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disabling in-game voice lines
posted in Customization
1
#1
0 Frags +

does anyone have the vpk that replaces all of the in-game voice lines with blank audio files

iirc dolphin rider used it and i havent been able to find a download anywhere

does anyone have the vpk that replaces all of the in-game voice lines with blank audio files

iirc dolphin rider used it and i havent been able to find a download anywhere
2
#2
-12 Frags +

dolphin rider? i summon juju

dolphin rider? i summon juju
3
#3
0 Frags +

bump pls help

bump pls help
4
#4
11 Frags +

would this get rid of the shit whats her name says when you spawn? how do i get rid of that?

would this get rid of the shit whats her name says when you spawn? how do i get rid of that?
5
#5
0 Frags +

go to /scripts/game_sounds_vo.txt and change volume to 0 or remove all "wave" lines
won't work in sv_pure 2 (even with preloading) and nor will adding empty files as far as i know

go to /scripts/game_sounds_vo.txt and change volume to 0 or remove all "wave" lines
won't work in sv_pure 2 (even with preloading) and nor will adding empty files as far as i know
6
#6
1 Frags +

the vpk im talking about worked in all scrims/pugs as far as i know

the vpk im talking about worked in all scrims/pugs as far as i know
7
#7
2 Frags +

still looking for this

still looking for this
8
#8
3 Frags +

mastercoms found a way to disable soundscapes(map ambient sounds) by modifying the _manifest.txt file. perhaps you can use this technique for the tf2_sound_vo_english vpks?

mastercoms found a way to disable soundscapes(map ambient sounds) [url=https://github.com/mastercoms/mastercomfig/blob/release/config/addons/mastercomfig-no-soundscapes-addon/scripts/soundscapes_manifest.txt]by modifying the _manifest.txt file[/url]. perhaps you can use this technique for the tf2_sound_vo_english vpks?
9
#9
0 Frags +

Hey dude, curious if you've made any ground?

Hey dude, curious if you've made any ground?
10
#10
9 Frags +

Since all the game's voicelines use mp3 files, you can remove the miles library that Source uses for playing them. If you move bin/vaudio_miles to somewhere else (to back it up), the game will no longer be able to play voicelines, as well as music and some additional ambient sound effects.

If you want to restore the original behavior, just move vaudio_miles back to the bin folder.

I'm going off of memory here so this might not work, but I'm pretty sure it will.

edit, sorry the file name is bin/vaudio_miles, not bin/libMiles

Since all the game's voicelines use mp3 files, you can remove the miles library that Source uses for playing them. If you move bin/vaudio_miles to somewhere else (to back it up), the game will no longer be able to play voicelines, as well as music and some additional ambient sound effects.

If you want to restore the original behavior, just move vaudio_miles back to the bin folder.

I'm going off of memory here so this might not work, but I'm pretty sure it will.

edit, sorry the file name is bin/vaudio_miles, not bin/libMiles
11
#11
0 Frags +
mastercoms

this worked tyvm :)

[quote=mastercoms][/quote]
this worked tyvm :)
12
#12
0 Frags +
glasswould this get rid of the shit whats her name says when you spawn? how do i get rid of that?

select a contract, then she fucks off

[quote=glass]would this get rid of the shit whats her name says when you spawn? how do i get rid of that?[/quote]

select a contract, then she fucks off
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