GrapeJuiceIII
Account Details
SteamID64 76561198093829623
SteamID3 [U:1:133563895]
SteamID32 STEAM_0:1:66781947
Country Canada
Signed Up May 17, 2015
Last Posted September 14, 2025 at 6:52 PM
Posts 2633 (0.7 per day)
Game Settings
In-game Sensitivity 3.25
Windows Sensitivity 6/11
Raw Input 1
DPI
800, 6.3 inches/360
Resolution
1920x1080
Refresh Rate
360Hz
Hardware Peripherals
Mouse Glorious Model D Wireless
Keyboard Durgod Taurus K320, silent reds
Mousepad Vaxee PA Black
Headphones Audio-technica ATH-AD500X
Monitor Dell Alienware aw2523hf
1 2 3 4 ⋅⋅ 175
#11 roblox 6s in TF2 General Discussion

ok but did anyone see the soapymeister impersonator videos a few years ago?

posted 6 days ago
#9980 Frag Clips Thread in Videos

https://youtu.be/qHyYKzgS3hU

posted 1 week ago
#1 The Della Effect in the Style of Shakespeare in TF2 General Discussion

https://www.twitch.tv/gungonn/clip/TenaciousBenevolentDragonPunchTrees-eVP3a0cZGPK07zZ_

ACT I

GUNGON (persuasively)
just stay choke, stay choke, stay choke.
GUNGON (cont.)
let's go through! come through, come through, come through.
GUNGON (through choke)
oh, it's chad.... oh, it's chad. OH IT'S CHAD.
GUNGON
della, are you with me?

(Enter DELLA, through choke, though standing on three stickies and not in beam range.)

GUNGON (panicking)
you with me?.. YOU WITH ME?

(Exit DELLA, who is visibility seen gibbing from aforementioned three stickies)

GUNGON (despair)
DELLAAAAA
GUNGON (crying)
KAPIBBBYYYY
DELLA (almost inaudible)
WOAH YEEEA-UUHHH ***

ACT II

(Cut to JAIDEN, seen collapsing and fighting a demo on mid)

GUNGON
kapibby on mediccccc.....

(Exit JAIDEN, who is seen "skyboxed" by KJKUOD)

(Various silverware and china can be heard from gungon's microphone)

***this line is a subtle nod to a commonly referenced signature phrase of the likes of YIGHT, SHOWSTOPPER, and SIGHGUY

posted 3 weeks ago
#3 leaky LFT in Recruitment (looking for team)
leakyI know registration closes in 3 days but I figured I would give it a shot

hello leaky registration just opened and it closes september 7th you have nothing to fear

posted 1 month ago
#3 The Statement in TF2 General Discussion

welcome back fyg

posted 1 month ago
#48 ban loch in TF2 General Discussion
yourlocalforecastIf someone were to make a "Loch n Load spam angles" video for the current map pool that would be the final nail. (Assuming it doesn't get banned in the next few days)

https://youtu.be/sYnZXnnb0YY?si=Ej1IQUg899L-DHfy

Also it’s banned : )

posted 1 month ago
#2 amity lft in Recruitment (looking for team)

talented and eager. hard vouch.

posted 1 month ago
#35 ban loch in TF2 General Discussion

nerd essay inbound

dingo

upvote

MiG-21bisDoes it really eliminate banning loch? There is precedent for banning "direct upgrade" weapons such as the pocket pistol and cow mangler. Clearly the mission statement isn't a top priority or else those weapons would be allowed.

if you ask me - fuck no the mission statement shouldn't be relevant to a weapon ban! but iirc from a year ago the argument b4nny made was relevant to the "meta" section and how people still used iron bomber and that iron bomber was still a sidegrade and that banning loch mean restricting options/banning a playstyle. he justified his position by stating that none of the demos at s15 lan playoffs used the loch. if you ask me its a fine argument but one i strongly disagree with for this weapon in particular.

re:re:re: "The Meta" Mission Statement. / soapy's post about demoman risk vs reward / ETF2L philosophy

there is so much nuance within the game with regard to timing and movement and communication that fills sixes with depth. the mechanical aspect of the game is what brings depth to sixes and when it comes to "THE META" this is where change really lies. uber targets, flash timings and what the player will do with the flash, bomb timings, which door you're pushing off of what picks, who's holding which door off of which picks, should your beam play closer in x situation? blah blah blah blah blah. I have had countless discussions with teammates on invite teams about the little details that will make or break fights. THAT is the definition of depth. THAT is what should influence playstyle if you ask me. sigafoo's mission statement talks about "not getting stuck doing things that arent working" and if you ask me, 99% of what constitutes Doing Things That Arent Working are mechanical, timing, and communication based.

