i am working on a Flame & Broesel HUD crossover when i got the fonts to work with the hud, they are insanely small? little help?
Using nühud by n0kk, and all of a sudden the text of who I'm disguised at is at the center of my screen instead of where it's supposed to be. Anyone got a clue what file I need to change pos in?
Is there a way to batch healing numbers, like doing "hud_combattext_batching 1" but for health? Also, how can I prevent the damage numbers from going up? I can do it with health but not with damage numbers.
How do I change the image of the control point indicators? (ie. https://i.imgur.com/gDhZCJi.jpg)
And what file is it to change the font of the backpack/loadout screens?
And what file is it to change the font of the backpack/loadout screens?
@6215 make sure you're using the correct size of font. All the fonts have their size defined in client scheme. If you just ctrl-f'd all the instances of one font and replaced them with another, the new font might have been smaller meaning all of the different defined font sizes got shrunk by relation.
@6219 for me control point icons are in materials/sprites/obj_icons and in vgui/replay/thumbnails but my hud files are really messy and either of them might not do anything. If I remember correctly changing control point icons is really hard and you need to trick the game by putting them in the thumbnail folder and then referencing it from there in controlpointicon.res. I still don't really understand how I got the captured control points to work. Try looking in itemselectionpanel.res for the font.
@6219 for me control point icons are in materials/sprites/obj_icons and in vgui/replay/thumbnails but my hud files are really messy and either of them might not do anything. If I remember correctly changing control point icons is really hard and you need to trick the game by putting them in the thumbnail folder and then referencing it from there in controlpointicon.res. I still don't really understand how I got the captured control points to work. Try looking in itemselectionpanel.res for the font.
where do i change the back ground color of the health on my team status on m0rehud?
https://imgur.com/HK27tCH
https://imgur.com/HK27tCH
31where do i change the back ground color of the health on my team status on m0rehud?
https://imgur.com/HK27tCH
color_bar_health_high in teamstatus in hudmatchstatus for the green i think, if it's not that one it's one of the other color variables there.
https://imgur.com/HK27tCH[/quote]
color_bar_health_high in teamstatus in hudmatchstatus for the green i think, if it's not that one it's one of the other color variables there.
bijlol31where do i change the back ground color of the health on my team status on m0rehud?color_bar_health_high in teamstatus in hudmatchstatus for the green i think, if it's not that one it's one of the other color variables there.
https://imgur.com/HK27tCH
:) perfect
https://imgur.com/HK27tCH[/quote]
color_bar_health_high in teamstatus in hudmatchstatus for the green i think, if it's not that one it's one of the other color variables there.[/quote]
:) perfect
Rebite@6219 for me control point icons are in materials/sprites/obj_icons and in vgui/replay/thumbnails but my hud files are really messy and either of them might not do anything. If I remember correctly changing control point icons is really hard and you need to trick the game by putting them in the thumbnail folder and then referencing it from there in controlpointicon.res. I still don't really understand how I got the captured control points to work. Try looking in itemselectionpanel.res for the font.
I think I got it to work, thanks
@6219 for me control point icons are in materials/sprites/obj_icons and in vgui/replay/thumbnails but my hud files are really messy and either of them might not do anything. If I remember correctly changing control point icons is really hard and you need to trick the game by putting them in the thumbnail folder and then referencing it from there in controlpointicon.res. I still don't really understand how I got the captured control points to work. Try looking in itemselectionpanel.res for the font.[/quote]
I think I got it to work, thanks
Unrelated, but now my winpanel screen does not show up. I have already tried reinstalling the game.
Edit: fixed
Edit: fixed
does any body know where the mvm upgrade menu can be edited? (see below)
https://i.imgur.com/wrhWGS5.jpg
Also my matchsummary and mvm score are showing blanks. anyone know how to fix?
https://i.imgur.com/Td8wJZy.jpg
https://i.imgur.com/6w1rcK6.jpg
Know the file location for the warpaint loadout for the error below?
https://i.imgur.com/rsiJhKM.jpg
https://i.imgur.com/wrhWGS5.jpg
Also my matchsummary and mvm score are showing blanks. anyone know how to fix?
https://i.imgur.com/Td8wJZy.jpg
https://i.imgur.com/6w1rcK6.jpg
Know the file location for the warpaint loadout for the error below?
https://i.imgur.com/rsiJhKM.jpg
fluxdoes any body know where the mvm upgrade menu can be edited? (see below)
https://i.imgur.com/wrhWGS5.jpg
The mvm upgrade panel is HudUpgradePanel.res However, the actual upgrades themselves (the part that shows the cost, how many points you have, and the + and - buttons are in UpgradeBuyPanel.res
scripts/hudlayout.res controls the area the the upgrade station covers. If you want to resize or move the whole menu you will need to edit it
fluxAlso my matchsummary and mvm score are showing blanks. anyone know how to fix?
