http://steamcommunity.com/id/Juunee_bug/
$30 for brad's sticky launcher
Account Details | |
---|---|
SteamID64 | 76561197989776607 |
SteamID3 | [U:1:29510879] |
SteamID32 | STEAM_0:1:14755439 |
Country | Finland |
Signed Up | July 21, 2012 |
Last Posted | November 21, 2013 at 12:48 PM |
Posts | 1565 (0.3 per day) |
http://steamcommunity.com/id/Juunee_bug/
$30 for brad's sticky launcher
reptilian in its cunning
Also, dimir was hugely disappointing in the return. (sans consuming aberration)
At least glimpse makes a psuedo-return with breaking/entering
because power creep
Legacy has always been bullshit, extended is at least manageable.
I've won my fair share of FNMs in my day. Don't play much now though.
milodamn shannon lookin good as fuh
show her your cuban missle crisis phantom
MYLESwhose rline?
the original jarate master
I own his soul, pretty good scout tho
Bumping with some more information, we decided on our scout but are still in between soldiers and medics. Team name and tag was also finalized which is the most important thing.
Don't feel afraid to try-out for pocket either if you feel you can play it well, I'm fine with roaming as well.
cody and I are going to be missing because I'm running a fever of 102 and am contagious. Cody's car's water pump also managed to break within two days of lan so we're fucked
can we just extirpate their little cancer jerk
thrasherYukon is the worst map we have ever had in league play. That includes broma
I'm gonna stick with standin on this one, I liked broma.
Also the largest issue with yukon last also happens to be the same issue with a number of other maps in rotation in that last is either you commit to it or you don't. A lot of people fail to realize that what makes badlands so much fun at every point is there is always a possibility to engage the other team at some level. You can peek and spam at last and create damage that you can push off of, while a map like snakewater makes it fucking impossible to do damage to the defending team without giving away a free pick.
Technoblade2sy_morphiend I don't see how having an upset map in the rotation is good at all honestly, gpit has been voted out before and it has clearly over stayed its welcome. TF2 spectator growth as an argument for keeping it in is beyond ridiculous as I'm fairly certain stream viewership does not rest solely upon map rotation in nearly any way.
Upsets are some of the best parts of watching TF2. I'm not saying we should take a map that is the flip of the coin; let's be honest here, Gpit is not that. Gravel pit is a map where orthodox 6s strategies are thrown out the window. This really bothers people, because they feel like its unfair; They can be really good at 5 cp maps but lose on Gravel Pit. But the truth is, that's because the other team was better prepared for it. Yeah, sure, luck happens, but the only difference is that gravel pit is not as forgiving as other maps. Gravel Pit is the map where the completely unexpected things can happen.
Upsets are fun to watch when they are actually earned and when players are having the game of their life or interesting strategies are used (paladin going bonkers on freight, teto on coldfront, destro on granary, justin on viaduct). At an acceptable level gpit is really just "do everything to get the medic" and the average skill level of competitive teams is now high enough that when people do that they pretty much automatically win rounds. As several players have already said, gpit is not about preparing because even the best players miss clutch airshots to save their medic and that is really just a factor of randomness that can not be accounted for no matter how hard you no-life MGE.
I still don't think anyone has ever made a decent argument for other game modes than 5cp because I do not think "for the sake of variety" is a respectable point. If you don't like 5cp you're playing the wrong game and that's what it comes down to ultimately.
clockwork said it best why this map is not suited for 6s and I don't think much more needs to be said about the map than has been said already. Artificial tension is not good for the game ultimately whether it gives spectators something to watch or not. Using a map designed for the cushion of playing with 12 players on your team in 6s has only made a map in which the slightest mistakes are exploded into round ending losses and as fun as upsets can be to watch when they're basically being manufactured because a map uses a completely different rule-set they tend to mean less in the grand scheme of things. You can even see this in the LAN predictions when people were debating if bp was the best team because their only match-ups against mix-up were on non-5cp maps.
In fact, I think the same argument that people on here like to use about CoD being a shit-game (that the skill gap is compressed by means of design intended to allow people to do good despite being bad and have a number of random factors so that the best player will not /always/ win) can just as easily be applied to gravel pit.