Wandumis reducing the enjoyability of the game not a valid reason to ban a weapon?
why would you willingly make the game less fun
the point of a competitive game is to win it.
for the 109217012982th time, enjoyability is subjective.
protecting a playstyle bred from a rule iteratioin is non sense.
[quote=Wandum]is reducing the enjoyability of the game not a valid reason to ban a weapon?
why would you willingly make the game less fun[/quote]
the point of a competitive game is to win it.
for the 109217012982th time, enjoyability is subjective.
protecting a playstyle bred from a rule iteratioin is non sense.
So who is exactly part of this team anyways? Seems like this initiative is kind of pointless with ESEA running it’s own whitelist and the lack of international play, no offence. Just curious on who is actually making the decisions about this white list (specific names, not “top league admins and players.” that’s not very transparent) maybe the info is some where but I can’t find it
So who is exactly part of this team anyways? Seems like this initiative is kind of pointless with ESEA running it’s own whitelist and the lack of international play, no offence. Just curious on who is actually making the decisions about this white list (specific names, not “top league admins and players.” that’s not very transparent) maybe the info is some where but I can’t find it
i might not like popo but what he said is correct
i might not like popo but what he said is correct
4 real tho
LeTs HaVe AnOtHeR wHiTeLiSt DiScUsSiOn
4 real tho
LeTs HaVe AnOtHeR wHiTeLiSt DiScUsSiOn
lucrativeSo who is exactly part of this team anyways?
The people have been shifting about and still do from time to time. It generally consists of a head admin from ETF2L, UGC and Ozfortress.(And formerly tri)
As to the other points that have been made I'll give some of my personal thoughts.
The initial whitelist was done super rushed and input gathered for it was from a very selective group of players/people. The base idea of having all non-bugged and non-overpowered weapons in the whitelist was done with the premise that valve would be able to get more data, balance the weapons based off of that data and to get closer to ingame matchmaking. The second part of having a global whitelist being nice was that international LANs would be less awkward.
Its been 10 months since any changes to any weapons. The ingame matchmaking has had barely any improvement after release and is disliked by everybody. This kills off any need to try and open up the whitelist to weapons that are annoying/obnoxious. As by doing this we're just ruining the gamemode that we've built up and in my opinion slightly ruined by trying to cater to valve.
The international part sadly enough got killed by ESEA but as there is still interest from the remaining leagues there is no reason to not keep it going for the time being.
The base premise for the "non-bugged and non-overpowered weapons whitelist" has always been broken as the crossbow is arguably one of the most OP weapons in the game. There have also been bans marked as overpowered while their only strength was stalemating(Natascha/Rescue Ranger). I personally feel that we should aim for a more balanced whitelist that primarily focuses on being competitive and secondly fun.
Although we haven't fully settled on what goal we want to achieve with the global whitelist. I dont think it will be far fetched from that one as its close to what we've been doing so far.
Although fun/competitive is very objective, it is still something most people have asked for in ever single whitelist discussion ever since the first global whitelist. I personally think this is largely because a lot of the people that play this game do so as a hobby. The scorch shot and detonator dont add anything to the competitive part and negates from the "fun" part. This is relevant as some teams in our lowest tiers run pyro full time.
I always gather feedback on the whitelist from Prem players before I look at proposing/giving input on changes as the core base is always the competitive part. Making everybody happy is impossible, making as much people as possible happy is still a goal that we should strive for.
[quote=lucrative]So who is exactly part of this team anyways?[/quote]
The people have been shifting about and still do from time to time. It generally consists of a head admin from ETF2L, UGC and Ozfortress.(And formerly tri)
As to the other points that have been made I'll give some of my personal thoughts.
The initial whitelist was done super rushed and input gathered for it was from a very selective group of players/people. The base idea of having all non-bugged and non-overpowered weapons in the whitelist was done with the premise that valve would be able to get more data, balance the weapons based off of that data and to get closer to ingame matchmaking. The second part of having a global whitelist being nice was that international LANs would be less awkward.
Its been 10 months since any changes to any weapons. The ingame matchmaking has had barely any improvement after release and is disliked by everybody. This kills off any need to try and open up the whitelist to weapons that are annoying/obnoxious. As by doing this we're just ruining the gamemode that we've built up and in my opinion slightly ruined by trying to cater to valve.
The international part sadly enough got killed by ESEA but as there is still interest from the remaining leagues there is no reason to not keep it going for the time being.
The base premise for the "non-bugged and non-overpowered weapons whitelist" has always been broken as the crossbow is arguably one of the most OP weapons in the game. There have also been bans marked as overpowered while their only strength was stalemating(Natascha/Rescue Ranger). I personally feel that we should aim for a more balanced whitelist that primarily focuses on being competitive and secondly fun.
Although we haven't fully settled on what goal we want to achieve with the global whitelist. I dont think it will be far fetched from that one as its close to what we've been doing so far.
