Hello gamers,
I'm gonna be streaming on weekends (starting around 1pm BST) for the foreseeable future, gonna focus on a lot of the theory to the game. I've done it the last 2 weekends, mainly doing demo reviews of high level players. As it is at the moment, I can probably commit at least 3 hours a day to the stream so I have plenty of time to cover a variety of topics.
I was thinking of focusing on decision making on Saturdays and mechanics on Sundays, but I'm open to suggestions of anything that you might think would work better, or just feedback on what kind of content you would like to see. After getting a few messages from ETF2L gamers concerning the upcoming viaduct weeks, I will begin with my first vague attempt at a 'lesson' on how it should be played properly tonight.
If you have anything you would like to see or any aspects of the game you are struggling with, even any players you would like to see analysed (providing I can get a hold of demos), post here and I'll try to work in something on that topic.
Follow @ https://www.twitch.tv/nuze_
and https://www.youtube.com/channel/UCUl7CZtqTed1bX4d7yogt2Q
(yes I'm working on the next in-depth tf2 video pls no hate 4 being slow)
Thanks!
EDIT: pls upfrag what you'd like to see so I can gauge what most people want help with
Hello gamers,
I'm gonna be streaming on weekends (starting around 1pm BST) for the foreseeable future, gonna focus on a lot of the theory to the game. I've done it the last 2 weekends, mainly doing demo reviews of high level players. As it is at the moment, I can probably commit at least 3 hours a day to the stream so I have plenty of time to cover a variety of topics.
I was thinking of focusing on decision making on Saturdays and mechanics on Sundays, but I'm open to suggestions of anything that you might think would work better, or just feedback on what kind of content you would like to see. After getting a few messages from ETF2L gamers concerning the upcoming viaduct weeks, I will begin with my first vague attempt at a 'lesson' on how it should be played properly tonight.
If you have anything you would like to see or any aspects of the game you are struggling with, even any players you would like to see analysed (providing I can get a hold of demos), post here and I'll try to work in something on that topic.
Follow @ https://www.twitch.tv/nuze_
and https://www.youtube.com/channel/UCUl7CZtqTed1bX4d7yogt2Q
(yes I'm working on the next in-depth tf2 video pls no hate 4 being slow)
Thanks!
EDIT: [b]pls upfrag what you'd like to see so I can gauge what most people want help with [/b]
Sounds very good. I've finally started attempting to join up competitive, and this came just in time.
As for possible suggestions; Would it be possible to talk about communicating with a team, or is it one of those things which you learn by just doing it?
Sounds very good. I've finally started attempting to join up competitive, and this came just in time.
As for possible suggestions; Would it be possible to talk about communicating with a team, or is it one of those things which you learn by just doing it?
I would like to see some analysis of the teamwork in pushes. Things like how the team uses their uber and why, how the flank players play around that use of the uber, the timings of different pushes, how teams utilize different advantages, et cetera.
I would like to see some analysis of the teamwork in pushes. Things like how the team uses their uber and why, how the flank players play around that use of the uber, the timings of different pushes, how teams utilize different advantages, et cetera.
I'd wanna see you do stuff around positioning and taking points/pushing players out with good positioning or how to punish players in certain positions and when to go aggressive on players
would be interested in seeing more of the mechanics stuff too, maybe analyse why shrugger was so insanely good with his movement or some shit idk
I'd wanna see you do stuff around positioning and taking points/pushing players out with good positioning or how to punish players in certain positions and when to go aggressive on players
would be interested in seeing more of the mechanics stuff too, maybe analyse why shrugger was so insanely good with his movement or some shit idk
hey nuze, sorry if im asking a dumb question its like 4am here in aus. So if I got you my demos you would do a demo review right? If so thats cool, like maybe on decsion making maybe involving a whole team or something rather than just an individual would be a good idea? Thanks, love your work was watching your stream at like 2am the other night :)
hey nuze, sorry if im asking a dumb question its like 4am here in aus. So if I got you my demos you would do a demo review right? If so thats cool, like maybe on decsion making maybe involving a whole team or something rather than just an individual would be a good idea? Thanks, love your work was watching your stream at like 2am the other night :)
Even just mentioning how to follow up when a soldier jumps would be greatly appreciated, as some people can not get it through their thick skulls. :)
Even just mentioning how to follow up when a soldier jumps would be greatly appreciated, as some people can not get it through their thick skulls. :)
[img]http://i.imgur.com/XHOPWfr.jpg[/img]
Your streams are amazing
I'd really like to see you review demos of roamers who aren't commonly rated as highly as people like blaze,seagull,etc. I'd like to see roamers like ma3la, zebbosai,etc who are considered very good but not regarded as best of all time, and what separates them from the best.
