Please stop leaving our scrims
carcinnPlease stop leaving our scrims
https://clips.twitch.tv/PowerfulArborealRingKappaPride
I sure do love the map veto system!
4 matchs and 3 are on snakewater!
4 matchs and 3 are on snakewater!
jetzzzzzI sure do love the map veto system!
4 matchs and 3 are on snakewater!
Just Ban Snakewater Lol
4 matchs and 3 are on snakewater![/quote]
Just Ban Snakewater Lol
1 map a week system was betterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
indecency1 map a week system was betterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.
I'm gonna cast Goblin Zone vs Mensa because it seems like it'll be a good match
www.twitch.tv/uni_wizard
Edit: STV doesn't work nvm
www.twitch.tv/uni_wizard
Edit: STV doesn't work nvm
Unicorn_WizardI'm gonna cast Goblin Zone vs Mensa because it seems like it'll be a good match
www.twitch.tv/uni_wizard
Edit: STV doesn't work nvm
PepeHands
www.twitch.tv/uni_wizard
Edit: STV doesn't work nvm[/quote]
PepeHands
goddamn imagine playing like that and fucking losing
safrixgoddamn imagine playing like that and fucking losing
what do u want me to do man its badlands last lol.
how am i gonna push out of that
what do u want me to do man its badlands last lol.
how am i gonna push out of that
jetzzzzzsafrixgoddamn imagine playing like that and fucking losing
what do u want me to do man its badlands last lol.
how am i gonna push out of that
maybe get off pyro
what do u want me to do man its badlands last lol.
how am i gonna push out of that[/quote]
maybe get off pyro
i went in the tube on last and put 8 stickies on the point and then shuckle killed me cus he was already hiding in the tube watching me put the stickies ... he had 14 hp
how to push out of badlands
1) kill them
2) get on spire
3) lose ur virginity
1) kill them
2) get on spire
3) lose ur virginity
https://www.youtube.com/watch?v=EFc4_SEd0Ns&feature=youtu.be
hedge whats gooing on bro
hedge whats gooing on bro
lucrativeindecency1 map a week system was betterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.
ESEA CS had 1 map per week before Season 27...
https://i.imgur.com/RTcSx08.png
1st place CSGO Open team in S26
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.[/quote]
ESEA CS had 1 map per week before Season 27...
[img]https://i.imgur.com/RTcSx08.png[/img]
1st place CSGO Open team in S26
Comanglialucrativeindecency1 map a week system was betterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.
ESEA CS had 1 map per week before Season 27...
https://i.imgur.com/RTcSx08.png
1st place CSGO Open team in S26
https://play.esea.net/index.php?s=news&d=comments&id=15175
and they changed it for good reason, hardly single comment on this news post upset about the change. infact a word used pretty often is "progress"
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.[/quote]
ESEA CS had 1 map per week before Season 27...
[img]https://i.imgur.com/RTcSx08.png[/img]
1st place CSGO Open team in S26[/quote]
https://play.esea.net/index.php?s=news&d=comments&id=15175
and they changed it for good reason, hardly single comment on this news post upset about the change. infact a word used pretty often is "progress"
lucrativeComanglialucrativeindecency1 map a week system was betterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.
ESEA CS had 1 map per week before Season 27...
https://i.imgur.com/RTcSx08.png
1st place CSGO Open team in S26
https://play.esea.net/index.php?s=news&d=comments&id=15175
and they changed it for good reason, hardly single comment on this news post upset about the change. infact a word used pretty often is "progress"
LMAO.
Progress is an ESEA meme from when lpkane said progress on basically every single post he did for ESEA.
https://play.esea.net/index.php?s=news&d=comments&id=14256
https://play.esea.net/index.php?s=news&d=comments&id=14247
https://play.esea.net/index.php?s=news&d=comments&id=14279
https://play.esea.net/index.php?s=news&d=comments&id=12993
https://play.esea.net/index.php?s=news&d=comments&id=11916
https://play.esea.net/index.php?s=news&d=comments&id=9035
not even sure what got him to start doing that but it's on damn near every esea post of his in late 2010 until he stopped.
They could literally revert that change and a lot of those same people would say "progress", they could make a post saying Bitcoin mining re-added to client at least a couple people will say "progress".
