Is there any way to have the cap process bar be transparent while capping a neutral point?
Using a transparent vtf results in this.
Using a transparent vtf results in this.
[img]https://i.imgur.com/1d74BUm.jpg[/img]
Where is the file that controls the font of the party chat? Using a custom font changes the font of the party chat, which can make some messages hard to read.
http://etf2l.org/wp-content/uploads/screenshots/2018/10/5bd2163d9858d.jpg
Look at this pic at left side (HP bars of your team with numbers). Can someone tell me how can I enable it?
Look at this pic at left side (HP bars of your team with numbers). Can someone tell me how can I enable it?
sAvenWhere is the file that controls the font of the party chat? Using a custom font changes the font of the party chat, which can make some messages hard to read.
sAven it's resource/ui/globalchat.res
sAven it's resource/ui/globalchat.res
https://i.imgur.com/J4HhPWM.jpg
how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0
how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0
ivenhttps://i.imgur.com/J4HhPWM.jpg
how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0
\resource\chat_english.txt
add this
"lang"
{
"Language" "English"
"Tokens"
{
"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1%"
}
}
also \resource\ui\hudmediccharge.res and chargelabel
how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0[/quote]
\resource\chat_english.txt
add this
[code]"lang"
{
"Language" "English"
"Tokens"
{
"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1%"
}
}[/code]
also \resource\ui\hudmediccharge.res and chargelabel
deguivenhttps://i.imgur.com/J4HhPWM.jpg\resource\chat_english.txt
how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0
add thisalso \resource\ui\hudmediccharge.res and chargelabel"lang" { "Language" "English" "Tokens" { "TF_playerid_mediccharge" "%s1%" "TF_playerid_mediccharge_wpn" "%s1%" } }
do i put that in all of them?
how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0[/quote]
\resource\chat_english.txt
add this
[code]"lang"
{
"Language" "English"
"Tokens"
{
"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1%"
}
}[/code]
also \resource\ui\hudmediccharge.res and chargelabel[/quote]
do i put that in all of them?
Which values accept properties pin_corner_to_sibling and pin_to_sibling_corner?
How do I make my net_Graph have a smaller width (not using proportional font)
I see laz has a much "thinner" net_Graph than the one I have in m0rehud https://www.twitch.tv/videos/330784833
I see laz has a much "thinner" net_Graph than the one I have in m0rehud https://www.twitch.tv/videos/330784833
amigoWhich values accept properties pin_corner_to_sibling and pin_to_sibling_corner?
As far as I know, they are all:
PIN_TOPLEFT
PIN_TOPRIGHT
PIN_BOTTOMLEFT
PIN_BOTTOMRIGHT
PIN_CENTER_TOP
PIN_CENTER_RIGHT
PIN_CENTER_BOTTOM
PIN_CENTER_LEFT
Those are all just aliases for numbers though, and "pin_corner_to_sibling" "1" or 2 or 3 or whatever is entirely functional.
vulcHow do I make my net_Graph have a smaller width (not using proportional font)
I see laz has a much "thinner" net_Graph than the one I have in m0rehud https://www.twitch.tv/videos/330784833
As far as I know, they are all:
[code]PIN_TOPLEFT
PIN_TOPRIGHT
PIN_BOTTOMLEFT
PIN_BOTTOMRIGHT
PIN_CENTER_TOP
PIN_CENTER_RIGHT
PIN_CENTER_BOTTOM
PIN_CENTER_LEFT[/code]
Those are all just aliases for numbers though, and "pin_corner_to_sibling" "1" or 2 or 3 or whatever is entirely functional.
[quote=vulc]How do I make my net_Graph have a smaller width (not using proportional font)
I see laz has a much "thinner" net_Graph than the one I have in m0rehud https://www.twitch.tv/videos/330784833[/quote]
http://www.dodbits.com/dods/index.php/source-graphics/source-gui-hud-tutorials/34-change-the-netgraph-font-size
What do I change in wavesui to get a hitmarker enabled? The hitmarker file already has it visible, and in the hudlayout it says this:
////////////////////////////////////////
/// USE // TO TURN THE RED THINGS
/// ON or OFF
/// THAT INDICATE YOU TOOK DAMAGE
#base "hudlayout - damageindicatorON.res"
//#base "hudlayout - damageindicatorOFF.res"
However, the hitmarker still doesnt work
////////////////////////////////////////
/// USE // TO TURN THE RED THINGS
/// ON or OFF
/// THAT INDICATE YOU TOOK DAMAGE
#base "hudlayout - damageindicatorON.res"
//#base "hudlayout - damageindicatorOFF.res"
However, the hitmarker still doesnt work
What is the file that controls this panel?
