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rocket jumping different with minimized viewmodel
1
#1
0 Frags +

I've used minimized viewmodels for the past 4 months playing the game, mainly doing jump maps. I just switched yesterday to the regular viewmodels and I swear that the rocket comes out higher for the stock rocket launcher with the default viewmodel than the minimized viewmodel. I especially notice this when doing wall jumps or wall climbs.

Is this actually a thing or am I going crazy, cause I can't find anybody else thats mentioned this.

I've used minimized viewmodels for the past 4 months playing the game, mainly doing jump maps. I just switched yesterday to the regular viewmodels and I swear that the rocket comes out higher for the stock rocket launcher with the default viewmodel than the minimized viewmodel. I especially notice this when doing wall jumps or wall climbs.

Is this actually a thing or am I going crazy, cause I can't find anybody else thats mentioned this.
2
#2
21 Frags +

go onto a local server and test it
edit: fuck it ill do it
edit2: it does nothing (shocking)

https://youtu.be/P7NydyU6Ep4

go onto a local server and test it
edit: fuck it ill do it
edit2: it does nothing (shocking)
[youtube]https://youtu.be/P7NydyU6Ep4[/youtube]
3
#3
3 Frags +

Viewmodels are dumb. Don't use them.

Viewmodels are dumb. Don't use them.
4
#4
16 Frags +

its all in your head

its all in your head
5
#5
-7 Frags +

Viewmodels make a difference when it is between the original/stock/mangler, but minimal enough so most of your jumps shouldn't differ too much.

Changing it to minimized makes no difference

Viewmodels make a difference when it is between the original/stock/mangler, but minimal enough so most of your jumps shouldn't differ too much.

Changing it to minimized makes no difference
6
#6
21 Frags +
Klutz__Viewmodels make a difference when it is between the original/stock/mangler, but minimal enough so most of your jumps shouldn't differ too much.

thats not a viewmodel thing, those 3 weapons fire from different angles

[quote=Klutz__]Viewmodels make a difference when it is between the original/stock/mangler, but minimal enough so most of your jumps shouldn't differ too much. [/quote]
thats not a viewmodel thing, those 3 weapons fire from different angles
7
#7
-3 Frags +

how does mangler shoot from different angle

how does mangler shoot from different angle
8
#8
15 Frags +

the mangler angle is between the original + stock angles

the mangler angle is between the original + stock angles
9
#9
18 Frags +

breaking news r_drawviewmodel 0 = ghost rockets

breaking news r_drawviewmodel 0 = ghost rockets
10
#10
3 Frags +

probably feels weird because you've been using the model as a point of reference for aiming. i couldn't get used to min viewmodels.

probably feels weird because you've been using the model as a point of reference for aiming. i couldn't get used to min viewmodels.
11
#11
5 Frags +

Tell b4nny to tell valve to make a version of the rocket jumper that shoots from the middle like the original does.

Tell b4nny to tell valve to make a version of the rocket jumper that shoots from the middle like the original does.
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