Via HLDS:
Valve- Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
- Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
- Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels
Rumor has it:
- Local syncs of the item schema and recent Steam Datagram system configuration changes, and more translations from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-TF2/commit/f40efb4e584dbed51f12c028cec15a5de4d66254
- Size is ~15 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
- Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
- Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels[/quote]
Rumor has it:
- Local syncs of the item schema and recent Steam Datagram system configuration changes, and more translations from [url=http://translation.steampowered.com/]Translators Like You - Thank You[/url]: https://github.com/SteamDatabase/GameTracking-TF2/commit/f40efb4e584dbed51f12c028cec15a5de4d66254
- Size is ~15 MB
- Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
que
- Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
que
[img]http://i.imgur.com/T57jD5L.gif[/img]
Even more updates rolling out, which is awesome and I love this but now I'm waiting patiently for this to appear in the patch notes one day
Valve- Fixed Sticky-bomb launcher glitch causing them to have a delayed detonation
Even more updates rolling out, which is awesome and I love this but now I'm waiting patiently for this to appear in the patch notes one day
[quote=Valve]- Fixed Sticky-bomb launcher glitch causing them to have a delayed detonation
They still haven't fixed the broken bonus contract on Mann Manor :(
They still haven't fixed the broken bonus contract on Mann Manor :(
scopeThey still haven't fixed the broken bonus contract on Mann Manor :(
which one is broken exactly?
I've already done both bonuses and didn't have any issues (unless a later update broke them)
[quote=scope]They still haven't fixed the broken bonus contract on Mann Manor :([/quote]
which one is broken exactly?
I've already done both bonuses and didn't have any issues (unless a later update broke them)
i dont need to touch myself if tf2 update touch me for me
i dont need to touch myself if tf2 update touch me for me
All_Over_RSi dont need to touch myself if tf2 update touch me for me
https://i.imgur.com/am3qXZ1.jpg
[quote=All_Over_RS]i dont need to touch myself if tf2 update touch me for me[/quote]
[img]https://i.imgur.com/am3qXZ1.jpg[/img]
Email Valve about the sticky detonation bug at
http://www.valvesoftware.com/email.php?recipient=TF+Team
also
erics at valvesoftware dot com
Email Valve about the sticky detonation bug at
http://www.valvesoftware.com/email.php?recipient=TF+Team
also
erics at valvesoftware dot com
VictorscopeThey still haven't fixed the broken bonus contract on Mann Manor :(
which one is broken exactly?
I've already done both bonuses and didn't have any issues (unless a later update broke them)
I've recently completed all Halloween contracts, including bonus objectives. The Mann Manor is still there, showing 7/8 cap/defended points. Whenever I cap or defend a point, it dosen't go up like it should. So I'm stuck at 7/8 for some odd reason :/
[quote=Victor][quote=scope]They still haven't fixed the broken bonus contract on Mann Manor :([/quote]
which one is broken exactly?
I've already done both bonuses and didn't have any issues (unless a later update broke them)[/quote]
I've recently completed all Halloween contracts, including bonus objectives. The Mann Manor is still there, showing 7/8 cap/defended points. Whenever I cap or defend a point, it dosen't go up like it should. So I'm stuck at 7/8 for some odd reason :/