Over the past couple of days, I've been going through each of the sound files for TF2 and renaming blank files (audio files with no sound) with the names from the TF2 directory. As a basic example, instead of "haha scout swing bat go woosh" its "haha scout swing bat go no sound".
I initially sought to create this mod in order to keep VoIP (the unique and wonderful audience of TF2 talking in-game) while getting rid of the game sound, as turning down the game volume turns down everything. While I do believe there is a much simpler way of removing sounds from the game without having to go through each audio file, including audio files from hl2 source, I was unable to find any resources that would assist me (at least none that seemed straightforward to me).
So while this mod was intended mainly just to record game demos with only the VoIP audio, it can also be removed ambient noise and anything that any users may find annoying or unnecessary to the game. However, as mentioned, the files do include some hl2 audio files among the tf2 audio files (half of which were probably not needed), so be cautious when transferring these files individually as you may lose sound in other areas that you may not have intended.
That being said, if you come across any issues that cannot be fixed with a simple "snd_restart" into console, please let me know. An example of the mod being broken may include, but not limited to, sounds occurring in standard maps/games, or weird glitchy noises. Feedback is definitely appreciated, however, keep in mind that this mod may not always be kept up to date as a better alternative comes to light or the demand for the mod is insignificant. Thank you for using my No Sound Mod :)
Downloads for the mp3 and wav files are provided below along with the vpks
Mod Directory: C:\Program Files*\Steam\steamapps\common\Team Fortress 2\tf\custom
This mod is updated as of May 4, 2020 A Hell of a Campaign (R.I.P. Rick May Update)
mp3 and wav
wav
Over the past couple of days, I've been going through each of the sound files for TF2 and renaming blank files (audio files with no sound) with the names from the TF2 directory. As a basic example, instead of "haha scout swing bat go woosh" its "haha scout swing bat go no sound".
I initially sought to create this mod in order to keep VoIP (the unique and wonderful audience of TF2 talking in-game) while getting rid of the game sound, as turning down the game volume turns down everything. While I do believe there is a much simpler way of removing sounds from the game without having to go through each audio file, including audio files from hl2 source, I was unable to find any resources that would assist me (at least none that seemed straightforward to me).
So while this mod was intended mainly just to record game demos with only the VoIP audio, it can also be removed ambient noise and anything that any users may find annoying or unnecessary to the game. However, as mentioned, the files do include some hl2 audio files among the tf2 audio files (half of which were probably not needed), so be cautious when transferring these files individually as you may lose sound in other areas that you may not have intended.
That being said, if you come across any issues that cannot be fixed with a simple "snd_restart" into console, please let me know. An example of the mod being broken may include, but not limited to, sounds occurring in standard maps/games, or weird glitchy noises. Feedback is definitely appreciated, however, keep in mind that this mod may not always be kept up to date as a better alternative comes to light or the demand for the mod is insignificant. Thank you for using my No Sound Mod :)
Downloads for the mp3 and wav files are provided below along with the vpks
[b]Mod Directory:[/b] C:\Program Files*\Steam\steamapps\common\Team Fortress 2\tf\custom
[b]This mod is updated as of May 4, 2020 [i]A Hell of a Campaign[/i] (R.I.P. Rick May Update)[/b]
[url=https://github.com/maffaaa/Custom-TF2-Stuff/blob/master/No%20Audio%20Files%20(mp3%20and%20wav).rar]mp3 and wav[/url]
[url=https://github.com/maffaaa/Custom-TF2-Stuff/blob/master/No%20Audio%20Files%20(vpk).rar]wav[/url]
Nice mod. I used to use something similar that I commisioned back in 2016 (thanks again JarateKing) that removed everything but hitsounds. No clue if it still works but if its useful at all to anyone here you are. https://mega.nz/file/Fc0nGSbB#ZAZrcFpkdcaHwIVrlqoxmt8Oyet9zgCgXQEt8GxJwJw
Nice mod. I used to use something similar that I commisioned back in 2016 (thanks again JarateKing) that removed everything but hitsounds. No clue if it still works but if its useful at all to anyone here you are. https://mega.nz/file/Fc0nGSbB#ZAZrcFpkdcaHwIVrlqoxmt8Oyet9zgCgXQEt8GxJwJw
the best way is to like fly out of the map but sometimes you need hlae to do that [[[[pov]]]] so this will be very helpful
the best way is to like fly out of the map but sometimes you need hlae to do that [[[[pov]]]] so this will be very helpful
While I do believe there is a much simpler way of removing sounds from the game without having to go through each audio file, including audio files from hl2 source, I was unable to find any resources that would assist me (at least none that seemed straightforward to me).
Wouldn't it be possible to have a custom scripts/game_sounds_manifest.txt with the following content?
game_sounds_manifest
{
}
(so it doesn't preload/precache' any sound definitions file which sets up any ingame audio files)
---
I don't have any demos with people talking in it to test, but in theory creating the manifest file above and putting it in /custom/nosounds/scripts/ could work.
This 'trick' to get rid of sounds does not work on non-community servers with sv_pure > 0, because the game_sounds .txt files are marked as trusted_source.
[quote]While I do believe there is a much simpler way of removing sounds from the game without having to go through each audio file, including audio files from hl2 source, I was unable to find any resources that would assist me (at least none that seemed straightforward to me).[/quote]
Wouldn't it be possible to have a custom [i]scripts/game_sounds_manifest.txt[/i] with the following content?
[code]game_sounds_manifest
{
}[/code]
(so it doesn't preload/precache' any sound definitions file which sets up any ingame audio files)
---
I don't have any demos with people talking in it to test, but in theory creating the manifest file above and putting it in /custom/nosounds/scripts/ could work.
This 'trick' to get rid of sounds does not work on non-community servers with sv_pure > 0, because the [i]game_sounds[/i] .txt files are marked as [i]trusted_source[/i].