2sy_morphiend
Account Details
SteamID64 76561197989776607
SteamID3 [U:1:29510879]
SteamID32 STEAM_0:1:14755439
Country Finland
Signed Up July 21, 2012
Last Posted November 21, 2013 at 12:48 PM
Posts 1565 (0.3 per day)
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#65 E3 Begins in Off Topic

Red dead solid V looked p. interesting

World of tanks port, games are over

posted about 11 years ago
#5 E3 Begins in Off Topic

http://i.imgur.com/ZtlcMGZ.gif

Brace for nintendomination

Almost as hype for a new ssb with bamco aka FILTHIERICH on board to help with balance as I am for microsoft/EA/sony faceplanting and ubisoft to reprise the caffeine man.

posted about 11 years ago
#82 The Unpopular Opinion in TF2 General Discussion
PAPASTAINquick reminder that your entire belief as to what valve "wants" is actually just vague retellings from people who don't work at valve, and ideas for 6v6 from high-level players.

no wait shit, see those half-known implications? that probably means valves wants you assassinated, ok

For someone who hasn't been around long enough to know that I'm not actually european you have a fantastic tendency to come off as condescending literally every time a series of characters dribbles out of your skull.

posted about 11 years ago
#15 Alternative Valve Support Ideas in TF2 General Discussion

I've always thought it'd be a massive boon to the competitive scene if valve made the default TF2 have no damage spread, no crits, and consistent spread. If publords could actually try playing like that and see how much better it is and how much more rewarding I'm sure it would give some people the moxie to try playing competitively.

posted about 11 years ago
#8 The Unpopular Opinion in TF2 General Discussion

Immediately after reading this I got blackscreened and had to shut the power off/on again to get my computer functioning.

Clearly it is as shocked as I am that I'm agreeing with killing

posted about 11 years ago
#11 State of the Game in TF2 General Discussion
droughtjune, the only person on this entire forum not afraid to get -fragged

every morning I make sure to post something controversial so I can have a bowl of -frags for breakfast

posted about 11 years ago
#80 New kind of 6v6? in TF2 General Discussion
PAPASTAINAlmost every single argument against this hinges on the idea that, somehow, if we were to try this (the keyword being T R Y), somehow 6s will crack into its own death.

As opposed to, say, we just go back to the 6s we've always had, and a grand total of zero (0) things change. Nah, the end result is probably the heat death of the universe, because skepticism and cynicism are apparently one and the same now.

Because it's being tried solely (read as:

enigmai should preface all that with this:

if valve (robin/whoever) won't pay attention/consider, i won't bother

)
on the basis that valve will pay attention to it and attempt to re-balance the game based on results and critique. What is not understood about that?

posted about 11 years ago
#5 State of the Game in TF2 General Discussion

Robin Walker is talking out of his ass.

As someone that has held both dota and tf2 near and dear since they came out, Robin Walker is talking out of his ass.

As someone that can appreciate "microscopic meta-game shifts" in either game, Robin Walker is talking out of his ass.

As someone ancient enough to remember all the stupid broken shit each game has gone through to get where it is now, Robin Walker is talking out of his ass.

If you think TF2 has gotten stale you haven't been paying attention, this is the first season in how long? ever? that we've had the same map rotation as last. Roles and how players choose to define those roles change from map to map, season to season, and player to player. Just because there's no superficial change between games like hero selection (ostensibly constantly equated to class selection which is wrong on so many fronts) doesn't mean that the game is stale at all.

posted about 11 years ago
#77 NHL playoffs :P in Off Topic

B L A C K H A W K S

posted about 11 years ago
#74 New kind of 6v6? in TF2 General Discussion
PAPASTAIN...I don't think people realize that when it's said that valve can change things, it should be proceeded with "yes, even that". That's theoretical, of course, because how the christ would you fix 2fort, but it's very much a thing that could possibly happen in this world of candy and gumdrops.

