this:https://www.dropbox.com/s/swgl0x110jatxi2/preload_room.bsp?dl=0[/quote]
you do realize the installer automatically installs preload_room.bsp for you, right?
there is a new viewmodel remover thread: https://www.teamfortress.tv/58757/how-to-remove-viewmodels-2
why did you read the posts in this thread and then decide the correct course of action was making a second thread
why did you read the posts in this thread and then decide the correct course of action was making a second thread