https://i.imgur.com/Td8wJZy.jpg
https://i.imgur.com/6w1rcK6.jpg
I assume that you copied and pasted the scoreboard from another hud and didn't add all the fonts. Check what font it is using for those fields and make sure that you have that font installed.
fluxKnow the file location for the warpaint loadout for the error below?
https://i.imgur.com/rsiJhKM.jpg
I dont know for that one. I would suggest restoring back to the stock hud's version of the loadout screen and then slowly adding things back in until you find what is causing it. There won't be a file for it since the game generates the icons for war paints.
https://i.imgur.com/wrhWGS5.jpg[/quote]
The mvm upgrade panel is HudUpgradePanel.res However, the actual upgrades themselves (the part that shows the cost, how many points you have, and the + and - buttons are in UpgradeBuyPanel.res
scripts/hudlayout.res controls the area the the upgrade station covers. If you want to resize or move the whole menu you will need to edit it
[quote=flux]Also my matchsummary and mvm score are showing blanks. anyone know how to fix?
https://i.imgur.com/Td8wJZy.jpg
https://i.imgur.com/6w1rcK6.jpg[/quote]
I assume that you copied and pasted the scoreboard from another hud and didn't add all the fonts. Check what font it is using for those fields and make sure that you have that font installed.
[quote=flux]Know the file location for the warpaint loadout for the error below?
https://i.imgur.com/rsiJhKM.jpg[/quote]
I dont know for that one. I would suggest restoring back to the stock hud's version of the loadout screen and then slowly adding things back in until you find what is causing it. There won't be a file for it since the game generates the icons for war paints.
Thanks for the upgrade stuff.
E-37fluxAlso my matchsummary and mvm score are showing blanks. anyone know how to fix?I assume that you copied and pasted the scoreboard from another hud and didn't add all the fonts. Check what font it is using for those fields and make sure that you have that font installed.
https://i.imgur.com/Td8wJZy.jpg
https://i.imgur.com/6w1rcK6.jpg
fluxKnow the file location for the warpaint loadout for the error below?I dont know for that one. I would suggest restoring back to the stock hud's version of the loadout screen and then slowly adding things back in until you find what is causing it. There won't be a file for it since the game generates the icons for war paints.
https://i.imgur.com/rsiJhKM.jpg
I edited from the stock hud, that is why i cant understand why it wouldn't be working.
Edit: Found the error. had ' instead of " in some of the clientscheme
[quote=E-37]
[quote=flux]Also my matchsummary and mvm score are showing blanks. anyone know how to fix?
https://i.imgur.com/Td8wJZy.jpg
https://i.imgur.com/6w1rcK6.jpg[/quote]
I assume that you copied and pasted the scoreboard from another hud and didn't add all the fonts. Check what font it is using for those fields and make sure that you have that font installed.
[quote=flux]Know the file location for the warpaint loadout for the error below?
https://i.imgur.com/rsiJhKM.jpg[/quote]
I dont know for that one. I would suggest restoring back to the stock hud's version of the loadout screen and then slowly adding things back in until you find what is causing it. There won't be a file for it since the game generates the icons for war paints.[/quote]
I edited from the stock hud, that is why i cant understand why it wouldn't be working.
Edit: Found the error. had ' instead of " in some of the clientscheme
https://gyazo.com/5cb617ebde1901e6fafbe317cbef7de9
how do i get dis plz. ty.
how do i get dis plz. ty.
Donuskushttps://gyazo.com/5cb617ebde1901e6fafbe317cbef7de9
how do i get dis plz. ty.
HudMatchStatus.res
how do i get dis plz. ty.[/quote]
HudMatchStatus.res
I'm trying to set this as my new background image (4096x2048)
https://i.imgur.com/OLJPBE6.jpg
but when I convert it into a .vtf in VTFedit, this happens:
https://i.imgur.com/zSNa5Sj.png
any advice? I've done this before with a 2048x1024 image I currently have before this one and can't remember exactly what I did in VTFedit when I converted it, but it didn't come out as pixelated as this one.
[img]https://i.imgur.com/OLJPBE6.jpg[/img]
but when I convert it into a .vtf in VTFedit, this happens:
[img]https://i.imgur.com/zSNa5Sj.png[/img]
any advice? I've done this before with a 2048x1024 image I currently have before this one and can't remember exactly what I did in VTFedit when I converted it, but it didn't come out as pixelated as this one.
Did you check the "No Level Of Detail" box in vtfedit before saving?