From the way I interpret what "THE META" means and what brings depth to the game - weapons such as the loch and ball require so little to create so much that it actually stifles that nuance. I will never downplay 30 damage IB impact, but it requires actual teamwork to capitalize on (e.g. 30 damage on a medic means a 120hp 2 rocket instead of a 150hp 2 rocket, which is a night and day difference - also your teammates must understand that the 30 damage stacked on top of each other is meaningful, which i would again argue is an example of depth) as well as requiring your demo to play FORWARD in order to hit the good spam angles and get consistent chances at the big 100 damage pipes - meaning your demoman must WEIGH THE RISK of continuing to spam vs leaving the fight. loch n load misses out on the 30 damage rollers absolutely, but the 100 damage pipe is so stupidly impactful in its own right, you get like AT LEAST 6 chances at it during a typical dry fight, and also ur demo is unbombable while this happens (also as a contrast to the stacked 30 damage nuance, 100 damage is so blatantly obviously impactful that a toddler would try to follow up on it)

"but gj3 sniper exists" - yes but sniper doesnt have sticky bombs and 260 health also fuck sniper man we don't need another guy who can sit back and do a million damage at no risk of death. apples to oranges as far as im concerned.

Show Content
i mentioned the wrap assassin and its a similar story. 57-65 damage crit ball + bleed = pretty much 100 damage on a 7.5 second cooldown for the scout class same shit different pile

"but gj3 sniper exists" - yes but sniper captures at 1x rate, cant give my medic scout speed, cant double jump, has no consistent burst damage for a team fight. apples to oranges as far as im concerned.

in my opinion, despite the stereotyping that the ETF2L is more "conservative" and messaging that RGL is more "progressive" - actions speak louder than words. map pool is another story, but strictly regarding gameplay, the europeans have something they deem ruins the game - they ban it. there's a quality of life fix - they implement it. oh no the qol fix was actually broken, they revert it. here in NA we sit here and twiddle our thumbs and talk about testing and talk about testing and talk about testing and talk about testing and (here comes another gj3 projectiles pass thru friendlies qol fix moment sorry) oh horse run monthly tested it and polled it and 80% of people liked it ok so we all agree we should add it ok lets add it just kidding its still not in the config and can you tell im losing my mind yet????????????

tldr ban loch ban ball ban quickies the meta spans entire GALAXIES beyond weapon bans

posted 1 month ago
#28 ban loch in TF2 General Discussion
SOOOOOAPYMEISTERsome amount of risk has to be taken to deal a lot of damage (i use this argument for banning the ball as well) but the loch eliminates thats risk. part of what makes demo difficult is proper positioning to deal damage without catching yourself or baiting.

sorry math this isnt supposed to be a shot at you its a shot at the loch.

https://youtu.be/PX6m9HmZMns?si=_B6ya_72hq-Ktqsn

this shit happens to every player an innumerable amount of times per season

SOOOOOAPYMEISTERonce the discussion sways towards a weapon being banned b4nny points at the rgl mission statement that was written 3 owners ago.

I genuinely wanted to rip my hair out when this happened. For the record, b4nny lawyer'ing this point was clever and technically right - but technically right is about the worst kind of right you can be. RGL needs an updated mission statement re: springrolls

springrollscontroversial opinion incoming: perhaps a community league should strive to serve its own playerbase above all else.
posted 1 month ago
#3 Valve comp mm in TF2 General Discussion

when im in an abysmal dogshit competition and my opponent is valve comp matchmaking

posted 2 months ago
#26 What’s the hardest you’ve rolled someone? in TF2 General Discussion
_KermitThere might be something older, but this comes to mind:

https://www.youtube.com/watch?v=anuN9-9zg24

https://youtu.be/7kdCfGBLfaE?si=tiX4YTPb5BNQ3Ozb&t=25 not rolled as hard i dont think but its funny i have an almost identical clip

posted 2 months ago
#13440 stream highlights in Videos

https://www.twitch.tv/rglgg/clip/AnnoyingFastWalrusPermaSmug-18P7okd9gwwQ6_9i

posted 2 months ago
#9924 Frag Clips Thread in Videos

https://youtu.be/fOLHDgmlbLc?si=YWj_LhyhYkT4IZR3

posted 2 months ago
#16 TFCL 2.0 - Match Servers, Scrim Automation, & More in Projects

https://i.imgur.com/ED37JIP.png

willing to contribute to the prizepool.

posted 2 months ago
#12 What’s the hardest you’ve rolled someone? in TF2 General Discussion

idk if i can top this
https://youtu.be/ZUaFPV8RdXw?si=WRY-OBAx-Qgxmq52&t=82

posted 2 months ago
1 2 3 4 ⋅⋅ 175