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24 back with another project!
After some refactoring of Payload, I was told that my checker stopped working. I've spent the last couple hours fixing it, making it better, and adding all the improvements I wanted.
Now supporting Highlander, Traditional Sixes, and Prolander. You must check at least one of these in order to continue.
If you like what I do, consider supporting me
[b][url=https://github.com/c43721/rglchecker]Github[/url][/b]
[b][url=https://c43721.github.io/RglProfileFinder/]Website[/url][/b]
24 back with another project!
After some refactoring of Payload, I was told that my checker stopped working. I've spent the last couple hours fixing it, making it better, and adding all the improvements I wanted.
Now supporting Highlander, Traditional Sixes, and Prolander. You must check at least one of these in order to continue.
[b]If you like what I do, consider [url=https://www.patreon.com/c43721]supporting me[/url][/b]
How exactly did you get this working? I'd be pretty interested in automating doing the opposite (getting player ids associated with a team name).
How exactly did you get this working? I'd be pretty interested in automating doing the opposite (getting player ids associated with a team name).
ZestyHow exactly did you get this working? I'd be pretty interested in automating doing the opposite (getting player ids associated with a team name).
I (stole) updated sharky's RGL api helper, incorperated it with payload, and have the api listening for steam id's. I get the returned response and I parse that into the html.
Code is avaible for both:
Payload API: https://github.com/c43721/payload-neo/tree/master/src/api
Website: https://github.com/c43721/rglchecker
[quote=Zesty]How exactly did you get this working? I'd be pretty interested in automating doing the opposite (getting player ids associated with a team name).[/quote]
I (stole) updated sharky's RGL api helper, incorperated it with payload, and have the api listening for steam id's. I get the returned response and I parse that into the html.
Code is avaible for both:
Payload API: https://github.com/c43721/payload-neo/tree/master/src/api
Website: https://github.com/c43721/rglchecker
I spent some time making it look "modern" with a darker theme. I'm working on ETF2L support and prolander support, with more custom buttons and such but that could be a bit longer (not that this is a priority, sorry euros).
Check it out, it runs entirely on your browser.
Hope it looks okay still! I had to stop using bootstrap to test my skills.
I spent some time making it look "modern" with a darker theme. I'm working on ETF2L support and prolander support, with more custom buttons and such but that could be a bit longer (not that this is a priority, sorry euros).
Check it out, it runs entirely on your browser.
Hope it looks okay still! I had to stop using bootstrap to test my skills.
Updated again:
New font, darker theme, larger response text, and lighter colors for accent pieces.
Also fixed bug where it wouldn't show correct RGL name.
Visual indicators instead of text indictators for players with special tags. There's a handy key on the top if you need to refer to it, but it is aligned with RGL.
Updated again:
New font, darker theme, larger response text, and lighter colors for accent pieces.
Also fixed bug where it wouldn't show correct RGL name.
Visual indicators instead of text indictators for players with special tags. There's a handy key on the top if you need to refer to it, but it is aligned with RGL.
Fixed bug where it would incorrectly show users who are not "specials" (banned, verified, probation)
Should work normally. let me know of any more bugs.
Fixed bug where it would incorrectly show users who are not "specials" (banned, verified, probation)
Should work normally. let me know of any more bugs.
I've done a major rework of this site to better support additional gamemodes and improving it. Check it out!
I've done a major rework of this site to better support additional gamemodes and improving it. Check it out!