Your streams are amazing
I'd really like to see you review demos of roamers who aren't commonly rated as highly as people like blaze,seagull,etc. I'd like to see roamers like ma3la, zebbosai,etc who are considered very good but not regarded as best of all time, and what separates them from the best.
A bit selfish and a bit basic considering the scope of what you're looking to do, but I'd just like to see demo reviews of good Demomen, particularly the decision making process, why they are doing what they are doing, etc. Thanks regardless and I will be tuning in if I can, the community really needs new resources as most demo reviews and in-depth strat talks no longer apply to the meta and even map changes of the past 2 years.
A bit selfish and a bit basic considering the scope of what you're looking to do, but I'd just like to see demo reviews of good Demomen, particularly the decision making process, why they are doing what they are doing, etc. Thanks regardless and I will be tuning in if I can, the community really needs new resources as most demo reviews and in-depth strat talks no longer apply to the meta and even map changes of the past 2 years.
I don't know if you're interested in feedback, but I watched most of the videos you've uploaded since the start of this thread over the past few days, and thought I'd just leave some thoughts here.
Feedback
- when hl2.exe crashes you're muted for a while (every time)
- instead of analysing as the play happens, I would suggest pausing after a sequence and explaining what happened using your drawing tools, if possible
- it is easier to learn if you try to focus more on one or a few certain aspects of play as you watch the demo; so instead of watching all of a game and commenting on all sorts of stuff, I'd suggest for example only watching the last pushes and commenting those.
Suggestions for upcoming videos
- difference between shotgun and gunboats pocket (both for the soldier and the team)
- how to push with uber (down to the details of the player carrying the uber)
- midfights (on specific maps)
- when to use pipes vs stickies
- when should you try to go behind the enemy team (as a scout)
I don't know if you're interested in feedback, but I watched most of the videos you've uploaded since the start of this thread over the past few days, and thought I'd just leave some thoughts here.
Feedback
[list]
[*] when hl2.exe crashes you're muted for a while (every time)
[*] instead of analysing as the play happens, I would suggest pausing after a sequence and explaining what happened using your drawing tools, if possible
[*] it is easier to learn if you try to focus more on one or a few certain aspects of play as you watch the demo; so instead of watching all of a game and commenting on all sorts of stuff, I'd suggest for example only watching the last pushes and commenting those.
[/list]
Suggestions for upcoming videos
[list]
[*] difference between shotgun and gunboats pocket (both for the soldier and the team)
[*] how to push with uber (down to the details of the player carrying the uber)
[*] midfights (on specific maps)
[*] when to use pipes vs stickies
[*] when should you try to go behind the enemy team (as a scout)
[/list]
Glad you bumped this, it provides the perfect opportunity to update this.
Firstly, thanks for the feedback, it helps pin down the changes I should be making and caters to what you (the viewer) feel you benefit most from. By the next weekend stream I'll hopefully have fixed all the issues - including the overheating.
Secondly, I'm going to be away for a couple of weeks so I'll be unable to do this weekend and next, but I will be back for a couple of days during the week (4th 5th maybe 6th) and in that time I'll be getting a new pc courtesy of zesty (2 man lan stream?), so a lot of the technical issues can be fixed.
Any other feedback/suggestions are very welcome!
Glad you bumped this, it provides the perfect opportunity to update this.
Firstly, thanks for the feedback, it helps pin down the changes I should be making and caters to what you (the viewer) feel you benefit most from. By the next weekend stream I'll hopefully have fixed all the issues - including the overheating.
Secondly, I'm going to be away for a couple of weeks so I'll be unable to do this weekend and next, but I will be back for a couple of days during the week (4th 5th maybe 6th) and in that time I'll be getting a new pc courtesy of zesty (2 man lan stream?), so a lot of the technical issues can be fixed.
Any other feedback/suggestions are very welcome!