Hi there, I know many of you have already got a bad first impression from the fact that this map has CTF in the prefix, so allow me to attempt to allieviate your worries.
This map is not standard CTF
Allow me to explain how it works: a single neutral flag spawns in the center of the map. The objective is to carry this flag into the enemy base, and then down a large pit to cap. You must do this three times to win, or otherwise have more captures than the other team by the end of the round. The flag carrier, as well as nearby teammates, also gains passive damage resistance.
I'm not sure if this gamemode has been tested within a competitive environment previously, but i'm very curious to see how it fares, though I expect it to work better with Highlander than 6s.
Please let me know what you think, i'd love to get feedback from you guys.
Current version: A2
Download
TF2Maps thread
Screenshots
Hi there, I know many of you have already got a bad first impression from the fact that this map has CTF in the prefix, so allow me to attempt to allieviate your worries.
[i]This map is not standard CTF[/i]
Allow me to explain how it works: a single neutral flag spawns in the center of the map. The objective is to carry this flag into the [i]enemy[/i] base, and then down a large pit to cap. You must do this three times to win, or otherwise have more captures than the other team by the end of the round. The flag carrier, as well as nearby teammates, also gains passive damage resistance.
I'm not sure if this gamemode has been tested within a competitive environment previously, but i'm very curious to see how it fares, though I expect it to work better with Highlander than 6s.
Please let me know what you think, i'd love to get feedback from you guys.
[b]Current version: A2[/b]
[url=https://tf2maps.net/downloads/nuclide.9026/download?version=22578]Download[/url]
[url=https://tf2maps.net/downloads/nuclide.9026/]TF2Maps thread[/url]
[url=https://imgur.com/a/cO3vFR3]Screenshots[/url]
sounds like ctf_haunt which was played years ago in ugc highlander
sounds like ctf_haunt which was played years ago in ugc highlander
Do people still do pugs for experimental/nonstandard maps? I know Ma3la YEARS ago really was pushing for Mann Manor being tried in some pug group but idk if anything came of that.
Do people still do pugs for experimental/nonstandard maps? I know Ma3la YEARS ago really was pushing for Mann Manor being tried in some pug group but idk if anything came of that.
CovooDo people still do pugs for experimental/nonstandard maps? I know Ma3la YEARS ago really was pushing for Mann Manor being tried in some pug group but idk if anything came of that.
I had been doing this working directly with new map developers and getting plenty pugs played on the new maps for testing. Did this for the better part of a year an a half which had propaganda added. The player base and RGL has made it pretty abundantly clear they don’t care for new maps and don’t want them. As well as, they don’t want maps with active developers. Prop was removed recently from RGL and replaced with granary (who knows why) and RGL also did this before their “new map cup” even proceeded which didn’t allow for any of the new maps to be included and further developed (this is despite the fact that this class of new maps was by far the most developed and league viable of any new map to be added to the pool).
I regret to inform you at this point, these events have caused pretty much ever single map dev I was working with previously to stop working on their maps entirely, which is what everyone wanted anyways.
[quote=Covoo]Do people still do pugs for experimental/nonstandard maps? I know Ma3la YEARS ago really was pushing for Mann Manor being tried in some pug group but idk if anything came of that.[/quote]
I had been doing this working directly with new map developers and getting plenty pugs played on the new maps for testing. Did this for the better part of a year an a half which had propaganda added. The player base and RGL has made it pretty abundantly clear they don’t care for new maps and don’t want them. As well as, they don’t want maps with active developers. Prop was removed recently from RGL and replaced with granary (who knows why) and RGL also did this before their “new map cup” even proceeded which didn’t allow for any of the new maps to be included and further developed (this is despite the fact that this class of new maps was by far the most developed and league viable of any new map to be added to the pool).
I regret to inform you at this point, these events have caused pretty much ever single map dev I was working with previously to stop working on their maps entirely, which is what everyone wanted anyways.