I don't remember editing this panel and I was confused as to why it was coming down from the left instead of the center like it should. Maybe something in hudanimations? Any help would be great.
https://imgur.com/H4jZBZl
I don't remember editing this panel and I was confused as to why it was coming down from the left instead of the center like it should. Maybe something in hudanimations? Any help would be great.
Not technically the right place to ask this I suppose but is it possible to make vtf crosshairs transparent and if so how?
JojoNot technically the right place to ask this I suppose but is it possible to make vtf crosshairs transparent and if so how?
You can edit the vtf file in paint.net with the vtf plugin:
https://www.getpaint.net/
http://nemesis.thewavelength.net/index.php?p=50
Or photoshop with the vtf plugin if that's more your thing:
http://nemesis.thewavelength.net/index.php?p=39
You can edit the vtf file in paint[b][/b].net with the vtf plugin:
https://www.getpaint.net/
http://nemesis.thewavelength.net/index.php?p=50
Or photoshop with the vtf plugin if that's more your thing:
http://nemesis.thewavelength.net/index.php?p=39
or use crosshair_alpha? Surely you could change it to 100 or something so it's transparent?
_Kermitor use crosshair_alpha? Surely you could change it to 100 or something so it's transparent?
not sure about dx9 but cl_crosshairalpha does nothing for dx8 users same with the dynamic crosshair on the amby can't be turned off
not sure about dx9 but cl_crosshairalpha does nothing for dx8 users same with the dynamic crosshair on the amby can't be turned off
i've been trying for 6 months to change the overheal/low health value of my hud and now I just gave up.
I have absolutely no idea why it's not changing color. I checked hudanimations_manifest, all the definitions for colors are in the clientscheme, there are no misspellings and still the hudanimations file doesn't change anything.
If a blessed soul could help me you don't know how happy i'd be.
heres the link https://www.dropbox.com/sh/9m6bpr1p3vc9axm/AADjWL6oJZH8NuVB1QSGxC53a?dl=0
I have absolutely no idea why it's not changing color. I checked hudanimations_manifest, all the definitions for colors are in the clientscheme, there are no misspellings and still the hudanimations file doesn't change anything.
If a blessed soul could help me you don't know how happy i'd be.
heres the link https://www.dropbox.com/sh/9m6bpr1p3vc9axm/AADjWL6oJZH8NuVB1QSGxC53a?dl=0
https://imgur.com/a/b1SeReS
Hi how can I prevent the names in foster's scoreboard from being cut off?
I've tried changing name_width in scoreboard.res but it doesn't seem to be doing anything
thx
Hi how can I prevent the names in foster's scoreboard from being cut off?
I've tried changing name_width in scoreboard.res but it doesn't seem to be doing anything
thx
creeprooti've been trying for 6 months to change the overheal/low health value of my hud and now I just gave up.
I have absolutely no idea why it's not changing color. I checked hudanimations_manifest, all the definitions for colors are in the clientscheme, there are no misspellings and still the hudanimations file doesn't change anything.
If a blessed soul could help me you don't know how happy i'd be.
heres the link https://www.dropbox.com/sh/9m6bpr1p3vc9axm/AADjWL6oJZH8NuVB1QSGxC53a?dl=0
hudanimations_manifest just shows what files are called upon to have an effect on the game. Inside either HudAnimations_tf, HudAnimations, or HudAnimations_custom. The event HudHealthBonusPulse will be present, change the rgb values in there.
#5662
Increase name_width in scoreboard.res.
I have absolutely no idea why it's not changing color. I checked hudanimations_manifest, all the definitions for colors are in the clientscheme, there are no misspellings and still the hudanimations file doesn't change anything.
