let demo equip gunboats at the cost of his melee :D
GrapeJuiceIIImousiopeleave scout alone and buff explosive classes by decreasing hp lost on jumpinghttps://wiki.teamfortress.com/wiki/Gunboats
yeah but decreased damage w/ shotty would be LIT. even if it was decreased by 10 hp
https://wiki.teamfortress.com/wiki/Gunboats[/quote]
yeah but decreased damage w/ shotty would be LIT. even if it was decreased by 10 hp
knsumeDoom1 who's alt are u
he's no ones alt. just some engi main(lol) with an ego
he's no ones alt. just some engi main(lol) with an ego
also, kinda off topic but gunboats dont block self damage if u explode on someone. 1v1s would be more fair if u didnt do thre same dmg to urself as with the shotgun WHILST running gunboats
AntaresknsumeDoom1 who's alt are u
he's no ones alt. just some engi main(lol) with an ego
Hey man congrats on that 2nd place mid! :) You're doing veryyy well in high!!
he's no ones alt. just some engi main(lol) with an ego[/quote]
Hey man congrats on that 2nd place mid! :) You're doing veryyy well in high!!
remove scout class so we can have more heavy sniper pyro and make the game even more stalematey Kreygasm
15% decreased fire rate on scattergun seems balanced, as of now being able to point blank 2 shot a soldier before he can even fire his second rocket doesn't make much sense.
Phoenix2115% decreased fire rate on scattergun seems balanced, as of now being able to point blank 2 shot a soldier before he can even fire his second rocket doesn't make much sense.
this or reducing scattergun's clip from 6 to 4
this or reducing scattergun's clip from 6 to 4
the scattergun isnt really the problem, its the class thats using it. i would hate to see a nerf to the damage of the scattergun or something like that, because then you're just reducing the skill ceiling of the class by not being able to 2 shot soldiers.
Tbf scout has plenty of aspects in which other classes out perform him. For example he's weak in stalemates and on last compared to other classes. I don't think he's as unbalanced as people claim.
If there were to be changes I'd suggest either a minimal nerf or a slight buff to other meta classes
If there were to be changes I'd suggest either a minimal nerf or a slight buff to other meta classes
Make it so soldiers and demos don't take 80 damage when their projectiles hit them and an enemy so we can punish Scouts at point blank without getting one-shot.
real talk just make soldiers take 20 damage max jumping with the shotgun and reduce dmg taken from demo jumps then the game would be perfect
YeeHawthe scattergun isnt really the problem, its the class thats using it. i would hate to see a nerf to the damage of the scattergun or something like that, because then you're just reducing the skill ceiling of the class by not being able to 2 shot soldiers.
you can 2 shot a soldier... but it makes 0 sense to out damage one.
you can 2 shot a soldier... but it makes 0 sense to out damage one.
Phoenix21YeeHawthe scattergun isnt really the problem, its the class thats using it. i would hate to see a nerf to the damage of the scattergun or something like that, because then you're just reducing the skill ceiling of the class by not being able to 2 shot soldiers.you can 2 shot a soldier... but it makes 0 sense to out damage one.
can you explain why without just saying 'you shouldnt be able to do that'
you can 2 shot a soldier... but it makes 0 sense to out damage one.[/quote]
can you explain why without just saying 'you shouldnt be able to do that'
YeeHawPhoenix21can you explain why without just saying 'you shouldnt be able to do that'YeeHawthe scattergun isnt really the problem, its the class thats using it. i would hate to see a nerf to the damage of the scattergun or something like that, because then you're just reducing the skill ceiling of the class by not being able to 2 shot soldiers.you can 2 shot a soldier... but it makes 0 sense to out damage one.
