TF2 Patch 3/27/13
Fixed a bug that caused invisible players in the world
Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
Added the Ready Steady Pan tournament medal for Season 2
Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
Updated Mvm_Bigrock to fix a hole in the terrain
Community requests:
Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for
We did it! No more invisplayers. c:
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TF2 General Discussion
TF2 Patch 3/27/13
[b]Fixed a bug that caused invisible players in the world[/b]
Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
Added the Ready Steady Pan tournament medal for Season 2
Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
Updated Mvm_Bigrock to fix a hole in the terrain
Community requests:
Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for
[b]Fixed a bug that caused invisible players in the world[/b]
Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
Added the Ready Steady Pan tournament medal for Season 2
Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
Updated Mvm_Bigrock to fix a hole in the terrain
Community requests:
Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for
what happens when youre 5 minutes late... minus frags :)
what happens when youre 5 minutes late... minus frags :)
I use stripper source on my harvest server to set the koth timers. Is this a new cvar that valve added to go into mapname.cfg or server.cfg (for all koth maps) to change the capture timer for red and blue?
Im talking about: Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Do you guys think this is indeed a cvar to use? Be nice to get rid of stripper source cause it causes some bugs it seems sometimes.
I use stripper source on my harvest server to set the koth timers. Is this a new cvar that valve added to go into mapname.cfg or server.cfg (for all koth maps) to change the capture timer for red and blue?
Im talking about: Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Do you guys think this is indeed a cvar to use? Be nice to get rid of stripper source cause it causes some bugs it seems sometimes.
Im talking about: Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Do you guys think this is indeed a cvar to use? Be nice to get rid of stripper source cause it causes some bugs it seems sometimes.
DraGuLaDo you guys think this is indeed a cvar to use? Be nice to get rid of stripper source cause it causes some bugs it seems sometimes.
No, they are
DraGuLainputs for the tf_logic_koth entity
[quote=DraGuLa]Do you guys think this is indeed a cvar to use? Be nice to get rid of stripper source cause it causes some bugs it seems sometimes.[/quote]
No, they are [quote=DraGuLa]inputs for the tf_logic_koth entity[/quote]
https://developer.valvesoftware.com/wiki/Inputs_and_Outputs
No, they are [quote=DraGuLa]inputs for the tf_logic_koth entity[/quote]
https://developer.valvesoftware.com/wiki/Inputs_and_Outputs
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