POV + STV when possible :)
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SteamID64 | 76561198093829623 |
SteamID3 | [U:1:133563895] |
SteamID32 | STEAM_0:1:66781947 |
Country | Canada |
Signed Up | May 17, 2015 |
Last Posted | November 18, 2024 at 10:02 PM |
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1920x1080 |
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Mouse | Glorious Model D |
Keyboard | Durgod Taurus K320, silent reds |
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Headphones | Audio-technica ATH-AD500X |
Monitor | Dell Alienware 25 Gaming Monitor-AW2518H |
springrollsGJ3TLDR: on principle banning HL players from playing pyro heavy engi spy is objectively stupid because these classes have very little impact on 6s gameplay in the way that the standard 4 classes do. having a “good” vs “bad” heavy/pyro/engi player has very little bearing on the success of that class being used, what actually matters is understanding the context in which these classes are powerful.
Possible I'm misunderstanding your point here, but I agree with this sentiment if people were trying to play "optimal 6's" in which case yeah putting an invite pyro main to airblast on gully last barely matters. But if you are already resigned to playing perma heavy/pyro and understand that a lot of the time they are objectively the wrong choice surely having an invite hl main on those classes is better than random combat player from x div if the div is low.
of course, i wont undersell the fact that each class in the game has a lot of potential to squeeze out, and than an invite HL pyro can make much more of the class in 6s than an IM scout offclassing to pyro can. the point i’m making (and that im sure you already understand, just reiterating for clarity) is that by nature of running pyro in non-standard scenarios being so much worse than having the standard composition, that “potential to squeeze” has far less impact on the game therefore letting the invite heavy run perma pootis isnt a big deal/not worth class restricting in the slightest.
apparently kho is the medic so like in theory who cares but if it were a scout player it could be VERY consequential on a mid wipe-> last hold scenario where you want the gun up as soon as possible. if your engi-banned scout player is up like a whole respawn wave before the other scout then you’re way slower to have a gun up on last, making losing the round much more likely. (also if your medic player is on engi then u just like… dont have a medic..? or you have a non-medic player on medic to cover the spot which just sounds like a disaster if you want to swap back.)
restricting sniper players off of sniper (see: yosh in adv i believe) is fine because there are objectively much better defensive classes (engi, heavy) that should typically be prioritized first, and in an offensive position it is much easier to set up for a non-sniper-restricted player to be the one offclassing. a disproportionately good sniper player can rip an IM team to shreds and ruin the game for them. a disproportionately good engineer player in a 6s context is a scout player who recognizes that they need to be on engineer instead of scout. one of these things is not at all like the other.
the same logic applies for pyro/heavy. there are objectively powerful and standard usecases for these classes (holding last) where banning a player cuz theyre good at them in highlander is potentially round (and therefore match) losing for a team. this is not a healthy environment for learning the game if that’s the reason for restricting them. these classes are not game breaking 6s classes. teams playing these classes full-time will not benefit from having a good HL player on their team on these classes.
spy players should never be restricted.
TLDR: on principle banning HL players from playing pyro heavy engi spy is objectively stupid because these classes have very little impact on 6s gameplay in the way that the standard 4 classes do. having a “good” vs “bad” heavy/pyro/engi player has very little bearing on the success of that class being used, what actually matters is understanding the context in which these classes are powerful. banning sniper is fine as that class can actually break the game if the player is too good
class restricted off engi is insane levels of hating
need subs
heard a song and got inspired to make some art.
I have some clips in my head that i can scour for on my own but mainly looking for insane airshots (duh) but also PLEASE scout players out there if youve got some nice 2-or-3k clips where u give some people the beatdown or even an extended 5k or something i think you will be crucial. this goes for soldier or sniper clips too i guess but i think scout can provide that change of pace that can keeps the video engaging thru certain portions of the song
this is going to be more of a visual project but i wouldnt go so far as to call it an “edit”
i have my brain wrapped up in like 7 different videos across 3 youtube channels but this one makes my mind race at 1000000mph so i can guarantee you this will get made.
thanks guys
YeeHawGrapeJuiceIIIwait ur telling me this shit just exists in the game and we decided we would continue to just let pyro completely immobilize airborne players by pressing mouse 2L + Touch ground
ok what now
non-redacted RGL-era soldiers who have placed top 4 (+ a special guest who breaks the barriers), based on how athletic they are vs how much of a roleplayer they are vs how much of a powerlifter they are. do not ask me what that is supposed to mean i literally couldn't tell you.
based on the soil texture chart
extremely niche bump, rivka has brought to my attention that there is no working version of the map for demos in 2017 and earlier in the archive, and he went through the effort to dig it up! the archive has been updated for all of your snakewater demo recording purposes.
everyone say thank you to rivka
this guy's so cool you should play with him
Hunter_2_0https://logs.tf/2879199
exile ether and toy dominating collegiate tf2
i see you Orange Juice Man. keep fighting the good fight.
rest in peace RoL. going out this way wasnt deserved.
i brought this up again at the invite meeting. right now the complication is that twiikuu is no longer supporting the competitive fixes on windows sorta forcing everyone onto linux for this change to be applied across all playing environments equally. this makes it pretty much impossible to enforce what servers people are using in order for the correct ruleset to be applied n stuff like that.
my personal suggestion is to just add it anyways and if people use linux servers then yay but if its a windows server oh well nothing changes i guess (which is a vast improvement over nothing at all IMO.)