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Tf2's ingame voice
1
#1
0 Frags +

was tf2's in game voice changed recently? everybody sounds super clear now

was tf2's in game voice changed recently? everybody sounds super clear now
2
#2
28 Frags +

Yes, read the patch notes.

Yes, read the patch notes.
3
#3
15 Frags +

woah

woah
4
#4
5 Frags +

is ingame voice viable?

is ingame voice viable?
5
#5
10 Frags +
pyrotechnicis ingame voice viable?

TF2 now defaults to the Opus voice codec, which performs almost identically to Mumble and Discord. But with in game voice, you lose a lot of control over other voices, such as volume. It's viable for pugs and matchmaking, but most people will still prefer Mumble.

[quote=pyrotechnic]is ingame voice viable?[/quote]

TF2 now defaults to the Opus voice codec, which performs almost identically to Mumble and Discord. But with in game voice, you lose a lot of control over other voices, such as volume. It's viable for pugs and matchmaking, but most people will still prefer Mumble.
6
#6
4 Frags +
bleghfarecpyrotechnicis ingame voice viable?
TF2 now defaults to the Opus voice codec, which performs almost identically to Mumble and Discord. But with in game voice, you lose a lot of control over other voices, such as volume. It's viable for pugs and matchmaking, but most people will still prefer Mumble.

Huh, with the recent frequent mic spammers in pugchamp, this could help.

[quote=bleghfarec][quote=pyrotechnic]is ingame voice viable?[/quote]

TF2 now defaults to the Opus voice codec, which performs almost identically to Mumble and Discord. But with in game voice, you lose a lot of control over other voices, such as volume. It's viable for pugs and matchmaking, but most people will still prefer Mumble.[/quote]
Huh, with the recent frequent mic spammers in pugchamp, this could help.
7
#7
10 Frags +
bleghfarecpyrotechnicis ingame voice viable?
TF2 now defaults to the Opus voice codec, which performs almost identically to Mumble and Discord. But with in game voice, you lose a lot of control over other voices, such as volume. It's viable for pugs and matchmaking, but most people will still prefer Mumble.

you have control over volume of ig voice with voice_scale x

[quote=bleghfarec][quote=pyrotechnic]is ingame voice viable?[/quote]

TF2 now defaults to the Opus voice codec, which performs almost identically to Mumble and Discord. But with in game voice, you lose a lot of control over other voices, such as volume. It's viable for pugs and matchmaking, but most people will still prefer Mumble.[/quote]
you have control over volume of ig voice with voice_scale x
8
#8
13 Frags +
degubleghfarecpyrotechnicis ingame voice viable?
TF2 now defaults to the Opus voice codec, which performs almost identically to Mumble and Discord. But with in game voice, you lose a lot of control over other voices, such as volume. It's viable for pugs and matchmaking, but most people will still prefer Mumble.
you have control over volume of ig voice with voice_scale x

I don’t think there any way to customise it for different people though

[quote=degu][quote=bleghfarec][quote=pyrotechnic]is ingame voice viable?[/quote]

TF2 now defaults to the Opus voice codec, which performs almost identically to Mumble and Discord. But with in game voice, you lose a lot of control over other voices, such as volume. It's viable for pugs and matchmaking, but most people will still prefer Mumble.[/quote]
you have control over volume of ig voice with voice_scale x[/quote]
I don’t think there any way to customise it for different people though
9
#9
15 Frags +
Valve– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.

turns out csgo just got this option today huh

[quote=Valve]– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.[/quote]

turns out csgo just got this option today huh
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