Whenever I hit my resupply bind (shift) which changes me to load out A. I use my A load out on medic for Medigun and I use my B load out for Kritzkreig. This causes a problem if I need to hit my resupply bind and want to stay on that load out and keep my charge. I want to know if anyone has invented a way to solve this problem so that I can hit shift and resupply for the current load out. I know its possible with holding a second key but that doesn't really work because my re supp is usually in really dangerous situations where I have to resupply quickly. My ideas to fix this are to have my bind kp_ins for load out A toggle my shift to load load out A and for my kp_del for Load out B to change shift to load load out B after it is pressed. This would be the most efficient/convenient and can (probably) be used to make shift re supp on load outs C and D as well without too much more trouble. My other idea is to have a toggle key like ALT to change each load out but this is less efficient. I considered using an increment-var but this doesn't seem very feasible for more than 2 and redundant for a toggle between 2. I would really appreciate some more ideas or possibly solutions so that I could put it into practice and so other people can use it. This script could be very important/convenient for all players who use load outs.
tl;dr Need help trying to make bind to re supp on different load outs with the same key.
All feed back is appreciated :D
Whenever I hit my resupply bind (shift) which changes me to load out A. I use my A load out on medic for Medigun and I use my B load out for Kritzkreig. This causes a problem if I need to hit my resupply bind and want to stay on that load out and keep my charge. I want to know if anyone has invented a way to solve this problem so that I can hit shift and resupply for the current load out. I know its possible with holding a second key but that doesn't really work because my re supp is usually in really dangerous situations where I have to resupply quickly. My ideas to fix this are to have my bind kp_ins for load out A toggle my shift to load load out A and for my kp_del for Load out B to change shift to load load out B after it is pressed. This would be the most efficient/convenient and can (probably) be used to make shift re supp on load outs C and D as well without too much more trouble. My other idea is to have a toggle key like ALT to change each load out but this is less efficient. I considered using an increment-var but this doesn't seem very feasible for more than 2 and redundant for a toggle between 2. I would really appreciate some more ideas or possibly solutions so that I could put it into practice and so other people can use it. This script could be very important/convenient for all players who use load outs.
tl;dr Need help trying to make bind to re supp on different load outs with the same key.
All feed back is appreciated :D
Bind all the others to ur arrow keys
Bind all the others to ur arrow keys
I'm not quite sure if I understood you properly, but you want to have SHIFT bound with the command "load_itempreset", and a different key to toggle what that loadout is supposed to be?
If that's the case, this may work:
bind ALT changeloadout
alias changeloadout "bind SHIFT load_itempreset 0;say_team Loadout A;bind ALT changeloadout1"
alias changeloadout1 "bind SHIFT load_itempreset 1;say_team Loadout B;bind ALT changeloadout2"
alias changeloadout2 "bind SHIFT load_itempreset 2;say_team Loadout C;bind ALT changeloadout3"
alias changeloadout3 "bind SHIFT load_itempreset 3;say_team Loadout D;bind ALT changeloadout"
say_team is for your own reference
I'm not quite sure if I understood you properly, but you want to have SHIFT bound with the command "load_itempreset", and a different key to toggle what that loadout is supposed to be?
If that's the case, this may work:
[code]bind ALT changeloadout
alias changeloadout "bind SHIFT load_itempreset 0;say_team Loadout A;bind ALT changeloadout1"
alias changeloadout1 "bind SHIFT load_itempreset 1;say_team Loadout B;bind ALT changeloadout2"
alias changeloadout2 "bind SHIFT load_itempreset 2;say_team Loadout C;bind ALT changeloadout3"
alias changeloadout3 "bind SHIFT load_itempreset 3;say_team Loadout D;bind ALT changeloadout"[/code]
say_team is for your own reference
you need different one for each class and after you pick the class for the first time (after starting the game) it will always reset to A
this is something i've been using for years and i haven't seen any that work quite as well
loadout.cfg (this has to be executed ONLY on launch)
alias scout_respawn "load_itempreset 0"
alias soldier_respawn "load_itempreset 0"
alias pyro_respawn "load_itempreset 0"
alias demo_respawn "load_itempreset 0"
alias heavy_respawn "load_itempreset 0"
alias engi_respawn "load_itempreset 0"
alias med_respawn "load_itempreset 0"
alias sniper_respawn "load_itempreset 0"
alias spy_respawn "load_itempreset 0"
alias scout_respawn_default "load_itempreset 0"
alias soldier_respawn_default "load_itempreset 0"
alias pyro_respawn_default "load_itempreset 0"
alias demo_respawn_default "load_itempreset 0"
alias heavy_respawn_default "load_itempreset 0"
alias engi_respawn_default "load_itempreset 0"
alias med_respawn_default "load_itempreset 0"
alias sniper_respawn_default "load_itempreset 0"
alias spy_respawn_default "load_itempreset 0"
in autoexec:
bind "f5" "item_preset_a"
bind "f6" "item_preset_b"
bind "f7" "item_preset_c"
bind "f8" "item_preset_d"
then in each class configs (change the class name)
demo_respawn_default
alias item_preset_a "alias demo_respawn load_itempreset 0;load_itempreset 0"
alias item_preset_b "alias demo_respawn load_itempreset 1;load_itempreset 1"
