Upvote Upvoted 14 Downvote Downvoted
demoman hand
posted in Customization
1
#1
0 Frags +

https://steamuserimages-a.akamaihd.net/ugc/947345120831481148/73431C55853E585447C2F74B17B862A21A30C638/

how do i remove that bottom left hand

[img]https://steamuserimages-a.akamaihd.net/ugc/947345120831481148/73431C55853E585447C2F74B17B862A21A30C638/[/img]

how do i remove that bottom left hand
2
#2
67 Frags +

viewmodel_fov 70

viewmodel_fov 70
3
#3
-6 Frags +

never

never
4
#4
78 Frags +

here you go, np

https://i.imgur.com/9xIRaRA.jpg

here you go, np
[img]https://i.imgur.com/9xIRaRA.jpg[/img]
5
#5
1 Frags +

how'd u do that

how'd u do that
6
#6
80 Frags +

https://images.homedepot-static.com/productImages/b02c6434-b81f-428f-9939-0d7201ce3c49/svn/mr-clean-sponges-scouring-pads-003700023822-64_1000.jpg

[img]https://images.homedepot-static.com/productImages/b02c6434-b81f-428f-9939-0d7201ce3c49/svn/mr-clean-sponges-scouring-pads-003700023822-64_1000.jpg[/img]
7
#7
newbie.tf
6 Frags +

hey team

hey team
8
#8
43 Frags +

god ur game is fucking disgusting change it u god damn freak

god ur game is fucking disgusting change it u god damn freak
9
#9
3 Frags +

hey tony

hey tony
10
#10
20 Frags +

tasheem contrary to what you might think, the bigger the crosshair does NOT mean the bigger the bomb

tasheem contrary to what you might think, the bigger the crosshair does NOT mean the bigger the bomb
11
#11
22 Frags +

why do you need a crosshair when your viewmodel basically functions as one

why do you need a crosshair when your viewmodel basically functions as one
12
#12
3 Frags +

i need my crosshair the size of a doorway or else i wont be functional

i need my crosshair the size of a doorway or else i wont be functional
13
#13
16 Frags +

If you don't have any other viewmodels that end up in the same spot you want to keep (because they will also get affected) you can mod your hud to have modified transparent viewmodels that have the refract be fully opaque so it completely removes viewmodels, and just make it cover up the left hand.

For example, this mod will do it:
https://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix

Don't know how experienced you are with hud editing but if you want to do it yourself:
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/2-Editing-Elements.md
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/5-Materials.md
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/1-APPENDIX/Refracts.md

If you don't have any other viewmodels that end up in the same spot you want to keep (because they will also get affected) you can mod your hud to have modified transparent viewmodels that have the refract be fully opaque so it completely removes viewmodels, and just make it cover up the left hand.

For example, this mod will do it:
https://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix

Don't know how experienced you are with hud editing but if you want to do it yourself:
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/2-Editing-Elements.md
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/5-Materials.md
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/1-APPENDIX/Refracts.md
14
#14
43 Frags +
JarateKingIf you don't have any other viewmodels that end up in the same spot you want to keep (because they will also get affected) you can mod your hud to have modified transparent viewmodels that have the refract be fully opaque so it completely removes viewmodels, and just make it cover up the left hand.

For example, this mod will do it:
https://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix

Don't know how experienced you are with hud editing but if you want to do it yourself:
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/2-Editing-Elements.md
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/5-Materials.md
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/1-APPENDIX/Refracts.md

indecency won't even be able to read the entirety of your post, let alone edit a hud.

[quote=JarateKing]If you don't have any other viewmodels that end up in the same spot you want to keep (because they will also get affected) you can mod your hud to have modified transparent viewmodels that have the refract be fully opaque so it completely removes viewmodels, and just make it cover up the left hand.

For example, this mod will do it:
https://www.teamfortress.tv/26900/high-fov-left-hand-viewmodel-fix

Don't know how experienced you are with hud editing but if you want to do it yourself:
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/2-Editing-Elements.md
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/5-Materials.md
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/1-APPENDIX/Refracts.md[/quote]

indecency won't even be able to read the entirety of your post, let alone edit a hud.
15
#15
1 Frags +

A bit late but whatever.

[url=https://www.dropbox.com/s/3vct4qxu1jmr0hv/viewmodel_fov%2070.vpk?dl=0]A bit late but whatever.[/url]
16
#16
0 Frags +

thank you...

thank you...
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