Because to two shot a soldier you need to be very close to him, and he will see you coming and shoot you once with small dmg rocket and second one kills you and you lose. You chip him away from that "perfect" distance and then move in, not just w+m1 straight away cuz you'll die. The only time scout two shots a soldier is when he catches him by suprise, and even then you are usually left with just 25hp from that one rocket you ate to get cleaned up. I know it's just a complex "you shouldn't be able to do that" argument, but that's how this game works. If you couldn't use that argument then i guess sniper is the shittiest class in game because everything two shots him
you can 2 shot a soldier... but it makes 0 sense to out damage one.[/quote]
can you explain why without just saying 'you shouldnt be able to do that'[/quote]
Because to two shot a soldier you need to be very close to him, and he will see you coming and shoot you once with small dmg rocket and second one kills you and you lose. You chip him away from that "perfect" distance and then move in, not just w+m1 straight away cuz you'll die. The only time scout two shots a soldier is when he catches him by suprise, and even then you are usually left with just 25hp from that one rocket you ate to get cleaned up. I know it's just a complex "you shouldn't be able to do that" argument, but that's how this game works. If you couldn't use that argument then i guess sniper is the shittiest class in game because everything two shots him
How can you not see the obvious solution here?
GIVE DEMO A GLOCK!
GIVE DEMO A GLOCK!
Doom1YeeHawPhoenix21can you explain why without just saying 'you shouldnt be able to do that'YeeHawthe scattergun isnt really the problem, its the class thats using it. i would hate to see a nerf to the damage of the scattergun or something like that, because then you're just reducing the skill ceiling of the class by not being able to 2 shot soldiers.you can 2 shot a soldier... but it makes 0 sense to out damage one.
Because to two shot a soldier you need to be very close to him, and he will see you coming and shoot you once with small dmg rocket and second one kills you and you lose. You chip him away from that "perfect" distance and then move in, not just w+m1 straight away cuz you'll die. The only time scout two shots a soldier is when he catches him by suprise, and even then you are usually left with just 25hp from that one rocket you ate to get cleaned up. I know it's just a complex "you shouldn't be able to do that" argument, but that's how this game works. If you couldn't use that argument then i guess sniper is the shittiest class in game because everything two shots him
If you have a good medic and play the scout vs soldier matchup correctly, barring a lucky direct or airshot you'll typically have around 85 hp left roughly, assuming no one else is in the fight. Granted this isn't always the case and a very talented soldier can change this, but like I said I'd say that's the case on average.
you can 2 shot a soldier... but it makes 0 sense to out damage one.[/quote]
can you explain why without just saying 'you shouldnt be able to do that'[/quote]
Because to two shot a soldier you need to be very close to him, and he will see you coming and shoot you once with small dmg rocket and second one kills you and you lose. You chip him away from that "perfect" distance and then move in, not just w+m1 straight away cuz you'll die. The only time scout two shots a soldier is when he catches him by suprise, and even then you are usually left with just 25hp from that one rocket you ate to get cleaned up. I know it's just a complex "you shouldn't be able to do that" argument, but that's how this game works. If you couldn't use that argument then i guess sniper is the shittiest class in game because everything two shots him[/quote]
If you have a good medic and play the scout vs soldier matchup correctly, barring a lucky direct or airshot you'll typically have around 85 hp left roughly, assuming no one else is in the fight. Granted this isn't always the case and a very talented soldier can change this, but like I said I'd say that's the case on average.
YppYHow can you not see the obvious solution here?
GIVE DEMO A GLOCK!
DAMN ur unfunny
GIVE DEMO A GLOCK![/quote]
DAMN ur unfunny
knsumeBreak Scout's legs
give him a wheelchair like bentley from sly 3
give him a wheelchair like bentley from sly 3
[img]https://vignette2.wikia.nocookie.net/sly/images/a/a2/BentleySly3.png/revision/latest?cb=20120605175953[/img]
This thread is actually so autistic that it turned into roleplaying DM.
Daffodil-Stuff has added up over time. The med speed matching buff, the sticky nerf, and the popularization of gunboats have all helped to increase the power of scout in 6s. Scout is insane in 5cp and in low-medium player counts, so the effects of all this stuff getting added together is really noticeable. I wouldn't say there is really anything wrong to begin with- but the solution to whatever problem people are having isn't in unlocks lol.