I'm going to go ahead and say the odds of them actively changing maps to better suit competitive play is 0. They said they might look at unlock balance, this is hardly endorsement and barely acknowledgement.

posted about 11 years ago
#59 New kind of 6v6? in TF2 General Discussion
enigmayou've missed the mark

the idea isn't to create a new stepping stone into the current 6v6 format, but rather to replace it with something better entirely, to the point where the officially supported 6v6 lobbies are both the competitive and (semi)pub format

will it be better immediately without any rebalancing or effort on valve's end?

possibly/possibly not, but their intent to do something about balance has already been made clear in the original sal/extine thread

The issue here is that everyone that has stuck with 6s so far has been here because 6s /is fun/ and /is balanced/ (for the most part). 2cl seems awfully arbitrary and seeing as literally years have been put into the current game to make it what it is, lobbying valve to re-balance class attributes can not possibly do anything other than tear down what already is. At this point we have maps specifically designed for the 6s mindset as is, and if you really want two demomen on the field then maps have to be re-made to accommodate that or the class has to be reworked in a way that makes it completely foreign to the current class.

That being said, everyone has their own little picture in their mind of what the game is going to look like now that valve has acknowledged our existence and I'm not entirely sure why, because there's literally no reason to believe that they'd be competent in re-balancing classes in a way that supports this new 2cl fantasy while not completely shitting on them in every other format. Cbear can strawman it and say IS 6 STICKIES REALLY THAT BIG A CHANGE? but everyone knows that 2 6 sticky demomen would still completely dominate the game and would make 95% of maps completely unplayable.

I get the luxury of being one of like four people in this community that apparently understands how DotA functions at a competitive level and I can be 100% certain when I say that robin walker is talking out of his ass when he talks about "metagame shifts." Strategies and team composition are a massive part of aRTS gameplay, but high-level FPS play has always been about who is the better player and not bullshit RPS item-based decisions that occur long before you can even see your opponent. Anyone who says "well that's why FPS gets no viewers (looking at you djc)" is clearly not thinking straight. Not every game has to be league of legends and this notion that every class and every unlock has to be balanced for an interesting game is straight bullshit.

Guess what, large sections of the hero select screen (at least at respectable levels of play) in dota are just as useless as The Winger in TF2.

posted about 11 years ago
#42 New kind of 6v6? in TF2 General Discussion
BentomatI think people forget that Robin also wanted to see weapon bans and statistics from those bans. The real question is: Would Demoman still be overpowered without the default sticky launcher? As an "OP" weapon, it would see bans for a couple months, during which demomen would use the Scottish Resistance - a much less powerful weapon on a still dangerous class.

After seeing the sticky launcher banned consistently, Valve would nerf it and you would have fewer problems with the demo class.

We've been over this too many times to count, just stick to the chess analogy that demoman is effectively the queen of tf2. Powerful, yes. Retooling it for a 2cl would fundamentally alter how 6s is played or would just continue to dominate the entirety of a 2cl league.

posted about 11 years ago
#36 New kind of 6v6? in TF2 General Discussion
PAPASTAINHell, why limit to ESEA? Look at how DOTA2 happened to successfully fund one of the biggest-prize pool tournaments in esports. Valve can pull some pretty amazing stuff in terms of competitive TF2, the question is mostly "how deep are they willing to go with it", more than anything else.

lol

posted about 11 years ago
#29 New kind of 6v6? in TF2 General Discussion
drmtctook the community five years to realize 6's is shit, should have listened to good old Carrots when he said we need to change the way the game is played, not the weapons that are allowed / disallowed. ctf_atrophy 4 lyfe

Why are you still not banned? Why do you keep posting here?

You still won't answer this when I ask you it

posted about 11 years ago
#10 New kind of 6v6? in TF2 General Discussion
harbleunot sure if this stuff was meant to be public yet, but whatever. 6v6 with 2 limits of each class simply will not work. this is stuff that was tested years ago, no reason re-testing it now. im open to 6v6 with 1 of each class, could make for some interesting strategies.

Double natascha heavy was simply the meta-game at the time and banning it was a knee jerk reaction by people who were concerned that "pushing last" was going to be taken out of their precious 6s rule-set.

Just gotta adapt

posted about 11 years ago
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