WhiskerDid you check the "No Level Of Detail" box in vtfedit before saving?
This was the answer, now it looks definitely better. Thank you Whisker!
This was the answer, now it looks definitely better. Thank you Whisker!
[img]https://i.imgur.com/bfHBgrh.png[/img]
how do i change the colour of my uber bar when its at 100%
BumFreezehow do i change the colour of my uber bar when its at 100%
scripts/hudanimations.txt -> event HudMedicCharged
scripts/hudanimations.txt -> event HudMedicCharged
I'm having trouble getting preloading to work for some materials. I can preload and display "../vgui/pve/upgrade_owned" on pure 1 servers, but "pve/upgrade_owned" doesn't display correctly on pure 1 servers. I know I don't have the file paths wrong because "pve/upgrade_owned" will display my custom material on pure 0 servers. Basically: "pve/upgrade_owned" acts like it like it isn't preloaded but "../vgui/pve/upgrade_owned" will preload successfully. The upgrade station uses "pve/upgrade_owned" and won't let me change the path.
Those 2 paths are pointing to the same thing right? Am I crazy? I looked through the whole tf2_misc_dir and it doesn't have the pve folder anywhere else so it has to be in the vgui folder. Besides, it works correctly on pure 0 servers. And yet I can display both of those side by side in pure 1 servers and they show different things. (but the same on pure 0)
Those 2 paths are pointing to the same thing right? Am I crazy? I looked through the whole tf2_misc_dir and it doesn't have the pve folder anywhere else so it has to be in the vgui folder. Besides, it works correctly on pure 0 servers. And yet I can display both of those side by side in pure 1 servers and they show different things. (but the same on pure 0)
How can I change EVERY font? I'm not sure how to change the chat box, scoreboard, class selection, etc.
hi_How can I change EVERY font? I'm not sure how to change the chat box, scoreboard, class selection, etc.
You should be able to go into 'resource' and look for .ttf files. Try replacing every one of them with the font you want. Depending on your hud, they may be located in a folder. If there are some that haven't changed, go to resource/clientscheme.res. (and any base files if there are any as well) Ctrl-F for CustomFontFiles. It should have the paths to all the fonts. Either replace all the font files it points to or change their paths to your font.
You should be able to go into 'resource' and look for .ttf files. Try replacing every one of them with the font you want. Depending on your hud, they may be located in a folder. If there are some that haven't changed, go to resource/clientscheme.res. (and any base files if there are any as well) Ctrl-F for CustomFontFiles. It should have the paths to all the fonts. Either replace all the font files it points to or change their paths to your font.
hi_How can I change EVERY font? I'm not sure how to change the chat box, scoreboard, class selection, etc.
Clientscheme.res, all references to fonts like TF2, TF2 Secondary and such can be replaced with the name of the font your HUD uses. So you could change something like
"HudFontSmallestShadow"
{
"1"
{
"name" "TF2 Secondary"
"tall" "11"
"weight" "500"
"additive" "0"
"antialias" "1"
"dropshadow" "1"
}
}
to have the "name" as "surface" if you were trying to put the m0rehud font in to your own hud. The new name that you put in obviously depends on the font you want to put into your hud.
Clientscheme.res, all references to fonts like TF2, TF2 Secondary and such can be replaced with the name of the font your HUD uses. So you could change something like
[code]"HudFontSmallestShadow"
{
"1"
{
"name" "TF2 Secondary"
"tall" "11"
"weight" "500"
"additive" "0"
"antialias" "1"
"dropshadow" "1"
}
}[/code]
to have the "name" as "surface" if you were trying to put the m0rehud font in to your own hud. The new name that you put in obviously depends on the font you want to put into your hud.
is there a way to get a numerical representation of teammates HP on the top of the hud instead of the box being filled? this stuff:
[img]https://i.imgur.com/U5gPl1U.png[/img]
I really like the map loading screen from Budhud, and want to put it into my edit of SunsetHud.
After some experimenting it's not as easy as just dropping in the statscreen.res in, as it contains many files, how does one acheive that budhud loading screen look?
pic is what I want the hud to look like.
https://i.imgur.com/sFx3Qsk.pnghttps://i.imgur.com/sFx3Qsk.png
After some experimenting it's not as easy as just dropping in the statscreen.res in, as it contains many files, how does one acheive that budhud loading screen look?
pic is what I want the hud to look like.
https://i.imgur.com/sFx3Qsk.pnghttps://i.imgur.com/sFx3Qsk.png
how would i go about moving the metal count to under the crosshair, like budhud
i set up my mastercom to disable gibs, but it didn't, idk how.
how can i turn them off manually?
how can i turn them off manually?