in the future could you make a simple class change menu, and a custom menu, something simple where everything you need is in one area. thanks :)
loplin the future could you make a simple class change menu, and a custom menu, something simple where everything you need is in one area. thanks :)
omp
Things I may or may not eventually do:
- Custom class selection menu.
Things I am against doing:
- Custom game menu.
[quote=omp]
Things I may or may not eventually do:
- Custom class selection menu.
Things I am against doing:
- Custom game menu.[/quote]
Mangachuloplin the future could you make a simple class change menu, and a custom menu, something simple where everything you need is in one area. thanks :)omp
Things I may or may not eventually do:
- Custom class selection menu.
Things I am against doing:
- Custom game menu.
mangachu im autistic dont you know how hard it is to read?
[quote=omp]
Things I may or may not eventually do:
- Custom class selection menu.
Things I am against doing:
- Custom game menu.[/quote][/quote]
mangachu im autistic dont you know how hard it is to read?
vanillaI'd like to remove the 'last damage done' that floats near where you hit the person.
In HudDamageAccount.res, change "delta_lifetime" to 0.
vanillaThen, I'd like to move the 'last damage done' that sits above my health, to right below my crosshair.
Same file, change "xpos" of CDamageAccountValue to "c-66" and "xpos" of CDamageAccountValueShadow to "c-65" to centre it. Then play with "ypos" to raise/lower them. (Make sure ypos of the shadow is one more than the actual value.) You can also change the font if you'd like it smaller; Futura24 and Futura 20 are some options slightly smaller I think. You'll have to mess around with the vertical positioning until you get it somewhere it doesn't overlap.
vanillaFinally, I'd like to change the color of the 'ubercharge %%' when I'm being healed by a medic, or I'm looking at a medic (the one in the target i.d., just below the player name).
In TargetID.res, change fgcolor of TargetDataLabel to a colour you like, using an RGBA value. (such as 255 255 255 255 for white.)
benefitcan you make it so when you get low ammo it blinks or something
Sure, I'll probably get around to it over the next couple of days.
loplif you could, in the future, make a simple class change menu, and a custom menu, something simple that has everythnig you need right in one area. thanks alot :)
I'll consider the class/team selection menus but it's not a priority. I don't want to change the main menu of the game for three reasons.
1) It's completely fine when you get used to it.
2) I don't want to update it any time the menu is changed.
3) I get lost when using other people's computers.
In HudDamageAccount.res, change "delta_lifetime" to 0.
[quote=vanilla]Then, I'd like to move the 'last damage done' that sits above my health, to right below my crosshair.[/quote]
Same file, change "xpos" of CDamageAccountValue to "c-66" and "xpos" of CDamageAccountValueShadow to "c-65" to centre it. Then play with "ypos" to raise/lower them. (Make sure ypos of the shadow is one more than the actual value.) You can also change the font if you'd like it smaller; Futura24 and Futura 20 are some options slightly smaller I think. You'll have to mess around with the vertical positioning until you get it somewhere it doesn't overlap.
[quote=vanilla]Finally, I'd like to change the color of the 'ubercharge %%' when I'm being healed by a medic, or I'm looking at a medic (the one in the target i.d., just below the player name).[/quote]
In TargetID.res, change fgcolor of TargetDataLabel to a colour you like, using an RGBA value. (such as 255 255 255 255 for white.)
[quote=benefit]can you make it so when you get low ammo it blinks or something[/quote]
Sure, I'll probably get around to it over the next couple of days.
[quote=lopl]if you could, in the future, make a simple class change menu, and a custom menu, something simple that has everythnig you need right in one area. thanks alot :)[/quote]
I'll consider the class/team selection menus but it's not a priority. I don't want to change the main menu of the game for three reasons.
1) It's completely fine when you get used to it.
2) I don't want to update it any time the menu is changed.
3) I get lost when using other people's computers.
K now that I've been playing with this hud a bit, I gotta just post and say how much I love it. It's awesome, really nice job!
