Via the CS:GO blog:
Valve[ MAPS ]
Updated Cache to the latest Steam Workshop version: http://steamcommunity.com/sharedfiles/filedetails/changelog/163589843
[ COMMUNITY SERVERS ]
Added Steam Workshop entries for community servers to run official versions of Canals and Rialto that come included with CS:GO:
– Canals: http://steamcommunity.com/sharedfiles/filedetails/?id=951287718
– Rialto: http://steamcommunity.com/sharedfiles/filedetails/?id=951294508
[ GOTV ]
Promoted 1.35.8.9-beta1 GOTV changes to public release.
[ MISC ]
Updated the following community weapon finishes with normal maps:
– M4A4 | The Battlestar
– SSG 08 | Big Iron
– Glock-18 | Wraiths
– Desert Eagle | Directive
– Thanks to Millenia, Primrose!~ and Gaunt.
Rumor has it:
- A recent sync of a Steam Datagram system configuration change removed the ping-only attribute from the new Oklahoma City routing cluster. It'll now be used as a hop along the way to the data center your match is hosted on, as long as it's a better route than going direct to the data center
- Don't mind GameTracking being weird for the first half of this: https://github.com/SteamDatabase/GameTracking-CSGO/commit/70fc992132adc7be89ad5b909b6f513189fd3d09
- Size is ~40 MB
Via [url=http://blog.counter-strike.net/index.php/2017/06/18904/]the CS:GO blog[/url]:
[quote=Valve][ MAPS ]
Updated Cache to the latest Steam Workshop version: http://steamcommunity.com/sharedfiles/filedetails/changelog/163589843
[ COMMUNITY SERVERS ]
Added Steam Workshop entries for community servers to run official versions of Canals and Rialto that come included with CS:GO:
– Canals: http://steamcommunity.com/sharedfiles/filedetails/?id=951287718
– Rialto: http://steamcommunity.com/sharedfiles/filedetails/?id=951294508
[ GOTV ]
Promoted 1.35.8.9-beta1 GOTV changes to public release.
[ MISC ]
Updated the following community weapon finishes with normal maps:
– M4A4 | The Battlestar
– SSG 08 | Big Iron
– Glock-18 | Wraiths
– Desert Eagle | Directive
– Thanks to Millenia, Primrose!~ and Gaunt.[/quote]
Rumor has it:
- A recent sync of [url=https://github.com/SteamDatabase/SteamTracking/commit/a9efaeae3e0f743a7559e8044b910cbe62ce1fae]a Steam Datagram system configuration change[/url] removed the ping-only attribute from the new Oklahoma City routing cluster. It'll now be used as a hop along the way to the data center your match is hosted on, as long as it's a better route than going direct to the data center
- Don't mind GameTracking being weird for the first half of this: https://github.com/SteamDatabase/GameTracking-CSGO/commit/70fc992132adc7be89ad5b909b6f513189fd3d09
- Size is ~40 MB
For those wondering without wanting to click:
Cache changes are
-Significantly reduced damage from "Bodyy" wallbang and equalized damage for both sides
-Added collisions to lights at A site allowing for ninja plays (thanks Penguin_Powah!)
-Fixed incorrect footstep sounds in several locations (thanks 1stFuriosa!)
-New .nav mesh addressing several minor changes
For those wondering without wanting to click:
Cache changes are
[quote]-Significantly reduced damage from "Bodyy" wallbang and equalized damage for both sides
-Added collisions to lights at A site allowing for ninja plays (thanks Penguin_Powah!)
-Fixed incorrect footstep sounds in several locations (thanks 1stFuriosa!)
-New .nav mesh addressing several minor changes [/quote]
We won't see the Bodyy wallbang again FellsBadMan
We won't see the Bodyy wallbang again FellsBadMan
BenitooWe won't see the Bodyy wallbang again FellsBadMan
its a really fuckin stupid wallbang tbh
its cool that he found it and everything but there shouldn't be a risk-free shot that can completely change the mid from ct-sided to t-sided
[quote=Benitoo]We won't see the Bodyy wallbang again FellsBadMan[/quote]
its a really fuckin stupid wallbang tbh
its cool that he found it and everything but there shouldn't be a risk-free shot that can completely change the mid from ct-sided to t-sided