if you use preload_room or preloader or preload_room_old some props are still left
ive found that if you preload a specific map (lets say upward for example), itll remove all props that appear on that map, but there are some props on other maps that aren't used on the one you preloaded, so theyll still show up.
any way to fix?
if you use preload_room or preloader or preload_room_old some props are still left
ive found that if you preload a specific map (lets say upward for example), itll remove all props that appear on that map, but there are some props on other maps that aren't used on the one you preloaded, so theyll still show up.
any way to fix?
there is a map that has every single texture and model used on any map in tf2, try look for that
don't use it, etf2l (not sure about esea/ugc) forbids using mods that give unfair advantage (eg prop_removal). You'll get very tiny fps boost which isn't worth risking a ban
there is a map that has every single texture and model used on any map in tf2, try look for that
don't use it, etf2l (not sure about esea/ugc) forbids using mods that give unfair advantage (eg prop_removal). You'll get very tiny fps boost which isn't worth risking a ban