alias item_preset_c "alias demo_respawn load_itempreset 2;load_itempreset 2"
alias item_preset_d "alias demo_respawn load_itempreset 3;load_itempreset 3"
alias demo_respawn_default ""
bind f demo_respawn
f5-f8 are to switch the presets and f is to respawn
Vis
that's gonna break if you change class
you need different one for each class and after you pick the class for the first time (after starting the game) it will always reset to A
this is something i've been using for years and i haven't seen any that work quite as well
loadout.cfg (this has to be executed ONLY on launch)
[code]alias scout_respawn "load_itempreset 0"
alias soldier_respawn "load_itempreset 0"
alias pyro_respawn "load_itempreset 0"
alias demo_respawn "load_itempreset 0"
alias heavy_respawn "load_itempreset 0"
alias engi_respawn "load_itempreset 0"
alias med_respawn "load_itempreset 0"
alias sniper_respawn "load_itempreset 0"
alias spy_respawn "load_itempreset 0"
alias scout_respawn_default "load_itempreset 0"
alias soldier_respawn_default "load_itempreset 0"
alias pyro_respawn_default "load_itempreset 0"
alias demo_respawn_default "load_itempreset 0"
alias heavy_respawn_default "load_itempreset 0"
alias engi_respawn_default "load_itempreset 0"
alias med_respawn_default "load_itempreset 0"
alias sniper_respawn_default "load_itempreset 0"
alias spy_respawn_default "load_itempreset 0"
[/code]
in autoexec:
[code]
bind "f5" "item_preset_a"
bind "f6" "item_preset_b"
bind "f7" "item_preset_c"
bind "f8" "item_preset_d"
[/code]
then in each class configs (change the class name)
[code]
demo_respawn_default
alias item_preset_a "alias demo_respawn load_itempreset 0;load_itempreset 0"
alias item_preset_b "alias demo_respawn load_itempreset 1;load_itempreset 1"
alias item_preset_c "alias demo_respawn load_itempreset 2;load_itempreset 2"
alias item_preset_d "alias demo_respawn load_itempreset 3;load_itempreset 3"
alias demo_respawn_default ""
bind f demo_respawn
[/code]
f5-f8 are to switch the presets and f is to respawn
[quote=Vis][/quote]
that's gonna break if you change class
yak404Bind all the others to ur arrow keys
I already have a bind to change loadout, but hitting this requires me to drop my mouse and hit the right key, what Im looking for is something I can kind of just panic hit to resupp quickly without changing my loadout to A every time
[quote=yak404]Bind all the others to ur arrow keys[/quote]
I already have a bind to change loadout, but hitting this requires me to drop my mouse and hit the right key, what Im looking for is something I can kind of just panic hit to resupp quickly without changing my loadout to A every time
I'm not aware of being able to bind different loadouts to the SAME key like you're looking for. I mean, you could cycle the loadouts, but that wouldn't help you be consistent in keeping the same loadout and keeping the ubercharge.
I know you don't like the idea of binding loadouts to the arrow keys, but if you train yourself/get used to it, it can be extremely useful. You can keep "w"-ing into spawn, and hit the arrow key (without needing the mouse) as soon as you're over the threshold///spam it. I've almost never had issues of dying in spawn by doing it this way.
It also makes it very easy to remember which loadout is on which key - I keep my medigun loadout on the up arrow since it's the easiest to hit, and I know that my right arrow is for kritz loadout. If I'm on kritz, and want to keep kritz ubercharge, I know to hit right arrow.
//Arrow key binds
bind uparrow "load_itempreset 0"
bind leftarrow "load_itempreset 1"
bind downarrow "load_itempreset 2"
bind rightarrow "load_itempreset 3"
Or just use shift for your itempreset 0, and the rest to arrow keys. You should be using uber 99% of the time anyway.
Keep it simple. Good luck.
I'm not aware of being able to bind different loadouts to the SAME key like you're looking for. I mean, you could cycle the loadouts, but that wouldn't help you be consistent in keeping the same loadout and keeping the ubercharge.
I know you don't like the idea of binding loadouts to the arrow keys, but if you train yourself/get used to it, it can be extremely useful. You can keep "w"-ing into spawn, and hit the arrow key (without needing the mouse) as soon as you're over the threshold///spam it. I've almost never had issues of dying in spawn by doing it this way.
It also makes it very easy to remember which loadout is on which key - I keep my medigun loadout on the up arrow since it's the easiest to hit, and I know that my right arrow is for kritz loadout. If I'm on kritz, and want to keep kritz ubercharge, I know to hit right arrow.
//Arrow key binds
bind uparrow "load_itempreset 0"
bind leftarrow "load_itempreset 1"
bind downarrow "load_itempreset 2"
bind rightarrow "load_itempreset 3"
Or just use shift for your itempreset 0, and the rest to arrow keys. You should be using uber 99% of the time anyway.
Keep it simple. Good luck.
deguyou need different one for each class and after you pick the class for the first time (after starting the game) it will always reset to A
this is something i've been using for years and i haven't seen any that work quite as well
You are a mad genius, this is better than I wanted. This definetly needs more attention. Thank you so much!! Biggest Brain!
[quote=degu]you need different one for each class and after you pick the class for the first time (after starting the game) it will always reset to A
this is something i've been using for years and i haven't seen any that work quite as well [/quote]
You are a mad genius, this is better than I wanted. This definetly needs more attention. Thank you so much!! Biggest Brain!