I just added Fog's crosshair font to the HUD. Screenshot: http://i.imgur.com/x1zWo.jpg
If you scroll to the very bottom of hudlayout.res, you can find OmpCrosshair and OmpCrosshair2. To enable either or both of these, set the "visible" and "enable" flags to "1".
Visit Fog's thread to see available crosshairs and what character corresponds to which: http://natf2.com/topics/5107 (Font sizes available at the moment are anywhere from 6 to 40 in increments of 2.) Centering the crosshairs can be tricky; you will have to play with xpos/ypos/wide/tall until you get it right. My examples should be centred on a 1920x1080 resolution, with the circle being the size of shotgun spread.
[edit] To solve the blurriness issue on certain crosshairs, I've added definitions with anti-aliasing off. Use CrosshairSharp for those (sizes are 10-20 in increments of 1). I've changed the small + crosshair in my example to the sharper version, so it looks much better than in the screenshot I provided. Basically, you want to use the anti-aliased version for rounded crosshairs, but the sharper version for crosshairs with straight edges.
If you scroll to the very bottom of hudlayout.res, you can find OmpCrosshair and OmpCrosshair2. To enable either or both of these, set the "visible" and "enable" flags to "1".
Visit Fog's thread to see available crosshairs and what character corresponds to which: http://natf2.com/topics/5107 (Font sizes available at the moment are anywhere from 6 to 40 in increments of 2.) Centering the crosshairs can be tricky; you will have to play with xpos/ypos/wide/tall until you get it right. My examples should be centred on a 1920x1080 resolution, with the circle being the size of shotgun spread.
[b][edit][/b] To solve the blurriness issue on certain crosshairs, I've added definitions with anti-aliasing off. Use CrosshairSharp for those (sizes are 10-20 in increments of 1). I've changed the small + crosshair in my example to the sharper version, so it looks much better than in the screenshot I provided. Basically, you want to use the anti-aliased version for rounded crosshairs, but the sharper version for crosshairs with straight edges.
I tried this HUD out last night and here is my piece of feedback:
http://i.imgur.com/eeJen.png
for reference this is what brosel HUD does with the K:D
http://img29.imageshack.us/img29/8397/15533787.jpg
http://i.imgur.com/eeJen.png
for reference this is what brosel HUD does with the K:D
http://img29.imageshack.us/img29/8397/15533787.jpg
ShwanI tried this HUD out last night and here is my piece of feedback:
http://i.imgur.com/eeJen.png
for reference this is what brosel HUD does with the K:D
http://img29.imageshack.us/img29/8397/15533787.jpg
I would like to see this change as well. Also, I don't know if it's your hud, or my game personally, but when I join a pub, I get the big message "You are now attacking!" or "You are now Defending" and it seems to last a really long time.
http://i.imgur.com/eeJen.png
for reference this is what brosel HUD does with the K:D
http://img29.imageshack.us/img29/8397/15533787.jpg[/quote]
I would like to see this change as well. Also, I don't know if it's your hud, or my game personally, but when I join a pub, I get the big message "You are now attacking!" or "You are now Defending" and it seems to last a really long time.
Love the hud but for whatever reason the tournament spec isn't working nor is the health of my teammates when I die
Res is 1600x900
Res is 1600x900
ShwanI tried this HUD out last night and here is my piece of feedback:
http://i.imgur.com/eeJen.png
I can probably do this. I'll get back to you on it.
vanillaAlso, I don't know if it's your hud, or my game personally, but when I join a pub, I get the big message "You are now attacking!" or "You are now Defending" and it seems to last a really long time.
That's just the default HUD being retarded. I actually removed it last night, so just get the newest version and you'll be good.
hpLove the hud but for whatever reason the tournament spec isn't working nor is the health of my teammates when I die
Hmm, I'll look into it. Can you try again, though? Could just be it glitching out; the tournament spectator stuff has been acting weird lately, regardless of HUD.
http://i.imgur.com/eeJen.png[/quote]
I can probably do this. I'll get back to you on it.
