Hey guys, I’ve had this problem for a while now but have gotten sick of it to the point where I decided I’d make a post about it.
Since installing the null-movement script, holding down mouse2 disables mouse1 until I release mouse2.
If I hold down m1 and then press m2, it fires normally, but if I hold down m2 and then try shooting, nothing happens until i release m2. It’s pretty annoying and messes with my rocket jumps regularly.
I hope I did a good enough job of explaining that. Has anyone else had similar issues? How do I fix this? Thx in advance
Hey guys, I’ve had this problem for a while now but have gotten sick of it to the point where I decided I’d make a post about it.
Since installing the null-movement script, holding down mouse2 disables mouse1 until I release mouse2.
If I hold down m1 and then press m2, it fires normally, but if I hold down m2 and then try shooting, nothing happens until i release m2. It’s pretty annoying and messes with my rocket jumps regularly.
I hope I did a good enough job of explaining that. Has anyone else had similar issues? How do I fix this? Thx in advance
this has always happened to me and i don't use the script
this has always happened to me and i don't use the script
the script has nothing to do with it
the script has nothing to do with it
Null shooting script to fix this?
Null shooting script to fix this?
driftathis has always happened to me and i don't use the script
hoolithe script has nothing to do with it
oh, word. i guess i never noticed it until i installed it then.
thanks for your help regardless
[quote=drifta]this has always happened to me and i don't use the script[/quote]
[quote=hooli]the script has nothing to do with it[/quote]
oh, word. i guess i never noticed it until i installed it then.
thanks for your help regardless
ThespikedballofdoomNull shooting script to fix this?
I used to use this for a long time incase anyone wants it.
// null-cancelling attack script
// taken from https://github.com/JarateKing/jarconfig/
alias none ""
alias +atk1_null "-attack2; +attack; spec_next; alias checkm1 +attack"
alias -atk1_null "-attack; checkm2; alias checkm1 none"
alias +atk2_null "-attack; +attack2; spec_prev; alias checkm2 +attack2"
alias -atk2_null "-attack2; checkm1; alias checkm2 none"
alias checkm1 "none"
alias checkm2 "none"
bind mouse1 "+atk1_null"
bind mouse2 "+atk2_null"
It's been a long time since I've played seriously with this though, so I can't remember any specific use cases where it's better / worse, I only remember it being slightly different from regular m1/m2 and generally preferring it on demo.
[quote=Thespikedballofdoom]Null shooting script to fix this?[/quote]
I used to use this for a long time incase anyone wants it.[code]// null-cancelling attack script
// taken from https://github.com/JarateKing/jarconfig/
alias none ""
alias +atk1_null "-attack2; +attack; spec_next; alias checkm1 +attack"
alias -atk1_null "-attack; checkm2; alias checkm1 none"
alias +atk2_null "-attack; +attack2; spec_prev; alias checkm2 +attack2"
alias -atk2_null "-attack2; checkm1; alias checkm2 none"
alias checkm1 "none"
alias checkm2 "none"
bind mouse1 "+atk1_null"
bind mouse2 "+atk2_null"[/code]It's been a long time since I've played seriously with this though, so I can't remember any specific use cases where it's better / worse, I only remember it being slightly different from regular m1/m2 and generally preferring it on demo.
JarateKingThespikedballofdoomNull shooting script to fix this?
I used to use this for a long time incase anyone wants it.// null-cancelling attack script
// taken from https://github.com/JarateKing/jarconfig/
alias none ""
alias +atk1_null "-attack2; +attack; spec_next; alias checkm1 +attack"
alias -atk1_null "-attack; checkm2; alias checkm1 none"
alias +atk2_null "-attack; +attack2; spec_prev; alias checkm2 +attack2"
alias -atk2_null "-attack2; checkm1; alias checkm2 none"
alias checkm1 "none"
alias checkm2 "none"
bind mouse1 "+atk1_null"
bind mouse2 "+atk2_null"
It's been a long time since I've played seriously with this though, so I can't remember any specific use cases where it's better / worse, I only remember it being slightly different from regular m1/m2 and generally preferring it on demo.
This fixes the shooting issue which is pretty neat, but am I the only one who's auto-reload is cancelled when holding m2? And is there any way to fix this?
[quote=JarateKing][quote=Thespikedballofdoom]Null shooting script to fix this?[/quote]
I used to use this for a long time incase anyone wants it.[code]// null-cancelling attack script
// taken from https://github.com/JarateKing/jarconfig/
alias none ""
alias +atk1_null "-attack2; +attack; spec_next; alias checkm1 +attack"
alias -atk1_null "-attack; checkm2; alias checkm1 none"
alias +atk2_null "-attack; +attack2; spec_prev; alias checkm2 +attack2"
alias -atk2_null "-attack2; checkm1; alias checkm2 none"
alias checkm1 "none"
alias checkm2 "none"
bind mouse1 "+atk1_null"
bind mouse2 "+atk2_null"[/code]It's been a long time since I've played seriously with this though, so I can't remember any specific use cases where it's better / worse, I only remember it being slightly different from regular m1/m2 and generally preferring it on demo.[/quote]
This fixes the shooting issue which is pretty neat, but am I the only one who's auto-reload is cancelled when holding m2? And is there any way to fix this?
Oh no, now we need a null reloading script. It's turtles all the way down.
Oh no, now we need a null reloading script. It's turtles all the way down.
riotbzThis fixes the shooting issue which is pretty neat, but am I the only one who's auto-reload is cancelled when holding m2? And is there any way to fix this?
Some real quick testing, changing it to include +reload like so seemed to work:
// ...
alias +atk2_null "-attack; +attack2; spec_prev; alias checkm2 +attack2; +reload"
alias -atk2_null "-attack2; checkm1; alias checkm2 none; -reload"
// ...
I think this'll only be a bad thing with things that autoreload already screws up (some scout primaries losing the existing ammo in clip when reloading) but I haven't looked into it much.
SetsulOh no, now we need a null reloading script. It's turtles all the way down.
If you want to see layers upon layers of logic, check out my vaccinator script.
[quote=riotbz]This fixes the shooting issue which is pretty neat, but am I the only one who's auto-reload is cancelled when holding m2? And is there any way to fix this?[/quote]
Some real quick testing, changing it to include +reload like so seemed to work:[code]// ...
alias +atk2_null "-attack; +attack2; spec_prev; alias checkm2 +attack2; +reload"
alias -atk2_null "-attack2; checkm1; alias checkm2 none; -reload"
// ...[/code]
I think this'll only be a bad thing with things that autoreload already screws up (some scout primaries losing the existing ammo in clip when reloading) but I haven't looked into it much.
[quote=Setsul]Oh no, now we need a null reloading script. It's turtles all the way down.[/quote]
If you want to see layers upon layers of logic, check out my [url=https://github.com/JarateKing/jarconfig/blob/master/cfg/binds/vaccinator.cfg]vaccinator script[/url].
If u press M2 right after M1 u can shoot silent rockets :)
If u press M2 right after M1 u can shoot silent rockets :)