If a blessed soul could help me you don't know how happy i'd be.
heres the link https://www.dropbox.com/sh/9m6bpr1p3vc9axm/AADjWL6oJZH8NuVB1QSGxC53a?dl=0[/quote]
hudanimations_manifest just shows what files are called upon to have an effect on the game. Inside either HudAnimations_tf, HudAnimations, or HudAnimations_custom. The event HudHealthBonusPulse will be present, change the rgb values in there.
#5662
Increase name_width in scoreboard.res.
It doesn't work. Thats the problem.
this is how it looks like:
event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "255 0 0 255" Linear 0.0 0.0
Animate PlayerStatusHealthBonusImageBG Alpha "150" Linear 0.0 0.5
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
RunEvent HudHealthBonusPulseLoop 0.4
}
event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.4
Animate PlayerStatusHealthBonusImageBG Alpha "0" Linear 0.0 0.1
Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.0 0.0
}
What exactly is wrong?
this is how it looks like:
event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "255 0 0 255" Linear 0.0 0.0
Animate PlayerStatusHealthBonusImageBG Alpha "150" Linear 0.0 0.5
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
RunEvent HudHealthBonusPulseLoop 0.4
}
event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.4
Animate PlayerStatusHealthBonusImageBG Alpha "0" Linear 0.0 0.1
Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.0 0.0
}
What exactly is wrong?
And yes, it doesn't still work if instead of the rgb values I input something like "G_Green"
So My hud font just randomly stopped working. I have it installed in windows but it just stopped working on a fresh install of tf2 and hasn't worked since. Would appreciate help ASAP
Edit: Other fonts work. My font(noto sans bold) just doesn't work for no foreseeable reason
I gave it the good old IT fix by restarting my PC and it worked somehow. I hate myself
Edit: Other fonts work. My font(noto sans bold) just doesn't work for no foreseeable reason[/s]
I gave it the good old IT fix by restarting my PC and it worked somehow. I hate myself
#55666
1. verify integrity of game files
2. make sure the font directory is correct
did you change OS?
1. verify integrity of game files
2. make sure the font directory is correct
did you change OS?
creeproot#55666
1. verify integrity of game files
2. make sure the font directory is correct
did you change OS?
No change to OS and i've double checked directory. No change to OS either
1. verify integrity of game files
2. make sure the font directory is correct
did you change OS?[/quote]
No change to OS and i've double checked directory. No change to OS either
did you do any changes to your hud? which are the parts of the hud that would use that font, therefore showing as "missing" ?
If it's something like chat, try
EXAMPLE
1. checking in the clientscheme_fonts if it has an alias
2. going into ui and selecting the chat panel
3. checking if the font name next to
"font" is correct
into resource/ui/basechat.res
"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "0"
"ypos" "0"
"wide" "300"
"wide_minmode" "268"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "NotoSansBold" <<<<<<< see if thats in clientscheme fonts
"maxchars" "-1"
}
If it's something like chat, try
EXAMPLE
1. checking in the clientscheme_fonts if it has an alias
2. going into ui and selecting the chat panel
3. checking if the font name next to
"font" is correct
into resource/ui/basechat.res
"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "0"
"ypos" "0"
"wide" "300"
"wide_minmode" "268"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "NotoSansBold" <<<<<<< see if thats in clientscheme fonts
"maxchars" "-1"
}
https://www.dropbox.com/s/qcrw7urlx0ykkrq/loveulezi.rar?dl=0
this is outdated someone help please
this is outdated someone help please
Alex_fHow can I reposition and/or resize my net_graph?
net_graphpos
net_graphheight
net_graphproportionalfont
net_graphpos
net_graphheight
net_graphproportionalfont
Alex_fSo My hud font just randomly stopped working. I have it installed in windows but it just stopped working on a fresh install of tf2 and hasn't worked since. Would appreciate help ASAP
Edit: Other fonts work. My font(noto sans bold) just doesn't work for no foreseeable reason
I gave it the good old IT fix by restarting my PC and it worked somehow. I hate myself
lmao
Edit: Other fonts work. My font(noto sans bold) just doesn't work for no foreseeable reason[/s]
I gave it the good old IT fix by restarting my PC and it worked somehow. I hate myself[/quote]
lmao