Via the Steam store:
Valve- Fixed a server crash related to Flamethrower particles
- Fixed a client crash related to matchmaking parties
- Fixed a client crash related to the ConVar tf_flamethrower_boxsize
- Fixed a memory leak in the main menu
- Fixed some languages having missing characters in the ConTracker menu
- Fixed the voicemenu command being used to lag servers
- Fixed a rendering issue with Unusual effects for the Antarctic Eyewear
- Fixed some War Paint weapons not being valid trade-up items for the Civilian Stat Clock
- Fixed an animation bug related to the Thermal Thruster and changing class while holstering it
- Fixed matchmaking players being able to sit at the MOTD so they can't be kicked by players in the match. They will now show in the scoreboard on their assigned team and will be valid vote-kick targets by members of their team.
- Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.
- Updated model/materials for the Valhalla Helm to fix some clipping issues
- Updated the localization files
- Updated pl_enclosure_final
- Fixed players being able to get stuck in closing dropdown door in stage 3
- Fixed missing team filter for small resupply room in stage 3
- Removed unnecessary env_wind entity messing with env_dustmote entities
Rumor has it:
- Localization, made possible in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-TF2/commit/f3f7e3356790141b2f606b64833715e9fe16915e
- A reminder for website operators and update enthusiasts that rely on the TF2 item schema, implementations of your Steam Web API endpoints need updating as the previous GetSchema omnibus endpoint was deprecated and split up into two new endpoints. See here for full details
- Size is ~70 MB
Via [url=https://store.steampowered.com/news/40205/]the Steam store[/url]:
[quote=Valve]- Fixed a server crash related to Flamethrower particles
- Fixed a client crash related to matchmaking parties
- Fixed a client crash related to the ConVar tf_flamethrower_boxsize
- Fixed a memory leak in the main menu
- Fixed some languages having missing characters in the ConTracker menu
- Fixed the voicemenu command being used to lag servers
- Fixed a rendering issue with Unusual effects for the Antarctic Eyewear
- Fixed some War Paint weapons not being valid trade-up items for the Civilian Stat Clock
- Fixed an animation bug related to the Thermal Thruster and changing class while holstering it
- Fixed matchmaking players being able to sit at the MOTD so they can't be kicked by players in the match. They will now show in the scoreboard on their assigned team and will be valid vote-kick targets by members of their team.
- Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.
- Updated model/materials for the Valhalla Helm to fix some clipping issues
- Updated the localization files
- Updated pl_enclosure_final
- Fixed players being able to get stuck in closing dropdown door in stage 3
- Fixed missing team filter for small resupply room in stage 3
- Removed unnecessary env_wind entity messing with env_dustmote entities[/quote]
Rumor has it:
- Localization, made possible in part by contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]: https://github.com/SteamDatabase/GameTracking-TF2/commit/f3f7e3356790141b2f606b64833715e9fe16915e
- [b]A reminder for website operators and update enthusiasts that rely on the TF2 item schema, implementations of your Steam Web API endpoints need updating as the previous GetSchema omnibus endpoint was deprecated and split up into two new endpoints. [url=https://www.reddit.com/r/tf2/comments/8glw2m/website_operators_and_update_enthusiasts_that/]See here for full details[/url][/b]
- Size is ~70 MB
Number Three And A Valve Game Update What The Fuck Is This
Number Three And A Valve Game Update What The Fuck Is This
Valve- Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.
So, old Autobalance?
[quote=Valve]- Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.[/quote]
So, old Autobalance?
ValveFixed the voicemenu command being used to lag servers
Really big deal, fixes a lot of the server lag and ddos problems.
Obviously exploiters will be looking for a workaround but this makes it much harder for them
[quote=Valve]Fixed the voicemenu command being used to lag servers[/quote]
Really big deal, fixes a lot of the server lag and ddos problems.
Obviously exploiters will be looking for a workaround but this makes it much harder for them
what was the main menu memory leak?
what was the main menu memory leak?
DrHappinessValve- Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.