[quote=vanilla]Also, I don't know if it's your hud, or my game personally, but when I join a pub, I get the big message "You are now attacking!" or "You are now Defending" and it seems to last a really long time.[/quote]
That's just the default HUD being retarded. I actually removed it last night, so just get the newest version and you'll be good.
[quote=hp]Love the hud but for whatever reason the tournament spec isn't working nor is the health of my teammates when I die[/quote]
Hmm, I'll look into it. Can you try again, though? Could just be it glitching out; the tournament spectator stuff has been acting weird lately, regardless of HUD.
Yeah I've redownloaded it before I made the post before but I'll give it another shot here in a minute, either way you did an amazing job with this.
ompShwanI tried this HUD out last night and here is my piece of feedback:I can probably do this. I'll get back to you on it.
http://i.imgur.com/eeJen.png
Update: http://i.imgur.com/4Tx8X.jpg
I should be pushing the change to the repository in a couple of minutes.
http://i.imgur.com/eeJen.png[/quote]
I can probably do this. I'll get back to you on it.[/quote]
Update: http://i.imgur.com/4Tx8X.jpg
I should be pushing the change to the repository in a couple of minutes.
Good news.
I added a semi-broken scoreboard for smaller aspect ratios. It still has the side panel getting cut off in normal mode, but the minmode 6v6 version should be fine now. I'll eventually get around to fixing the normal version, but that requires more work so don't expect it today.
I added a semi-broken scoreboard for smaller aspect ratios. It still has the side panel getting cut off in normal mode, but the minmode 6v6 version should be fine now. I'll eventually get around to fixing the normal version, but that requires more work so don't expect it today.
Hey, would you be able to add pulsing hp crosshairs like these?
http://puu.sh/14Z52
http://puu.sh/14Z4Q
I can add crosshair flashing on hit myself, I tried to make these work too but I just can't.
http://puu.sh/14Z52
http://puu.sh/14Z4Q
I can add crosshair flashing on hit myself, I tried to make these work too but I just can't.
Omp, this hud is fantastic.
Noticed there's no flashing warning for ammo, and also no charge meter for demo shields.
I'll be keeping this, good work.
Noticed there's no flashing warning for ammo, and also no charge meter for demo shields.
I'll be keeping this, good work.
omniNoticed there's no flashing warning for ammo, and also no charge meter for demo shields.
I'll get around to adding an optional ammo flash soon. Sorry about the charge meter, I just fixed it.
I'll get around to adding an optional ammo flash soon. Sorry about the charge meter, I just fixed it.
There's no death/ skull + crossbones symbol for the spec scoreboard. Sometimes it'll say I have 125 HP even though I'm dead.
DrewThere's no death/ skull + crossbones symbol for the spec scoreboard.
That's not a bug, just a side effect of having no health cross. The skull and crossbones image is simply the image that replaces the health cross when somebody is dead; since there is no health cross here, there is no skull and crossbones. This is also why the image is stretched in HUDs with a health bar instead of a health cross. There is absolutely nothing I can do here except figure out a way to add my own death image (possibly through a dingbat font) and manipulate it to somehow come up at the right time, but be covered at other times. However, I don't see the reason to do so. It's fairly obvious that no number means dead.
DrewSometimes it'll say I have 125 HP even though I'm dead.
That's most likely Valve's fault. The spectator bit for your own player acts weird, usually displaying %HEALTH% or something along those lines, or displaying an incorrect value at times I guess. I can possibly come up with a way to cover this, as it is a bit annoying, but it's certainly not a priority. (You don't see this problem in the default HUD because the default HUD has no health values here, only the cross.)
That's not a bug, just a side effect of having no health cross. The skull and crossbones image is simply the image that replaces the health cross when somebody is dead; since there is no health cross here, there is no skull and crossbones. This is also why the image is stretched in HUDs with a health bar instead of a health cross. There is absolutely nothing I can do here except figure out a way to add my own death image (possibly through a dingbat font) and manipulate it to somehow come up at the right time, but be covered at other times. However, I don't see the reason to do so. It's fairly obvious that no number means dead.
