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Update ESEA S26 Maps
1
#1
0 Frags +

The maplist for ESEA s26 (this season) is currently filled with a bunch of outdated maps, so much so that it is actually a regression from last season's maplist. Below are the list of updates to the pool that should be done:

  • cp_metalworks_rc7 -> cp_metalworks

    Not only is it a stock map, requiring no extra work to add to the servers, the stock map was the version that was used last season.

  • cp_granary_pro_rc4 -> cp_granary_pro_rc8

    Also was the map used last season, and is an objectively better map with the additional garage entrance.

  • cp_snakewater_u13 -> cp_snakewater_final1

    As far as I know, the u14 changes have been incorporated into final1 (the stock map). On top of that, etf2l is using final1 this season so it would be nice to use the same version, regardless if final1 is u13 or u14.

  • cp_badlands -> cp_prolands_b2c

    The only (possibly) controversial map change. Prolands removes dumb clipping/spots that screw with rockets and also increases the second forward respawn time, giving a bit more time for teams to be able to push out of last with only a pick or two before the players respawn. Some hiding spots were removed (and a couple have been inadvertently added afaik), but the two previous points make prolands a much more appealing choice over stock badlands. Download links can be gotten from the thread, linked directly here, or from http://fakkelbrigade.eu/maps/
The maplist for ESEA s26 (this season) is currently filled with a bunch of outdated maps, so much so that it is actually a regression from last season's maplist. Below are the list of updates to the pool that should be done:

[list]
[*] cp_metalworks_rc7 -> cp_metalworks

Not only is it a stock map, requiring no extra work to add to the servers, the stock map was the version that was used last season.

[*] cp_granary_pro_rc4 -> cp_granary_pro_rc8

Also was the map used last season, and is an objectively better map with the additional garage entrance.

[*] cp_snakewater_u13 -> cp_snakewater_final1

As far as I know, the u14 changes have been incorporated into final1 (the stock map). On top of that, etf2l is using final1 this season so it would be nice to use the same version, regardless if final1 is u13 or u14.

[*] cp_badlands -> cp_prolands_b2c

The only (possibly) controversial map change. Prolands removes dumb clipping/spots that screw with rockets and also increases the second forward respawn time, giving a bit more time for teams to be able to push out of last with only a pick or two before the players respawn. Some hiding spots were removed (and a couple have been inadvertently added afaik), but the two previous points make prolands a much more appealing choice over stock badlands. Download links can be gotten from the thread, [url=https://www.dropbox.com/s/e5ua3uy4p25mo3r/cp_prolands_b2c.zip?dl=0]linked directly here[/url], or from http://fakkelbrigade.eu/maps/
[/list]
2
#2
27 Frags +

please for the love of god get prolands in esea

please for the love of god get prolands in esea
3
#3
9 Frags +

I support all of these changes.

I support all of these changes.
4
#4
-13 Frags +

bagel

bagel
5
#5
3 Frags +

eu didn't use granary rc8 and opted rc4, i believe most think rc8 is inferior but i havent played it

eu didn't use granary rc8 and opted rc4, i believe most think rc8 is inferior but i havent played it
6
#6
ESEA
17 Frags +

I'm working on getting the map list fixed asap. We won't be running prolands this season since I'm not sure if everyone prefers that version quite yet.

I'm working on getting the map list fixed asap. We won't be running prolands this season since I'm not sure if everyone prefers that version quite yet.
7
#7
8 Frags +
tri_I'm working on getting the map list fixed asap. We won't be running prolands this season since I'm not sure if everyone prefers that version quite yet.

please, i just want to push out of last. I'm sure any player with a brain would agree that prolands is just better.

[quote=tri_]I'm working on getting the map list fixed asap. We won't be running prolands this season since I'm not sure if everyone prefers that version quite yet.[/quote]
please, i just want to push out of last. I'm sure any player with a brain would agree that prolands is just better.
8
#8
7 Frags +

http://www.strawpoll.me/14019693

Lets see what people want then

http://www.strawpoll.me/14019693

Lets see what people want then
9
#9
3 Frags +

This is where I come in for my tri-annual

-SNEEZE-

Logjam

-SNEEZE-

Wait, I'm not relevant anymore, carry on...

This is where I come in for my tri-annual

-SNEEZE-

[i]Logjam[/i]

-SNEEZE-

Wait, I'm not relevant anymore, carry on...
10
#10
4 Frags +

should just ask invite captains
imo prolands has huge potential but current implementation went too far and introduced unintended glitches (in addition to other questionable decisions like removing the crack on spire and ledge on batts which among other spots)

should just ask invite captains
imo prolands has huge potential but current implementation went too far and introduced unintended glitches (in addition to other questionable decisions like removing the crack on spire and ledge on batts which among other spots)
11
#11
3 Frags +

What happened to Kalinka? i liked that map

What happened to Kalinka? i liked that map
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