As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. This does not happen to the special infected. The lower the interp, the more stuttering comes from the common infected. It gets bad enough to the point where they're practically teleporting. Does anybody know why this happens, or if there is a fix?
my net settings
rate "100000" (Default 10000)
cl_cmdrate "101" (Default 30)
cl_updaterate "101" (Default 20)
cl_interp "0.1" (Default 0.1)
cl_interp_ratio "-1"
As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. This does not happen to the special infected. The lower the interp, the more stuttering comes from the common infected. It gets bad enough to the point where they're practically teleporting. Does anybody know why this happens, or if there is a fix?
my net settings
rate "100000" (Default 10000)
cl_cmdrate "101" (Default 30)
cl_updaterate "101" (Default 20)
cl_interp "0.1" (Default 0.1)
cl_interp_ratio "-1"
https://www.youtube.com/watch?v=NxGQ8M7c46s
Not much you can do on valve servers except increase your interp
https://www.youtube.com/watch?v=NxGQ8M7c46s
Not much you can do on valve servers except increase your interp
I find that interp 0.033 and interp ratio 2 is the best balance.
I find that interp 0.033 and interp ratio 2 is the best balance.
common will always stutter on valve servers if u dont have white lerp
i think u can get away with 33 or 67 but not sure
common will always stutter on valve servers if u dont have white lerp
i think u can get away with 33 or 67 but not sure