The topic of anticheat recently came up while talking with someone and now I'm wondering what signs should someone look for in say an stv demo when trying to identify a cheater (any class)? Or are POV demos preferable? I really know nothing about this topic and am really looking for any relevant information, thanks :)
Pov demos are preferable as those give a clearer picture exspecially when it comes to wallhacks and triggerbots.
It is also possible to get all the key inputs a player has used from a pov demo which can be extremely helpful.
If the suspect just uses lmaobox like an 11 year old a stv demo will do aswell
It is also possible to get all the key inputs a player has used from a pov demo which can be extremely helpful.
If the suspect just uses lmaobox like an 11 year old a stv demo will do aswell
plus, by default stv demos are 16 tick. all eu servemes should have tv_snapshotrate set to 66 though (as in the optional etf2l cfg) but NA tragicservers dont. basically it means you miss out on a lot of the detail behind quick flicks and someone may appear to shoot pretty far from where their xhair ever goes
Source's network layer quantizes view angles from 32 bits to 10 bits, this means what you see through STV is inaccurate from what the player is looking at.
use cheats urself than it gets fairly obvious if anyone is cheating
twiikuuSource's network layer quantizes view angles from 32 bits to 10 bits, this means what you see through STV is inaccurate from what the player is looking at.
pazer made a plugin, so that CastingEssentials can unpack the original view angles, requires servers to run that plugin though, which not many/none are atm afaik.
pazer made [url=https://github.com/PazerOP/TF32BitAngles]a plugin[/url], so that [url=https://github.com/PazerOP/CastingEssentials/releases]CastingEssentials[/url] can [url=https://github.com/PazerOP/CastingEssentials/commit/2151e224a21ea87e59d1bbc4e8d4a91cf98939a0#diff-fbd180e6d74f38242f9cb21dabf20721R20]unpack[/url] the original view angles, requires servers to run that plugin though, which not many/none are atm afaik.
Wiethoofdpazer made a plugin, so that CastingEssentials can unpack the original view angles, requires servers to run that plugin though, which not many/none are atm afaik.
pazer is a beast tbh
pazer made [url=https://github.com/PazerOP/TF32BitAngles]a plugin[/url], so that [url=https://github.com/PazerOP/CastingEssentials/releases]CastingEssentials[/url] can [url=https://github.com/PazerOP/CastingEssentials/commit/2151e224a21ea87e59d1bbc4e8d4a91cf98939a0#diff-fbd180e6d74f38242f9cb21dabf20721R20]unpack[/url] the original view angles, requires servers to run that plugin though, which not many/none are atm afaik.[/quote]
pazer is a beast tbh
gemmplus, by default stv demos are 16 tick. all eu servemes should have tv_snapshotrate set to 66 though (as in the optional etf2l cfg) but NA tragicservers dont. basically it means you miss out on a lot of the detail behind quick flicks and someone may appear to shoot pretty far from where their xhair ever goes
pretty sure by default they're 32 or 33 ticks.
as to the main post if someone is using pSilent aim it should be pretty obvious if they have a relatively high FOV toggle. This will look like a rediculous flick to a player and typically back to the original position. Beyond that STVs are pretty decent to give you an idea of the overall trend of a given players awareness to people behind walls, spies, etc.
pretty sure by default they're 32 or 33 ticks.
as to the main post if someone is using pSilent aim it should be pretty obvious if they have a relatively high FOV toggle. This will look like a rediculous flick to a player and typically back to the original position. Beyond that STVs are pretty decent to give you an idea of the overall trend of a given players awareness to people behind walls, spies, etc.
Here is a good example of a cheater caught from an STV demo
https://www.youtube.com/watch?v=03NwW-UT8ao
Take notice of a couple of things here:
1. Notice how his mouse moves to the soldier when he jumps
2. Notice how he can actually SEE the soldier, even though he is behind a wall
https://www.youtube.com/watch?v=03NwW-UT8ao
Take notice of a couple of things here:
1. Notice how his mouse moves to the soldier when he jumps
2. Notice how he can actually SEE the soldier, even though he is behind a wall