,
does the micro stutter happen when you rocket jump? or like a flick
maybe windows is being a cock with their constant shitty updates, i had constant stutter in tf2 and other games aswell since a few days ago and doing a clean windows install fixed it
try removing custom files / launch options and using the -default launch option, if that fails try unistalling your graphics drivers with DDU and seeing if that fixes it.
I get weird lag when I'm online on steam. Maybe try going offline??
yak404I get weird lag when I'm online on steam. Maybe try going offline??
i disabled the new steam UI using this guide and also disabled the in-game steam overlay , now the stutter seems to be gone! thank you and telephone_fan for helping with it i think it is fixed now :D
i disabled the new steam UI using [url=http://steamskins.org/how-to-disable-and-use-old-steam-friends-ui/]this guide[/url] and also disabled the in-game steam overlay , now the stutter seems to be gone! thank you and telephone_fan for helping with it i think it is fixed now :D
my microstutter never actually stopped so i've been living with it for the past 2 months, but i think i have finally found the solution. after 2 months or more of this shit, my tf2 now runs smooth like butter
https://i.imgur.com/7FF6qYS.png
mat_queue_mode was set to 2 by default in my gfx cfg, but I have since changed it to -1 and all microstutter has disappeared.
i dont know why it was at 2 by default when it is noted in the config that it can cause microstutter, but at least i have solution now. If anyone else has a similar problem with microstutter, I would suggest changing this cvar from 2. I chose -1 because it's what is suggested in the config notes, but others may work too.
(its worth noting that i use comanglia cfg, but when i changed to mastercomfig the microstutter persisted, so that must also use mat_queue_mode 2)
[img]https://i.imgur.com/7FF6qYS.png[/img]
mat_queue_mode was set to 2 by default in my gfx cfg, but I have since changed it to -1 and all microstutter has disappeared.
i dont know why it was at 2 by default when it is noted in the config that it can cause microstutter, but at least i have solution now. If anyone else has a similar problem with microstutter, I would suggest changing this cvar from 2. I chose -1 because it's what is suggested in the config notes, but others may work too.
(its worth noting that i use comanglia cfg, but when i changed to mastercomfig the microstutter persisted, so that must also use mat_queue_mode 2)
All_Over_RSmy microstutter never actually stopped so i've been living with it for the past 2 months, but i think i have finally found the solution. after 2 months or more of this shit, my tf2 now runs smooth like butter
https://i.imgur.com/7FF6qYS.png
mat_queue_mode was set to 2 by default in my gfx cfg, but I have since changed it to -1 and all microstutter has disappeared.
i dont know why it was at 2 by default when it is noted in the config that it can cause microstutter, but at least i have solution now. If anyone else has a similar problem with microstutter, I would suggest changing this cvar from 2. I chose -1 because it's what is suggested in the config notes, but others may work too.
(its worth noting that i use comanglia cfg, but when i changed to mastercomfig the microstutter persisted, so that must also use mat_queue_mode 2)
Quite an interesting fix.
Though I should clarify for you that the "stutters" reported with mat_queue_mode 2 are for 1000+FPS which most people never get near in a populated server anyway unless they go to some far corner of the map no one is at and look down. Even then "fps_max 999" would prevent this issue anyway (fps_max non-zero can cause stutters on some PCs usually it doesn't though)
Sidenote: 1000FPS is easily achievable on high-end systems with fps configs in local servers where there's few to no bots and the stutter is really noticeable. Oddly sv_cheats 1 seems to resolve this...
Also several of the bugs with having mat_queue_mode 2 and watching demos have been fixed.
-edit-
I'd also urge you to take a look at this http://www.teamfortress.tv/47438/microstuttering#6
https://i.imgur.com/7FF6qYS.png
mat_queue_mode was set to 2 by default in my gfx cfg, but I have since changed it to -1 and all microstutter has disappeared.
i dont know why it was at 2 by default when it is noted in the config that it can cause microstutter, but at least i have solution now. If anyone else has a similar problem with microstutter, I would suggest changing this cvar from 2. I chose -1 because it's what is suggested in the config notes, but others may work too.
(its worth noting that i use comanglia cfg, but when i changed to mastercomfig the microstutter persisted, so that must also use mat_queue_mode 2)[/quote]
Quite an interesting fix.
