MGE Police
axiomatic crying
damneasy on demoman
muma rollout
muuki telefrag
permzilla
Account Details | |
---|---|
SteamID64 | 76561198072250111 |
SteamID3 | [U:1:111984383] |
SteamID32 | STEAM_0:1:55992191 |
Country | Belgium |
Signed Up | September 18, 2016 |
Last Posted | May 9, 2025 at 12:45 PM |
Posts | 130 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.90 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G Pro Wireless |
Keyboard | Wooting One |
Mousepad | SteelSeries QcK XL |
Headphones | Audio Technica ATH-M50X |
Monitor | LG 27GK750F |
From twitch.tv/adje to twitch.tv/sumirehh
ty :)
https://i.imgur.com/ssvyCU4.jpeg
Downloaded a HUD and for some reason the matchmaking menu looks like this. Anyone know how I can fix it/which file I need to edit?
Are you using a config like mastercomfig? If so you could try a different module preset for lighting and see what happens.
https://docs.mastercomfig.com/latest/customization/modules/?h=ligh#lighting
If not, look at config.cfg in the cfg folder and check if any of those keybindings could possibly affect the lighting. If it's really related to your keyboard I'd assume you've hit a keybind by accident while cleaning that does something unexpected. My guess is it would be one of these:
Reading through these I'm pretty sure most of these are fine but stuff like less obnoxious Pyro flame particles would be up for debate cause you could argue it's intended game design (although not great game design). Kinda similar like how you can't use that mod that hides props & bushes to remove clutter on ETF2L.
There is probably a middle ground to be had where stuff like that is not inside of the pack?
1. Make uncharged headshots do 140 damage
2. Make pyro not knock you across the map while on a slope with airblast
3. Reduce afterburn duration of flare gun weapons to not be the full duration
4. Remove scorch shot hitting you twice, stunning you in the process
Spawn outlines being enabled on some competitive server configs. Just annoying on spy & the alternative is to undisguise and have the spy scream about some point not being captured or whatever. Didn't have to bother dealing with this years ago so not sure why this is a thing now
Short answer: no, not by normal means.
Long answer: you can edit basically every sound in the game afaik (I'm not here to discuss the legality of doing it, in fact it boggles my mind that Valve still hasn't fixed this to this day, if you play in leagues I would advise against doing this). I think mods like the one that change the original sound to the rocket launcher's do it like this as well, but it doesn't take a genius to realize how easily this can be abused.
I don't know the specifics for the Vaccinator but try the following:
1. download GCFScape
2. look for a file called game_sounds_weapons.txt in tf2_misc_dir.vpk (located in tf folder)
3. extract/copy that file
4. CTRL+F and look for 'vaccinator'
5. tweak the volume/soundlevel parts to your desire
6. place the file within your tf/custom/foldernameofyourchoice/scripts/game_sounds_weapons.txt (this will override the one TF2 uses)
WhipAdjeKrymahttps://we.tl/t-vxmyfRM3DRAdjesayohud edit (different colors & font, match hud with class icons)
https://imgur.com/gallery/ioy089s
Link?
Can you post a new link for this? Edit is sick (:
KrymaAdjesayohud edit (different colors & font, match hud with class icons)
https://imgur.com/gallery/ioy089s
Link?
sayohud edit (different colors & font, match hud with class icons)
AI would only classify skill/balance properly if the dataset you're using (logs.tf in this case) isn't a complete mess on a player per player basis. You'd have to prepare and clean up that data and afaik there's roughly three million logs so good luck with that. There's people with logs for dumb maps like 2fort upsidedown, mess around pugs, ultiduo bball HL 6s Prolander 4v4 you name it. Some of these will be from scrims, offis, TF2C, pugs or other stuff. It would also need to consider individual classes, other individuals on the team you're playing to really make sense I think. Probably do-able with something like Keras/TensorFlow, but sounds like a pain to train a model for that with all the variables you have.
Not only that, but you'd have to feed it data it can actually understand. Just throwing 30GB of raw text logs at AI isn't going to do much so you'd probably end up making several monster CSV/JSON files first (parsed from those 30GB logs).
Using some sort of elo score or assigning a score based on ETF2L/RGL division sounds a lot easier. If you want to go the extra mile you can check amount of matches played on ETF2L, how many won/lost etc. But if your goal is to just make the life of a handful of people easier, I think that'll go a long way.
If you like what you have with trends.tf you could just scrape the data rather than use an API. You should probably ask the creator if they are fine with that though.
Where does it even state in the rules that throwing a game leads to a ban? Are admins this desperate that this falls under the 'match betting' rule? Please show me these people betting on Div 2 6s main season games