[quote=Drew]Sometimes it'll say I have 125 HP even though I'm dead.[/quote]
That's most likely Valve's fault. The spectator bit for your own player acts weird, usually displaying %HEALTH% or something along those lines, or displaying an incorrect value at times I guess. I can possibly come up with a way to cover this, as it is a bit annoying, but it's certainly not a priority. (You don't see this problem in the default HUD because the default HUD has no health values here, only the cross.)
I have to report an issue: If a medic got 100% Uber I cant see the 1 (http://cloud.steampowered.com/ugc/595855948437256370/178C3E977C40D4886826025648C9C7BD4FB7134D/). It's the same with engi buildings that are lvl 1. Also some numbers/letters are cut off at the end (http://cloud.steampowered.com/ugc/595855948437322882/FFF2B7367A89E6F726A153BE554085369C93E36B/ - the 3 and http://cloud.steampowered.com/ugc/595855948437329682/403ECEC72391D40D5C760520618E4C40052B8340/ - the s in "Deaths" "Kills" "Assists" etc.)
Res is 1920x1080
Res is 1920x1080
SolidSpeerlaiyeI have to report an issue: If a medic got 100% Uber I cant see the 1 (http://cloud.steampowered.com/ugc/595855948437256370/178C3E977C40D4886826025648C9C7BD4FB7134D/). It's the same with engi buildings that are lvl 1. Also some numbers/letters are cut off at the end (http://cloud.steampowered.com/ugc/595855948437322882/FFF2B7367A89E6F726A153BE554085369C93E36B/ - the 3 and http://cloud.steampowered.com/ugc/595855948437329682/403ECEC72391D40D5C760520618E4C40052B8340/ - the s in "Deaths" "Kills" "Assists" etc.)
Res is 1920x1080
Hmm, all of it seems to be a weird issue with how the font is being rendered on your system. I'll try to find out what could be causing it, but I honestly have no idea. All the text looks wrong.
Res is 1920x1080[/quote]
Hmm, all of it seems to be a weird issue with how the font is being rendered on your system. I'll try to find out what could be causing it, but I honestly have no idea. All the text looks wrong.
ompHmm, all of it seems to be a weird issue with how the font is being rendered on your system. I'll try to find out what could be causing it, but I honestly have no idea. All the text looks wrong.
I am having the same problem at the same resolution. If I lower my res some of the text gets cut off almost completely.
Hmm, all of it seems to be a weird issue with how the font is being rendered on your system. I'll try to find out what could be causing it, but I honestly have no idea. All the text looks wrong.[/quote]
I am having the same problem at the same resolution. If I lower my res some of the text gets cut off almost completely.
Hey omp, your hud inspired me to work on my hud and so far its been going great, however there are certain elements in my hud that I cant seem to edit properly, scoreboard is being one of them, things like score, ping overlapping and player/ping/score fonts
any help is appreciated
Also is it possbile to add the circle crosshair as an achievement crosshair? Because I main Spy and Scout it's really annoying to minimize the game and change the value in the hudlayout.res to 0 eveytime I Switch from scout to spy.
e_however there are certain elements in my hud that I cant seem to edit properly, scoreboard is being one of them, things like score, ping overlapping and player/ping/score fonts
I'm not sure why you'd get any overlapping; I just kept the default width values for the elements (besides name) and everything was fine. As for the font, you can change this by changing the "Default" font in ClientScheme.res. This is the font used for the scoreboard, win panel, death notices, etc.
SolidSpeerlaiyeAlso is it possbile to add the circle crosshair as an achievement crosshair? Because I main Spy and Scout it's really annoying to minimize the game and change the value in the hudlayout.res to 0 eveytime I Switch from scout to spy.
I'm not sure what file you'd have to edit to do this. If you know another HUD that does this, you can check the files to see where they do this and how, then do the same here. If you know a HUD that does this and can't figure it out, let me know and I'll take a look myself and help you out.
