-ts
Account Details
SteamID64 76561198291114245
SteamID3 [U:1:330848517]
SteamID32 STEAM_0:1:165424258
Country Norway
Signed Up February 10, 2017
Last Posted October 10, 2018 at 6:44 AM
Posts 40 (0 per day)
Game Settings
In-game Sensitivity 1.55
Windows Sensitivity 3
Raw Input  
DPI
800
Resolution
1920*1080
Refresh Rate
60Hz
Hardware Peripherals
Mouse Logitech G400s
Keyboard Isku | FX // Multicolor Gaming Keyboard
Mousepad Razer Goliathus | 245*320*4mm
Headphones Razer BlackShark Gaming Headset
Monitor MSI
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#1 Crosshair Resets in Customization

Got a pretty bad bug with my crosshair. Whenever I restart TF2 / Switch Server / Switch Classes my crosshair resets. Just to give you an example:

This is the crosshair I normally use: http://images.akamai.steamusercontent.com/ugc/170412655655713894/92B6C1D8B04C2EA93D378363DC5A45D2C142302A/

This happends once I switch class: http://images.akamai.steamusercontent.com/ugc/170412655655713758/37C5AAC5D62517C92E6F26DE6F22D4ECC18A0650/

This forces me to constantly get into my settings and change all of it back to default, wich also makes me switch classes insanely slow. Anyone know how to fix this, so the crosshair stays as it is?

PS: What I've noticed is that the crosshair changes to crosshair 5 (smalles size) (white) every time I do one of the following.

posted about 7 years ago
#1 Bugged Maps in Customization

I have had this bug with purple and black boxes on maps. I tok a picture a moment ago: http://images.akamai.steamusercontent.com/ugc/170412655647565184/6951273F293D3539DF9078AF8E54DCC365D1570C/

Any idea what this is and how to fix it?

posted about 7 years ago
#1 Rayshud Installer Problem in Customization

Hey there!

I have had some bad problems with rayshud installer today. I tried to customise my crosshair trough the program, but I made one I didn't quite enjoy, and was apearing buggy on my screen. Simple enough, I tried to change it back, but it didn't go quite as I planned. Every time I try to change it, windows dialog pops up with a message: RHUpdater has stopped working.

I have scanned the program several times, yet nothing has been found. I have tried to restory my PC for how it was 3 days ago, but it constantly tells me they couldn't restore my computer. Nothing has been removed. This hardly affects my gameplay, and since I can't seem to uninstall Rayshudinstaller, I'm stuck with a bugged crosshair on my screen. Can someone please help me?

posted about 7 years ago
#1 Engineer Scripting in Customization

I'd like to script my engineer settings, so it will be easier for me to quickly build already builded buildings. I did search it up, and found this:

bind f1 build 2 0; destroy 2 0
bind f2 build 0 0; destroy 0 0
bind f3 build 1 0; destroy 1 0
bind f4 build 1 1; destroy 1 1

But I don't want it to be bound trough keys. What I mean is: Imagine me having a level 3 sentry up. I am far away from it, and quickly want to build another sentry. The problem is that I have to slow myself down by going to ''5'' and press ''1''. What I want is that I can rebuild already builded buildings without having to destroy them first. So even tho I have this sentry made up, I'd like to just press ''4'' and ''1'' to both destroy and create a new sentry gun. I'd like this for all the buildings. Any scripters here that know how this works?

posted about 7 years ago
#10 Custom Hitsounds Problem in Customization
pendalethis it called hitsound.wavIf it's named quakehitsound.wav it won't work

Thank you! I renamed my file ''hitsound'' and now it works perfectly fine. Thanks for all the help! :)

posted about 7 years ago
#8 Custom Hitsounds Problem in Customization
Googlertype
play ui/hitsound.wav
into console to check if it is detected at all, it might tell you that the .wav is at a wrong rate - you need it to be 44,100 kHz, 16 bit and in a Mono channel.

Console clearly replays my custom hitsound, but only when I type ''play ui/quakehitsound.wav'' into the console. My replacing it with hitsound.wav, I'm getting the default one. If what you're saying is true, how do I change it into 44,100 kHz?

ZootSuitRioterdo you get any errors in console when the hitsound should be activating?

No errors at the moment.

posted about 7 years ago
#1 Custom Hitsounds Problem in Customization

I've recently tried to install a qustom hitsound, but it won't seem to work out for me. I had one a while back, but after optimizing my computer, I had to reinstall it all. Now all suddenly it won't work even tho I places it exactly where I should:

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\hitsound\sound\ui

The thing is just ... why? Is this a commonly experienced TF2 problem, or am I just missing out on something. Help would be appreciated.

Quickly note that I am using wav folders, so thats not really the problem.

posted about 7 years ago
#523 Fantasy TF2: Let’s do this! in Projects
GentlemanJon-tsNot sure if it's a common problem, but I am not able to choose anything on your side. I guess its down for maintance or something. Still, is there any problems with the site itself or my location? I've tought it to be just avalible for US players.There are no games running

I wasn't totally sure how it worked. Tought I had to choose the players before the matches.

posted about 7 years ago
#521 Fantasy TF2: Let’s do this! in Projects

Not sure if it's a common problem, but I am not able to choose anything on your side. I guess its down for maintance or something. Still, is there any problems with the site itself or my location? I've tought it to be just avalible for US players.

posted about 7 years ago
#19 2 Sticky Ctap in TF2 General Discussion

Base sticky damage equals to 120 (x2) 240, meaning that the Demoman with his 175 health in theory shouldn't be able to survive it. With demoman having a 25% damage resistance to his own stickies, the damage taken turns into 90.

This means that a double stickyjump pogo would kill you if you were anywhere under 180 health, so if you don't got a medic to back you up, it won't end pretty well.

posted about 7 years ago
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