Well scout is balanced... here's actually my fault in the thread's name. Here I am talking about balancing the scout's unlocks. Sorry for the inconvinience :/
Well scout is balanced... here's actually my fault in the thread's name. Here I am talking about balancing the scout's unlocks. Sorry for the inconvinience :/
Also for the talko, I think scout should actually be a semi-counter to soldier. but I am also the guy who dreams of a tf2 6v6 that has a class restriction of 1 and every class/unlock is viable in mids. I'm a mad man I know but what can I do. I also have ideas for buffing the afterburn and bleed effect since afterburn is useless and if afterburn gets a buff I think bleed should too. I'm going to make a thread about it. Also more threads coming with bugs mentioned and other mad ideas I get. Stay tuned :P
And being a scout main I lost a lot of my trust in this "competitive" tf2 site when half of the comments were "remove scout", "cut scout's legs" and some other shit about overwatch. But what can you do. Like Friberg once said: "If a game goes full retard you can only go with it. If you don't you only go half-retard and then you're done for."
I just want the sticky det delay thing to be fixed/no longer exist tbh
TheTrueExperienceAnd being a scout main I lost a lot of my trust in this "competitive" tf2 site when half of the comments were "remove scout", "cut scout's legs" and some other shit about overwatch. But what can you do. Like Friberg once said: "If a game goes full retard you can only go with it. If you don't you only go half-retard and then you're done for."
the only reason people are memeing your thread that you made as a serious discussion on how to balance scout is because none of our ideas matter to valve
just because we can speculate on how to balance scout doesn't mean valve is obligated to change the attributes of a class that have gone unchanged since 2007
valve clearly doesn't listen to any sort-of balance changes we discuss on this forum, no matter how much they tell themselves they do
also people did it for free +frags and nerd stars, that's just life
the only reason people are memeing your thread that you made as a serious discussion on how to balance scout is because none of our ideas matter to valve
just because we can speculate on how to balance scout doesn't mean valve is obligated to change the attributes of a class that have gone unchanged since 2007
valve clearly doesn't listen to any sort-of balance changes we discuss on this forum, no matter how much they tell themselves they do
also people did it for free +frags and nerd stars, that's just life
viperTheTrueExperienceAnd being a scout main I lost a lot of my trust in this "competitive" tf2 site when half of the comments were "remove scout", "cut scout's legs" and some other shit about overwatch. But what can you do. Like Friberg once said: "If a game goes full retard you can only go with it. If you don't you only go half-retard and then you're done for."
the only reason people are memeing your thread that you made as a serious discussion on how to balance scout is because none of our ideas matter to valve
just because we can speculate on how to balance scout doesn't mean valve is obligated to change the attributes of a class that have gone unchanged since 2007
valve clearly doesn't listen to any sort-of balance changes we discuss on this forum, no matter how much they tell themselves they do
also people did it for free +frags and nerd stars, that's just life
Well you don't know until you try. I am sending feedback to the tf team via the email valve thingy and I hope they listen. I really like to think that they do listen and that maybe some of my ideas will make at least a small difference, maybe not this thread but other ideas that I already sent in emails and I'm going to mention here as well for feedback.
Really the best way to make your small voice heard is to make all the small voices agree with you until it becomes a bigger, more important voice to listen to.
the only reason people are memeing your thread that you made as a serious discussion on how to balance scout is because none of our ideas matter to valve
just because we can speculate on how to balance scout doesn't mean valve is obligated to change the attributes of a class that have gone unchanged since 2007
valve clearly doesn't listen to any sort-of balance changes we discuss on this forum, no matter how much they tell themselves they do
also people did it for free +frags and nerd stars, that's just life[/quote]
Well you don't know until you try. I am sending feedback to the tf team via the email valve thingy and I hope they listen. I really like to think that they do listen and that maybe some of my ideas will make at least a small difference, maybe not this thread but other ideas that I already sent in emails and I'm going to mention here as well for feedback.
Really the best way to make your small voice heard is to make all the small voices agree with you until it becomes a bigger, more important voice to listen to.