Though I should clarify for you that the "stutters" reported with mat_queue_mode 2 are for 1000+FPS which most people never get near in a populated server anyway unless they go to some far corner of the map no one is at and look down. Even then "fps_max 999" would prevent this issue anyway (fps_max non-zero can cause stutters on some PCs usually it doesn't though)
Sidenote: 1000FPS is easily achievable on high-end systems with fps configs in local servers where there's few to no bots and the stutter is really noticeable. Oddly sv_cheats 1 seems to resolve this...
Also several of the bugs with having mat_queue_mode 2 and watching demos have been fixed.
-edit-
I'd also urge you to take a look at this http://www.teamfortress.tv/47438/microstuttering#6
ComangliaAll_Over_RSmy microstutter never actually stopped so i've been living with it for the past 2 months, but i think i have finally found the solution. after 2 months or more of this shit, my tf2 now runs smooth like butter
https://i.imgur.com/7FF6qYS.png
mat_queue_mode was set to 2 by default in my gfx cfg, but I have since changed it to -1 and all microstutter has disappeared.
i dont know why it was at 2 by default when it is noted in the config that it can cause microstutter, but at least i have solution now. If anyone else has a similar problem with microstutter, I would suggest changing this cvar from 2. I chose -1 because it's what is suggested in the config notes, but others may work too.
(its worth noting that i use comanglia cfg, but when i changed to mastercomfig the microstutter persisted, so that must also use mat_queue_mode 2)
Quite an interesting fix.
Though I should clarify for you that the "stutters" reported with mat_queue_mode 2 are for 1000+FPS which most people never get near in a populated server anyway unless they go to some far corner of the map no one is at and look down. Even then "fps_max 999" would prevent this issue anyway (fps_max non-zero can cause stutters on some PCs usually it doesn't though)
Sidenote: 1000FPS is easily achievable on high-end systems with fps configs in local servers where there's few to no bots and the stutter is really noticeable. Oddly sv_cheats 1 seems to resolve this...
Also several of the bugs with having mat_queue_mode 2 and watching demos have been fixed.
-edit-
I'd also urge you to take a look at this http://www.teamfortress.tv/47438/microstuttering#6
yes sir, i play jump servers a lot so i reach close to 600-900 fps often. i would think that is close enough to 1k fps to cause microstutter, maybe not though. disabling hardware acceleration entirely was another fix i saw, which is just setting it to single threaded mode instead of multi threaded as far as i could tell. mat_queue_report also tells when there is a thread stall which is nice.
I will take a look at that post, i don't think i came across it when searching for solutions before.
https://i.imgur.com/7FF6qYS.png
mat_queue_mode was set to 2 by default in my gfx cfg, but I have since changed it to -1 and all microstutter has disappeared.
i dont know why it was at 2 by default when it is noted in the config that it can cause microstutter, but at least i have solution now. If anyone else has a similar problem with microstutter, I would suggest changing this cvar from 2. I chose -1 because it's what is suggested in the config notes, but others may work too.
(its worth noting that i use comanglia cfg, but when i changed to mastercomfig the microstutter persisted, so that must also use mat_queue_mode 2)[/quote]
Quite an interesting fix.
Though I should clarify for you that the "stutters" reported with mat_queue_mode 2 are for 1000+FPS which most people never get near in a populated server anyway unless they go to some far corner of the map no one is at and look down. Even then "fps_max 999" would prevent this issue anyway (fps_max non-zero can cause stutters on some PCs usually it doesn't though)
Sidenote: 1000FPS is easily achievable on high-end systems with fps configs in local servers where there's few to no bots and the stutter is really noticeable. Oddly sv_cheats 1 seems to resolve this...
Also several of the bugs with having mat_queue_mode 2 and watching demos have been fixed.
-edit-
I'd also urge you to take a look at this http://www.teamfortress.tv/47438/microstuttering#6[/quote]
yes sir, i play jump servers a lot so i reach close to 600-900 fps often. i would think that is close enough to 1k fps to cause microstutter, maybe not though. disabling hardware acceleration entirely was another fix i saw, which is just setting it to single threaded mode instead of multi threaded as far as i could tell. mat_queue_report also tells when there is a thread stall which is nice.
I will take a look at that post, i don't think i came across it when searching for solutions before.