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textures blending at distance
posted in Customization
1
#1
0 Frags +

after re-installing tf2 i ran into a problem: some textures blend as distance increases like this: https://imgur.com/a/7b7lx
you can really see on dev textures if you open the images in full screen and on some regular textures like brick walls etc. i looked far and wide to find a command that fixes this but found nothing. if anyone knows how to fix this, please let me know.

after re-installing tf2 i ran into a problem: some textures blend as distance increases like this: https://imgur.com/a/7b7lx
you can really see on dev textures if you open the images in full screen and on some regular textures like brick walls etc. i looked far and wide to find a command that fixes this but found nothing. if anyone knows how to fix this, please let me know.
2
#2
SizzlingStats
2 Frags +

Crank the AA and AF in the graphics options? What's your mat_viewportscale at?

Crank the AA and AF in the graphics options? What's your mat_viewportscale at?
3
#3
2 Frags +

mat_trilinear 1

if that's still too blurry, mat_forceaniso 2

mat_trilinear 1

if that's still too blurry, mat_forceaniso 2
4
#4
1 Frags +

piggybacking on this post with a similar question.

when using mat_filtertextures 0, is there a way to stop the LOD improving as you get closer to a texture? I'll upload a screenshot soon but then floor infront of me will have distinct (and distracting) lines where the texture improves as it approaches my model.

in essence is there a way to force the lowest LOD textures by changing render distance or something?

thanks for any replies

piggybacking on this post with a similar question.

when using mat_filtertextures 0, is there a way to stop the LOD improving as you get closer to a texture? I'll upload a screenshot soon but then floor infront of me will have distinct (and distracting) lines where the texture improves as it approaches my model.

in essence is there a way to force the lowest LOD textures by changing render distance or something?

thanks for any replies
5
#5
0 Frags +
arnoIdpiggybacking on this post with a similar question.

when using mat_filtertextures 0, is there a way to stop the LOD improving as you get closer to a texture? I'll upload a screenshot soon but then floor infront of me will have distinct (and distracting) lines where the texture improves as it approaches my model.

in essence is there a way to force the lowest LOD textures by changing render distance or something?

thanks for any replies

I'm pretty sure that's from bilinear filtering, just turn on mat_trilinear 1

[quote=arnoId]piggybacking on this post with a similar question.

when using mat_filtertextures 0, is there a way to stop the LOD improving as you get closer to a texture? I'll upload a screenshot soon but then floor infront of me will have distinct (and distracting) lines where the texture improves as it approaches my model.

in essence is there a way to force the lowest LOD textures by changing render distance or something?

thanks for any replies[/quote]
I'm pretty sure that's from bilinear filtering, just turn on mat_trilinear 1
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