barryAllealBecause of that the better team just wanders around the map waiting for someone to spawn near them before immediately killing them. The less skilled team isn't able to group up to compete with the more skilled one. In 5v5 the skill disparity is much harder to notice because 5 is too many people to keep down that way.
This happens sometimes even on the 5v5. It depends on the map more than the number of people. I was just on an extvdm while the map was badlands, and for a decent fraction of the round the other team was blobbed up in the center.
Sometimes, but significantly less frequently. I was on Process when the other team was completely unable to fight back. Granary and Badlands are the maps where it's most common, because players spawn outside/around mid, and are then forced to move through a choke or fight a very uphill battle. We can agree that Process isn't like this, right? Crates are accessible from several locations, entry points into mid are accessible to all classes (minus IT), and spawning on the outskirts of mid doesn't immediately make you a target for every player on the enemy team. If it's happening on a map as neutral as Process then I don't think it's just the map to blame.