Although fun/competitive is very objective, it is still something most people have asked for in ever single whitelist discussion ever since the first global whitelist. I personally think this is largely because a lot of the people that play this game do so as a hobby. The scorch shot and detonator dont add anything to the competitive part and negates from the "fun" part. This is relevant as some teams in our lowest tiers run pyro full time.
I always gather feedback on the whitelist from Prem players before I look at proposing/giving input on changes as the core base is always the competitive part. Making everybody happy is impossible, making as much people as possible happy is still a goal that we should strive for.
AoshilucrativeSo who is exactly part of this team anyways?
Although fun/competitive is very objective, it is still something most people have asked for in ever single whitelist discussion ever since the first global whitelist. I personally think this is largely because a lot of the people that play this game do so as a hobby. The scorch shot and detonator dont add anything to the competitive part and negates from the "fun" part. This is relevant as some teams in our lowest tiers run pyro full time.
...
Making everybody happy is impossible, making as much people as possible happy is still a goal that we should strive for.
essay
this is exactly what i wanted from the whitelist, thanks for listening guys
[quote=Aoshi][quote=lucrative]So who is exactly part of this team anyways?[/quote]
Although fun/competitive is very objective, it is still something most people have asked for in ever single whitelist discussion ever since the first global whitelist. I personally think this is largely because a lot of the people that play this game do so as a hobby. The scorch shot and detonator dont add anything to the competitive part and negates from the "fun" part. This is relevant as some teams in our lowest tiers run pyro full time.
...
Making everybody happy is impossible, making as much people as possible happy is still a goal that we should strive for.
essay [/quote]
this is exactly what i wanted from the whitelist, thanks for listening guys
mr_popoWandumis reducing the enjoyability of the game not a valid reason to ban a weapon?
why would you willingly make the game less fun
If you're going to use this reasoning then straight up removal of Sniper, Spy, Pyro, Heavy, and Engineer would make the game more fun and greatly reduce stalemates
No one likes getting airblasted
no one likes getting one clicked by a sniper they can barely see
No one likes pushing last into a sentry gun and heavy
no one likes getting one clicked by a character that goes invisible
Makes these changes along with a much stricter whitelist and I'll come back next season.
[quote=mr_popo][quote=Wandum]is reducing the enjoyability of the game not a valid reason to ban a weapon?
why would you willingly make the game less fun[/quote]
If you're going to use this reasoning then straight up removal of Sniper, Spy, Pyro, Heavy, and Engineer would make the game more fun and greatly reduce stalemates
No one likes getting airblasted
no one likes getting one clicked by a sniper they can barely see
No one likes pushing last into a sentry gun and heavy
no one likes getting one clicked by a character that goes invisible[/quote]
Makes these changes along with a much stricter whitelist and I'll come back next season.
This whitelist is like the metric system because it makes sense and us Americans don't use it (UGC doesn't count lol)
This whitelist is like the metric system because it makes sense and us Americans don't use it (UGC doesn't count lol)
Was it really neccesary? be honest.
Was it really neccesary? be honest.
FermiWas it really neccesary? be honest.
yes fuck flare guns in 2019 tf2
[quote=Fermi]Was it really neccesary? be honest.[/quote]
yes fuck flare guns in 2019 tf2
AoshiIts been 10 months since any changes to any weapons. The ingame matchmaking has had barely any improvement after release and is disliked by everybody. This kills off any need to try and open up the whitelist to weapons that are annoying/obnoxious. As by doing this we're just ruining the gamemode that we've built up and in my opinion slightly ruined by trying to cater to valve.
Although fun/competitive is very objective, it is still something most people have asked for in ever single whitelist discussion ever since the first global whitelist. I personally think this is largely because a lot of the people that play this game do so as a hobby. The scorch shot and detonator dont add anything to the competitive part and negates from the "fun" part. This is relevant as some teams in our lowest tiers run pyro full time.
Making everybody happy is impossible, making as much people as possible happy is still a goal that we should strive for.
<3
[quote=Aoshi]
Its been 10 months since any changes to any weapons. The ingame matchmaking has had barely any improvement after release and is disliked by everybody. This kills off any need to try and open up the whitelist to weapons that are annoying/obnoxious. As by doing this we're just ruining the gamemode that we've built up and in my opinion slightly ruined by trying to cater to valve.[/quote]
[quote]Although fun/competitive is very objective, it is still something most people have asked for in ever single whitelist discussion ever since the first global whitelist. I personally think this is largely because a lot of the people that play this game do so as a hobby. The scorch shot and detonator dont add anything to the competitive part and negates from the "fun" part. This is relevant as some teams in our lowest tiers run pyro full time.[/quote]
[quote] Making everybody happy is impossible, making as much people as possible happy is still a goal that we should strive for.[/quote]
<3