I'm not sure why you'd get any overlapping; I just kept the default width values for the elements (besides name) and everything was fine. As for the font, you can change this by changing the "Default" font in ClientScheme.res. This is the font used for the scoreboard, win panel, death notices, etc.
[quote=SolidSpeerlaiye]Also is it possbile to add the circle crosshair as an achievement crosshair? Because I main Spy and Scout it's really annoying to minimize the game and change the value in the hudlayout.res to 0 eveytime I Switch from scout to spy.[/quote]
I'm not sure what file you'd have to edit to do this. If you know another HUD that does this, you can check the files to see where they do this and how, then do the same here. If you know a HUD that does this and can't figure it out, let me know and I'll take a look myself and help you out.
ompI'm not sure what file you'd have to edit to do this. If you know another HUD that does this, you can check the files to see where they do this and how, then do the same here. If you know a HUD that does this and can't figure it out, let me know and I'll take a look myself and help you out.
Well I know gmang HUD does this(http://code.google.com/p/gmang-tf2hud/). I tried to copy and edit some files (for example the "HudAchievementTrackerItem.res" in the ui folder) but since I'm a noob at editing HUDs I've never been able to get it work properly.
I'm not sure what file you'd have to edit to do this. If you know another HUD that does this, you can check the files to see where they do this and how, then do the same here. If you know a HUD that does this and can't figure it out, let me know and I'll take a look myself and help you out.[/quote]
Well I know gmang HUD does this(http://code.google.com/p/gmang-tf2hud/). I tried to copy and edit some files (for example the "HudAchievementTrackerItem.res" in the ui folder) but since I'm a noob at editing HUDs I've never been able to get it work properly.
SolidSpeerlaiyeWell I know gmang HUD does this(http://code.google.com/p/gmang-tf2hud/). I tried to copy and edit some files (for example the "HudAchievementTrackerItem.res" in the ui folder) but since I'm a noob at editing HUDs I've never been able to get it work properly.
Open hudlayout.res and find "HudAchievementTracker". Change xpos to 0, NormalY to 0, EngineerY to 0, wide to f0, tall to 480. Yes, the f in f0 is intentional.
Open HudAchievementTrackerItem.res and find "HudAchievementTrackerItem". Change wide to f0, tall to 480. For every other element (there should be five more), change xpos to 9999 and ypos to 9999. Now go back to hudlayout.res and find the crosshair bit at the end and copy it over to HudAchievementTrackerItem.res.
Here is the default HudAchievementTrackerItem.res file so you won't have to extract it yourself: http://dpaste.com/801328/
Let me know if you run into any problems.
Open hudlayout.res and find "HudAchievementTracker". Change xpos to 0, NormalY to 0, EngineerY to 0, wide to f0, tall to 480. Yes, the f in f0 is intentional.
Open HudAchievementTrackerItem.res and find "HudAchievementTrackerItem". Change wide to f0, tall to 480. For every other element (there should be five more), change xpos to 9999 and ypos to 9999. Now go back to hudlayout.res and find the crosshair bit at the end and copy it over to HudAchievementTrackerItem.res.
Here is the default HudAchievementTrackerItem.res file so you won't have to extract it yourself: http://dpaste.com/801328/
Let me know if you run into any problems.
I'm not sure why you'd get any overlapping; I just kept the default width values for the elements (besides name) and everything was fine. As for the font, you can change this by changing the "Default" font in ClientScheme.res. This is the font used for the scoreboard, win panel, death notices, etc.
Sorry if I was being confusing, but I'm not using your hud, im merely inspired by some elements in your hud. Heres how my scoreboard looks like at the moment
I've marked the things I'd like to change but I lack knowledge to do so, I've looked at clientscheme and I'm honestly not sure what to edit.
Sorry if I was being confusing, but I'm not using your hud, im merely inspired by some elements in your hud. Heres how my scoreboard looks like at the moment [img]http://i.imgur.com/UrpE4.jpg[/img] I've marked the things I'd like to change but I lack knowledge to do so, I've looked at clientscheme and I'm honestly not sure what to edit.