JunkVery good video. Short and gets to the point.
Also, that part with Richard Lewis reminded me of this video where he shits on Blizzard and talks about e-sports as a whole. If you haven't watched it, you should, it's surprisingly informative.
Unpopular opinion, but when he talked about there being way too much information in OW for the uneducated player to pick up on, it reminded me of the whitelist situation. We have 100+ weapons unbanned, and, while many are rarely used, it is a lot of information. And even seasoned players usually do not know all of the stats to the more obscure weapons that may be used. If we were to use a more strict whitelist, it would make the game substantially more approachable as knowing what around 20 some weapons do is a lot less information for a new player to need to know then 100 some.
[quote=Junk]Very good video. Short and gets to the point.
Also, that part with Richard Lewis reminded me of [url=https://www.youtube.com/watch?v=kZdHDsxykQ8]this video[/url] where he shits on Blizzard and talks about e-sports as a whole. If you haven't watched it, you should, it's surprisingly informative.[/quote]
Unpopular opinion, but when he talked about there being way too much information in OW for the uneducated player to pick up on, it reminded me of the whitelist situation. We have 100+ weapons unbanned, and, while many are rarely used, it is a lot of information. And even seasoned players usually do not know all of the stats to the more obscure weapons that may be used. If we were to use a more strict whitelist, it would make the game substantially more approachable as knowing what around 20 some weapons do is a lot less information for a new player to need to know then 100 some.
tsarJunkVery good video. Short and gets to the point.
Also, that part with Richard Lewis reminded me of this video where he shits on Blizzard and talks about e-sports as a whole. If you haven't watched it, you should, it's surprisingly informative.
Unpopular opinion, but when he talked about there being way too much information in OW for the uneducated player to pick up on, it reminded me of the whitelist situation. We have 100+ weapons unbanned, and, while many are rarely used, it is a lot of information. And even seasoned players usually do not know all of the stats to the more obscure weapons that may be used. If we were to use a more strict whitelist, it would make the game substantially more approachable as knowing what around 20 some weapons do is a lot less information for a new player to need to know then 100 some.
And yet a popular opinion I hear when people talk about why they aren't into 6s is the fact that the whitelist exists in the first place. A lot of players don't seem to understand why it's necessary, because things that are alright for pubs are quite obviously not alright in a server with only half the players. Banning more weapons definitely isn't the way to go, I think, but it's hard for Valve to hit the right balance between pubs and more serious gameplay with a lot of weapons.
[quote=tsar][quote=Junk]Very good video. Short and gets to the point.
Also, that part with Richard Lewis reminded me of [url=https://www.youtube.com/watch?v=kZdHDsxykQ8]this video[/url] where he shits on Blizzard and talks about e-sports as a whole. If you haven't watched it, you should, it's surprisingly informative.[/quote]
Unpopular opinion, but when he talked about there being way too much information in OW for the uneducated player to pick up on, it reminded me of the whitelist situation. We have 100+ weapons unbanned, and, while many are rarely used, it is a lot of information. And even seasoned players usually do not know all of the stats to the more obscure weapons that may be used. If we were to use a more strict whitelist, it would make the game substantially more approachable as knowing what around 20 some weapons do is a lot less information for a new player to need to know then 100 some.[/quote]
And yet a popular opinion I hear when people talk about why they aren't into 6s is the fact that the whitelist exists in the first place. A lot of players don't seem to understand why it's necessary, because things that are alright for pubs are quite obviously not alright in a server with only half the players. Banning more weapons definitely isn't the way to go, I think, but it's hard for Valve to hit the right balance between pubs and more serious gameplay with a lot of weapons.
Now what surprises me is how knowledgeable Funke is and how unlike star is. I'm so happy and ecstatic that he's doing this. i'm sure valve will revitalize tf2 and invest money in it even though it'll take a miracle to break through the 10 year reputation this game has built as a joke
Now what surprises me is how knowledgeable Funke is and how unlike star is. I'm so happy and ecstatic that he's doing this. i'm sure valve will revitalize tf2 and invest money in it even though it'll take a miracle to break through the 10 year reputation this game has built as a joke
MikeMathttps://i.imgur.com/PRI6Txm.png
I am not sure what my source was but i once heard and believed until now that csgo's growth is mainly because of all the skins and stuff.
