MerekAny chance of this HUD getting an update?
Yes, I've been working hard on getting this up to date, optimizing code and adding even more features!
Hoping to get this online tonight!
[quote=Merek]Any chance of this HUD getting an update?[/quote]
Yes, I've been working hard on getting this up to date, optimizing code and adding even more features!
Hoping to get this online tonight!
WietHUD lives post Jungle Update!
Loads of changes, a summary of the full commit changelog
Changes
- No custom buttons from Main Menu but added the console button back!
- Fixed a bunch of panels
- Main Menu now looks better
- 3 columns of friends in the main menu
- More square buttons (there are some I can't fix at the moment)
- Backpack supports 50 pages on 2 rows (60 on widescreen)
- Charge bars for jetpack & phlog fixed
- Organ counter + icon
- Crude crosshair support (please use this instead
- Square borders for the Contracker contracts
- Moved the vote menu to the right side of the screen so it doesn't overlap with chat or SM menus
Bonus
- War Paint panel allows for seeding of the skin before applying/redeeming!
Known issues:
- Text color on top of charge bars, valve forces this to white, so I added a shadow to the font, but it's not perfect!
Screenshots to follow, but feel free to post your own!
WietHUD lives post Jungle Update!
Loads of changes, a summary of the [url=https://github.com/Wiethoofd/WietHUD/commits/master]full commit changelog[/url]
[b]Changes[/b]
- No custom buttons from Main Menu [b]but[/b] added the [u]console button[/u] back!
- Fixed a bunch of panels
- Main Menu now looks better
- 3 columns of friends in the main menu
- More square buttons (there are some I can't fix at the moment)
- Backpack supports 50 pages on 2 rows (60 on widescreen)
- Charge bars for jetpack & phlog fixed
- Organ counter + icon
- Crude crosshair support (please use [url=https://github.com/omnibombulator/Easy-TF2-Crosshairs]this[/url] instead
- Square borders for the Contracker contracts
- Moved the vote menu to the right side of the screen so it doesn't overlap with chat or SM menus
[b]Bonus[/b]
- War Paint panel allows for [i]seeding[/i] of the skin before applying/redeeming!
Known issues:
- Text color on top of charge bars, valve forces this to white, so I added a shadow to the font, but it's not perfect!
Screenshots to follow, but feel free to post your own!
found that in clientscheme.res there's two lines for damage number colour?
Lines 90/91
//DamageTextColor "DamageNumbersColor" // Use RGB defined values on line 36
DamageTextColor "0 255 0 255" //"QualityColorCollectors"
I understand that line 90 wants to use this section above;
(Line 37)
Colors // Define Color Values
{
"DamageNumbersColor" "0 255 0 255"
would it not just be easier to remove line 91 by default to enable line 37 set out in the colour values above?
or was this set up for a specific reason?
found that in clientscheme.res there's two lines for damage number colour?
Lines 90/91
//DamageTextColor "DamageNumbersColor" // Use RGB defined values on line 36
DamageTextColor "0 255 0 255" //"QualityColorCollectors"
I understand that line 90 wants to use this section above;
(Line 37)
Colors // Define Color Values
{
"DamageNumbersColor" "0 255 0 255"
would it not just be easier to remove line 91 by default to enable line 37 set out in the colour values above?
or was this set up for a specific reason?
WiethoofdBonus
- War Paint panel allows for seeding of the skin before applying/redeeming!
Seems Valve patch the seeding before applying paint, can you confirm this? I can no longer get it to work
[quote=Wiethoofd]
[b]Bonus[/b]
- War Paint panel allows for [i]seeding[/i] of the skin before applying/redeeming!
[/quote]
Seems Valve patch the seeding before applying paint, can you confirm this? I can no longer get it to work
How can I move Health Bar next to number (and keeping new max health on top of the number)
How can I move Health Bar next to number (and keeping new max health on top of the number)
Various fixes have been applied to WietHUD, more detailed list of changes can be found here.
Changes
- Fixed MvM lobby warning icon positioning
- WietHUD logo in main menu is not affected anymore by texture LOD
changes
- Gift wrapping dialog item backgrounds are now correct
- Disabled the Randomize Seed option when applying a War Paint
- Tournament Mode player panel fixes
- Updated default hud files
Direct download
Various fixes have been applied to WietHUD, more detailed list of changes can be [url=https://github.com/Wiethoofd/WietHUD/commits/master]found here[/url].
[b]Changes[/b]
[list]
[*] Fixed MvM lobby warning icon positioning
[*] WietHUD logo in main menu is not affected anymore by texture LOD
changes
[*] Gift wrapping dialog item backgrounds are now correct
[*] Disabled the Randomize Seed option when applying a War Paint
[*] Tournament Mode player panel fixes
[*] Updated default hud files
[/list]
[b][url=https://github.com/Wiethoofd/WietHUD/archive/master.zip]Direct download[/url][/b]
The new update is causing hl2.exe to crash on boot, even after running the bat file without errors.
The new update is causing hl2.exe to crash on boot, even after running the bat file without errors.