So some time ago I thought of an idea to make pyro good in 1v1s, good to ambush and flank, good to defend. He was good at these already, but not as good as he had to be to actually do something. So I thought of a splash damage source that would also cause afterburn and that is the Flame ball. Well you'd say "Well the Pyro already has the Detonator or Scorch shot or even the Flare gun." those are good in combo attacks like burn,Airblast,flare and long range flares are really not useful (only of you hit someone already on fire witch is probably not going to happen). I wanted something like the Soldier's rocket launcher. So how I imagine it:
> Special attack (mouse3) or airblast replacement
> Usable on all flamethrowers
> Splash radius like or lower that the rocket launcher's
> Causes afterburn, but on the Degreaser afterburn still does 1 dmg
> Costs 50 ammo for stock Flame Thrower, 50 on Backburner (I thought of 75 but the weapon should be used for flanking so let's keep it at 50), 75 on Degreaser (people say the Degreaser is a upgrade from stock, well not anymore) and 50 on phlog BUT the ball itself doesn't fill the mphhh meter neither the ball's afterburn.
> Can Flame ball jump :D so Pyro can get around and bomb and flank better BUT the push force should be a little lower that the rocket launcher's.
> Does 70 base damage, max ramp-up does 90-95 dmg and max fall-off does 20-30 dmg.
> After the Airblast is used you can't use the Flame ball for 1-2 seconds so you can't do combos like the flare guns, since the flare guns exist. Also after you used the Flame ball you can't airblast, switch weapons or regular flame attack for 1-2 seconds
Lot's of stats and I think it would be a nice addition :D Tell me what you think!
So some time ago I thought of an idea to make pyro good in 1v1s, good to ambush and flank, good to defend. He was good at these already, but not as good as he had to be to actually do something. So I thought of a splash damage source that would also cause afterburn and that is the Flame ball. Well you'd say "Well the Pyro already has the Detonator or Scorch shot or even the Flare gun." those are good in combo attacks like burn,Airblast,flare and long range flares are really not useful (only of you hit someone already on fire witch is probably not going to happen). I wanted something like the Soldier's rocket launcher. So how I imagine it:
> Special attack (mouse3) or airblast replacement
> Usable on all flamethrowers
> Splash radius like or lower that the rocket launcher's
> Causes afterburn, but on the Degreaser afterburn still does 1 dmg
> Costs 50 ammo for stock Flame Thrower, 50 on Backburner (I thought of 75 but the weapon should be used for flanking so let's keep it at 50), 75 on Degreaser (people say the Degreaser is a upgrade from stock, well not anymore) and 50 on phlog BUT the ball itself doesn't fill the mphhh meter neither the ball's afterburn.
> Can Flame ball jump :D so Pyro can get around and bomb and flank better BUT the push force should be a little lower that the rocket launcher's.
> Does 70 base damage, max ramp-up does 90-95 dmg and max fall-off does 20-30 dmg.
> After the Airblast is used you can't use the Flame ball for 1-2 seconds so you can't do combos like the flare guns, since the flare guns exist. Also after you used the Flame ball you can't airblast, switch weapons or regular flame attack for 1-2 seconds
Lot's of stats and I think it would be a nice addition :D Tell me what you think!
Afterburn is retarded
And why not just play soldier at this point
Afterburn is retarded
And why not just play soldier at this point
hey gyus heres a pic of a dog
[img]http://www.cutestpaw.com/wp-content/uploads/2012/08/Jack-My-Happy-Dog.jpg[/img]
http://i.imgur.com/1ZXPIVo.jpg
DrummerAfterburn is retarded
And why not just play soldier at this point
After burn kinda makes sense, as annoying as it is.
When burned, things tend to stay burning afterwards got a while.
[quote=Drummer]Afterburn is retarded
And why not just play soldier at this point[/quote]
After burn kinda makes sense, as annoying as it is.
When burned, things tend to stay burning afterwards got a while.
AdebisiDrummerAfterburn is retarded
And why not just play soldier at this point
After burn kinda makes sense, as annoying as it is.
When burned, things tend to stay burning afterwards got a while.
TF2 isn't exactly meant to be realistic
[quote=Adebisi][quote=Drummer]Afterburn is retarded
And why not just play soldier at this point[/quote]
After burn kinda makes sense, as annoying as it is.
When burned, things tend to stay burning afterwards got a while.[/quote]
TF2 isn't exactly meant to be realistic
it should at least run out after they die if you want to go down that route, or be something meaningless like 5 damage after they die
it should at least run out after they die if you want to go down that route, or be something meaningless like 5 damage after they die
thank you TheTrueExperience
thank you TheTrueExperience
Cronkthank you TheTrueExperience
No problem, happy to help :D
[quote=Cronk]thank you TheTrueExperience[/quote]
No problem, happy to help :D
flame ball: when pyro reflects rockets/pipes, it turns into a flame ball and does 40-60 dmg + burn
flame ball: when pyro reflects rockets/pipes, it turns into a flame ball and does 40-60 dmg + burn
Don't make second demo or solly in the game and DON'T replace airblast with anything, airblast is maybe the only one thing really skilled to do as a pyro and if it will be removed, everyone will hate pyro for doing w+m1 even more. And pyro has already some jump weapons like detonator or scorch shot and even a reflect jumps so i don't see any point for adding something else for jumping. And as you've said pyro is already the class that can flank, ambush and mainly defend. If you want to add some new ability for pyro, it might be some ability for melee weapons (volcano fragment or back scratcher).
Don't make second demo or solly in the game and DON'T replace airblast with anything, airblast is maybe the only one thing really skilled to do as a pyro and if it will be removed, everyone will hate pyro for doing w+m1 even more. And pyro has already some jump weapons like detonator or scorch shot and even a reflect jumps so i don't see any point for adding something else for jumping. And as you've said pyro is already the class that can flank, ambush and mainly defend. If you want to add some new ability for pyro, it might be some ability for melee weapons (volcano fragment or back scratcher).
Yes holding close to shutter with 260 and denying half of an uber is very skillful
Yes holding close to shutter with 260 and denying half of an uber is very skillful
DelTairblast is maybe the only one thing really skilled to do as a pyro
ok thats enough
[quote=DelT]airblast is maybe the only one thing really skilled to do as a pyro [/quote]
ok thats enough
EoNYes holding close to shutter with 260 and denying half of an uber is very skillful
tho the new mantreads might fix this and other things.
[quote=EoN]Yes holding close to shutter with 260 and denying half of an uber is very skillful[/quote]
tho the new mantreads might fix this and other things.