From the HLDS Mailing ListHello!
Here is the expected schedule for the conversion of Source engine games to SteamPipe:
Day of Defeat: Source: already happened
Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
Counter-Strike: Source: Tuesday, April 16
Team Fortress 2: Tuesday, April 23
Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The “beta” dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them.
One note concerning the TF2 beta. As you probably know, it’s currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we’ll initiate a beta process identical to the one used for the other games. We’ll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the “betas” tab for the regular “Team Fortress 2” application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We’ll have further details on this process when we release the official dedicated server.
If you have questions that are not answered by this FAQ, now is the time to ask!
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
Thanks,
Fletch
Can't wait for HUDs to not get broken every other update! :D
[quote=From the HLDS Mailing List]Hello!
Here is the expected schedule for the conversion of Source engine games to SteamPipe:
Day of Defeat: Source: already happened
Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
Counter-Strike: Source: Tuesday, April 16
Team Fortress 2: Tuesday, April 23
Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The “beta” dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them.
One note concerning the TF2 beta. As you probably know, it’s currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we’ll initiate a beta process identical to the one used for the other games. We’ll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the “betas” tab for the regular “Team Fortress 2” application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We’ll have further details on this process when we release the official dedicated server.
If you have questions that are not answered by this FAQ, now is the time to ask!
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
Thanks,
Fletch[/quote]
Can't wait for HUDs to not get broken every other update! :D
[img]http://dobrochan.ru/src/png/0911/slowpoke1.png[/img]
Sometimes I feel like this forum has ADD.
Sometimes I feel like this forum has ADD.