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Question about Ultiduo Map Logic
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#1
0 Frags +

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#2
0 Frags +

Harvest ultiduo?

Harvest ultiduo?
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#3
-3 Frags +
VulcanHarvest ultiduo?

Who said it was based on koth/arena? Back on track, do you happen to know the answers to my questions?

[quote=Vulcan]Harvest ultiduo?[/quote]
Who said it was based on koth/arena? Back on track, do you happen to know the answers to my questions?
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#4
0 Frags +

2fort. Oh boy. My excitement is unyielding.

2fort. Oh boy. My excitement is unyielding.
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#5
-2 Frags +
Raelyn2fort. Oh boy. My excitement is unyielding.

I really thought people would have guessed it first try.
I guess it's not as popular as I thought.

Anyway, please answer my questions if you know the answers.

[quote=Raelyn]2fort. Oh boy. My excitement is unyielding.[/quote]
I really thought people would have guessed it first try.
I guess it's not as popular as I thought.

Anyway, please answer my questions if you know the answers.
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#6
13 Frags +

its orange u frickin idiots

its orange u frickin idiots
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#7
-1 Frags +

hightower?

hightower?
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#8
-1 Frags +

I'll reveal the map when I get my answers...

I'll reveal the map when I get my answers...
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#9
8 Frags +

different for every map and really just depends on the size of the map and also how it plays out; copying all the timings of one map would most likely not work.

different for every map and really just depends on the size of the map and also how it plays out; copying all the timings of one map would most likely not work.
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#10
-1 Frags +

its not badlands

its not badlands
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#11
-1 Frags +
corsadifferent for every map and really just depends on the size of the map and also how it plays out; copying all the timings of one map would most likely not work.

Alrighty, so what are at least ball park figures for the values in ultiduo?
Are the defaults too long or too short?

[quote=corsa]different for every map and really just depends on the size of the map and also how it plays out; copying all the timings of one map would most likely not work.[/quote]
Alrighty, so what are at least ball park figures for the values in ultiduo?
Are the defaults too long or too short?
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#12
5 Frags +

the defaults / numbers you stated are a good start. 12 seconds is probably a bit too long though depending on the map

the defaults / numbers you stated are a good start. 12 seconds is probably a bit too long though depending on the map
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#13
-2 Frags +
corsathe defaults / numbers you stated are a good start. 12 seconds is probably a bit too long though depending on the map

Well it's turbine (queue 1,000 groans). The spawns come out of shutter and garage so the point is like... right outside. I think 9 will do nicely.

[quote=corsa]the defaults / numbers you stated are a good start. 12 seconds is probably a bit too long though depending on the map[/quote]
Well it's [b]turbine[/b] (queue 1,000 groans). The spawns come out of shutter and garage so the point is like... right outside. I think 9 will do nicely.
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#14
3 Frags +
CaptainZidgelcorsathe defaults / numbers you stated are a good start. 12 seconds is probably a bit too long though depending on the mapWell it's turbine (queue 1,000 groans). The spawns come out of shutter and garage so the point is like... right outside. I think 9 will do nicely.

If you're doing turbine I would really encourage you to make the spawns farther away from the point and make use of the high ground turbine offers to make it more than a scrunched up baloo. Ultimately, you can't just use turbine. It won't work. You can theme the map to look like and possess some of the turbine traits but a copy and paste will be shit. Keep it in mind you will be making A NEW MAP that looks like turbine, not just cutting out part of turbine and adding a point.

[quote=CaptainZidgel][quote=corsa]the defaults / numbers you stated are a good start. 12 seconds is probably a bit too long though depending on the map[/quote]
Well it's [b]turbine[/b] (queue 1,000 groans). The spawns come out of shutter and garage so the point is like... right outside. I think 9 will do nicely.[/quote]
If you're doing turbine I would really encourage you to make the spawns farther away from the point and make use of the high ground turbine offers to make it more than a scrunched up baloo. Ultimately, you can't just use turbine. It won't work. You can theme the map to look like and possess some of the turbine traits but a copy and paste will be shit. Keep it in mind you will be making A NEW MAP that looks like turbine, not just cutting out part of turbine and adding a point.
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#15
-5 Frags +

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#16
-1 Frags +

Why are you obsessed with turbine?

Why are you obsessed with turbine?
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#17
10 Frags +

( ͡° ͜ʖ ͡°)

( ͡° ͜ʖ ͡°)
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#18
-5 Frags +

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#19
7 Frags +

just go for it and make it my man

CaptainZidgelqueue 1,000 groans).

also stop doing this

just go for it and make it my man
[quote=CaptainZidgel]
queue 1,000 groans).[/quote]
also stop doing this
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#20
-2 Frags +
wtzjust go for it and make it my manCaptainZidgelqueue 1,000 groans).also stop doing this

Well it was already about 30% done when I made the original post and at this point it's about 70% done. It's currently playable but I have a few finishing touches before I release the alpha version.

[quote=wtz]just go for it and make it my man
[quote=CaptainZidgel]
queue 1,000 groans).[/quote]
also stop doing this[/quote]
Well it was already about 30% done when I made the original post and at this point it's about 70% done. It's currently playable but I have a few finishing touches before I release the alpha version.
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#21
1 Frags +

stop using lenny faces please

stop using lenny faces please
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#22
-4 Frags +

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#23
0 Frags +

Ahhh my favorite pubstomp map <3

Ahhh my favorite pubstomp map <3
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