A map veto system only works in playoffs / pro level teams. Open/IM teams get NOTHING from a map veto system other than awkward scrim schedules and teams baiting scrims based on map choice or showing up late arguing over which map gets played cause teams have matches. To some extent that happened when teams rescheduled matches but now it's literally every scrim unless both teams happened to pick the same map or play the same 2-3 maps over and over.
Matter of fact by ESEAs own admission they're mimicking ESL Pro but for all divisions. That right there should be a clue for you that literally no other League for a team based FPS used a Map Veto system outside of Professional level teams for regular season matches.
Now the reason the map veto system actually works for playoffs / pro level and NOT Open/IM level teams is due to the fact a lot of those Open and IM teams either have barely any experience (as a team) thus they have poor understanding on how they play a specific map together and what to work on. Playoffs this can work cause the team has already played a regular season toghether and can look back and choose to focus on specific maps for review since they know where they did poorly and where if they improved they may upset a team on a specific map OR if they were already a top team guarantee they won't lose a couple specific ones. Pro teams already have the advantage of having played together or at minimum have played at the highest level they can quickly determine what maps they need to focus on.
Another thing to keep in mind is that a lot of playoff / Pro level map voting systems assume Bo3 which makes perfect sense since both teams can pick 1 map and the 3rd tie break map is the left over. The current Bo1 veto system means teams always have to play a "leftover" map and not really knowing what to practice until just 2-3 days before a match...
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.[/quote]
ESEA CS had 1 map per week before Season 27...
[img]https://i.imgur.com/RTcSx08.png[/img]
1st place CSGO Open team in S26[/quote]
https://play.esea.net/index.php?s=news&d=comments&id=15175
and they changed it for good reason, hardly single comment on this news post upset about the change. infact a word used pretty often is "progress"[/quote]
LMAO.
Progress is an ESEA meme from when lpkane said progress on basically every single post he did for ESEA.
https://play.esea.net/index.php?s=news&d=comments&id=14256
https://play.esea.net/index.php?s=news&d=comments&id=14247
https://play.esea.net/index.php?s=news&d=comments&id=14279
https://play.esea.net/index.php?s=news&d=comments&id=12993
https://play.esea.net/index.php?s=news&d=comments&id=11916
https://play.esea.net/index.php?s=news&d=comments&id=9035
not even sure what got him to start doing that but it's on damn near every esea post of his in late 2010 until he stopped.
They could literally revert that change and a lot of those same people would say "progress", they could make a post saying Bitcoin mining re-added to client at least a couple people will say "progress".
A map veto system only works in playoffs / pro level teams. Open/IM teams get [i]NOTHING[/i] from a map veto system other than awkward scrim schedules and teams baiting scrims based on map choice or showing up late arguing over which map gets played cause teams have matches. To some extent that happened when teams rescheduled matches but now it's literally every scrim unless both teams happened to pick the same map or play the same 2-3 maps over and over.
Matter of fact by ESEAs own admission they're mimicking ESL Pro but for all divisions. That right there should be a clue for you that literally no other League for a team based FPS used a Map Veto system outside of Professional level teams for regular season matches.
Now the reason the map veto system actually works for playoffs / pro level and NOT Open/IM level teams is due to the fact a lot of those Open and IM teams either have barely any experience (as a team) thus they have poor understanding on how they play a specific map together and what to work on. Playoffs this can work cause the team has already played a regular season toghether and can look back and choose to focus on specific maps for review since they know where they did poorly and where if they improved they may upset a team on a specific map OR if they were already a top team guarantee they won't lose a couple specific ones. Pro teams already have the advantage of having played together or at minimum have played at the highest level they can quickly determine what maps they need to focus on.
Another thing to keep in mind is that a lot of playoff / Pro level map voting systems assume Bo3 which makes perfect sense since both teams can pick 1 map and the 3rd tie break map is the left over. The current Bo1 veto system means teams always have to play a "leftover" map and not really knowing what to practice until just 2-3 days before a match...
Oh no I shouldn't have left that clip in this thread...
*DEAD* ambroon_mad? : my niggas
ambroon_mad? : nigge
ambroon_mad? : r
ambroon_mad? : you guys are so pissed
ambroon_mad? : i can smeell tears
What a good guy.
ambroon_mad? : nigge
ambroon_mad? : r
ambroon_mad? : you guys are so pissed
ambroon_mad? : i can smeell tears
What a good guy.
Imagine being upset at a videogame when you (as in us) blatantly threw it away. Nobody on my team should be mad, just disappointed. But classy insult!