So, old Autobalance?
yes but now you're stuck in whatever team the server wants
big improvements right?:D
[quote=DrHappiness][quote=Valve]- Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.[/quote]
So, old Autobalance?[/quote]
yes but now you're stuck in whatever team the server wants
big improvements right?:D
I can't handle this update frequency from valve it's to high now.
also personally I'm a fan of the auto balance change
I can't handle this update frequency from valve it's to high now.
also personally I'm a fan of the auto balance change
Sticky bug is still a thing.
Sticky bug is still a thing.
Fraklinwhat was the main menu memory leak?
I’m guessing it’s the thing when you used to press escape and you would lag for like a second, don’t know for sure tho
[quote=Fraklin]what was the main menu memory leak?[/quote]
I’m guessing it’s the thing when you used to press escape and you would lag for like a second, don’t know for sure tho
wickedplayer494- Updated the localization files
bless
[quote=wickedplayer494]
- Updated the localization files
[/quote]
bless
downfrag spu for trying to get easy upfrags
downfrag spu for trying to get easy upfrags
Fraklinwhat was the main menu memory leak?
nothing you'd really notice, it basically means some memory that wasn't used wasn't being freed so after a while your game's memory usage would bloat and eventually force the os to close it
[quote=Fraklin]what was the main menu memory leak?[/quote]
nothing you'd really notice, it basically means some memory that wasn't used wasn't being freed so after a while your game's memory usage would bloat and eventually force the os to close it
vulcdownfrag spu for trying to get easy upfrags
why u gotta do me like that
[quote=vulc]downfrag spu for trying to get easy upfrags[/quote]
why u gotta do me like that
Leaking from the cesspool that is the cathook users' chatroom:
- Time-based exploits are patched (instant decloak, instant cap)
- Weapon IDs changed (meaning some cheat features will be temporarily broken, in cathook's case, aimbot)
- Server crashing is still a thing
- Server lagging is probably still available through other commands (voicemenu 0 0 was used, this command could be replaced) EDIT: confirmed unpatched
- You can get matchmaking banned from in-game reporting
- They're attempting to use that to get innocents banned by mass-reporting everyone
- "tf2 is ded, no fun without instacap"
Leaking from the cesspool that is the cathook users' chatroom:
- Time-based exploits are patched (instant decloak, instant cap)
- Weapon IDs changed (meaning some cheat features will be temporarily broken, in cathook's case, aimbot)
- Server crashing is still a thing
- Server lagging is probably still available through other commands (voicemenu 0 0 was used, this command could be replaced) EDIT: confirmed unpatched
- You can get matchmaking banned from in-game reporting
- They're attempting to use that to get innocents banned by mass-reporting everyone
- "tf2 is ded, no fun without instacap"
TwiiKuuLeaking from the cesspool that is the cathook users' chatroom:
- Time-based exploits are patched (instant decloak, instant cap)
- Weapon IDs changed (meaning some cheat features will be temporarily broken, in cathook's case, aimbot)
- Server crashing is still a thing
- Server lagging is probably still available through other commands (voicemenu 0 0 was used, this command could be replaced)
- You can get matchmaking banned from in-game reporting
- They're attempting to use that to get innocents banned by mass-reporting everyone
- "tf2 is ded, no fun without instacap"
Holy shit can these people honestly just die?
[quote=TwiiKuu]Leaking from the cesspool that is the cathook users' chatroom:
- Time-based exploits are patched (instant decloak, instant cap)
- Weapon IDs changed (meaning some cheat features will be temporarily broken, in cathook's case, aimbot)
- Server crashing is still a thing
- Server lagging is probably still available through other commands (voicemenu 0 0 was used, this command could be replaced)
- You can get matchmaking banned from in-game reporting
- They're attempting to use that to get innocents banned by mass-reporting everyone
- "tf2 is ded, no fun without instacap"[/quote]
Holy shit can these people honestly just die?
Interesting, there was no hlds_announce email for this, or at least I didn't get one. Anyone else confirm?
Interesting, there was no hlds_announce email for this, or at least I didn't get one. Anyone else confirm?