EDIT: Something everyone forgets in these kinds of threads is that the majority of tf2's playerbase are quite young children, that are naturally not interested in a more hardcore gaming experience.
[quote=MikeMat][img]https://i.imgur.com/PRI6Txm.png[/img][/quote]
I am not sure what my source was but i once heard and believed until now that csgo's growth is mainly because of all the skins and stuff.
EDIT: Something everyone forgets in these kinds of threads is that the majority of tf2's playerbase are quite young children, that are naturally not interested in a more hardcore gaming experience.
syphI am not sure what my source was but i once heard and believed until now that csgo's growth is mainly because of all the skins and stuff.
The skin update came out around 2 months before the first major so all those numbers are post-skins. Skins and gambling definitely played a part in the massive growth cs had in 2014-15 but it was already one of the larger esports before that.
[quote=syph]I am not sure what my source was but i once heard and believed until now that csgo's growth is mainly because of all the skins and stuff.[/quote]
The skin update came out around 2 months before the first major so all those numbers are post-skins. Skins and gambling definitely played a part in the massive growth cs had in 2014-15 but it was already one of the larger esports before that.
Now what surprises me is how knowledgeable Funke is and how unlike star is. I'm so happy and ecstatic that he's doing this. i'm sure valve will revitalize tf2 and invest money in it even though it'll take a miracle to break through the 10 year reputation this game has built as a joke
Now what surprises me is how knowledgeable Funke is and how unlike star is. I'm so happy and ecstatic that he's doing this. i'm sure valve will revitalize tf2 and invest money in it even though it'll take a miracle to break through the 10 year reputation this game has built as a joke
Hey there negative nancy, this game has the potential to become something big. its had potential for 10 years and im sure if we keep going at it we'll get there one day
kinda like the u17 england squad they're so gonna be the next golden generation but theyre actually gonna win stuff in 10 years
http://d2trtkcohkrm90.cloudfront.net/images/emoji/apple/ios-10/256/folded-hands.png
- wtz
Hey there negative nancy, this game has the potential to become something big. its had potential for 10 years and im sure if we keep going at it we'll get there one day
kinda like the u17 england squad they're so gonna be the next golden generation but theyre actually gonna win stuff in 10 years
[img]http://d2trtkcohkrm90.cloudfront.net/images/emoji/apple/ios-10/256/folded-hands.png[/img]
- wtz
Slightly off-topic, but esportsearnings is notoriously outdated and is missing quite a few tournaments. Judging from the data I have, the amount of prize money that's been given out in TF2's lifetime is somewhere around $625,486.69
Slightly off-topic, but esportsearnings is notoriously outdated and is missing quite a few tournaments. Judging from the data I have, the amount of prize money that's been given out in TF2's lifetime is somewhere around $625,486.69
bleghfarecSlightly off-topic, but esportsearnings is notoriously outdated and is missing quite a few tournaments. Judging from the data I have, the amount of prize money that's been given out in TF2's lifetime is somewhere around $625,486.69
can you go more depth on your data? cause I can't see how we have managed to offer that much money in tf2's esport life time, like divide that number by 10 and you get roughly 62,548.60 per year, and with froyo being the biggest winner in tf2 history has only amassed $69,924.63 in total and i have to say they have probably won more than 10% of total tf2 tournaments or have placed where they can earn such money
[quote=bleghfarec]Slightly off-topic, but esportsearnings is notoriously outdated and is missing quite a few tournaments. Judging from the data I have, the amount of prize money that's been given out in TF2's lifetime is somewhere around $625,486.69[/quote]
can you go more depth on your data? cause I can't see how we have managed to offer that much money in tf2's esport life time, like divide that number by 10 and you get roughly 62,548.60 per year, and with froyo being the biggest winner in tf2 history has only amassed $69,924.63 in total and i have to say they have probably won more than 10% of total tf2 tournaments or have placed where they can earn such money