cardancollycathttp://i.imgur.com/I1eNCU9.jpg
I hate to ask but how close do you think you are to releasing this? It's looking great.
It's colly. Don't expect it to be released until half life 3.
Account Details | |
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SteamID64 | 76561198035353287 |
SteamID3 | [U:1:75087559] |
SteamID32 | STEAM_0:1:37543779 |
Country | France |
Signed Up | July 27, 2014 |
Last Posted | December 19, 2014 at 1:58 PM |
Posts | 75 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.25 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
cardancollycathttp://i.imgur.com/I1eNCU9.jpg
I hate to ask but how close do you think you are to releasing this? It's looking great.
It's colly. Don't expect it to be released until half life 3.
MOOSE_It would be cool if you could if you did cymk yahud
Was done already by KhanTF2
KhanTF2Since quite a few people have asked me about an updated version of my yahud cmyk edit, I've recently put a good amount of work into finishing it and creating options for customization.
Hud is fully updated for Love&War Update, includes Scoreboard fix, parachute icon, taunt menu and eureka effect hud. Includes I don't know how many small changes, so I'm not gonna list them all, but the options I added include Killfeed (top/bottom), koth timer (top/bottom) and different target ids. Instructions are in the small readme I added.
Thanks to everyone who has helped me with this and answered my dumb questions. If you have any questions/problems/suggestions yourself, just add me/message me and I'll be glad to help!
Screenshots
Download
komorebiI finished the Quake Live hud I was working on. Please read the pastebin before downloading if you want to use it. Sorry for posting this here but it's explained in the pastebin. also there are already a million quake huds so it probably doesn't deserve its own thread. MVM is the only thing that isn't fully supported (or might not be, haven't checked).
Screenshots
Pastebin
Download Link
Hey, Nice hud and all. But just wanted to let you know about some "missing textures" thingy in the simple version of the HUD (might be on the normal one aswell, Didn't really check it)
How can i add health-cross? I'm quite sure the old version of CMYK had it, And Doodles' Guide doesn't really explain how to add it.
komorebiAnyone know how they did these control point icons? Custom vtf again? Is it possible they simply put an imagepanel with a border in front of the default control point but behind the capture information stuff?
http://cloud.steampowered.com/ugc/578922800373529757/B0D5720A90904BD9FEC8726362113928E1DDCB2C/
I wonder, What's that HUD?
KhanTF2AmirBnkflv seem to work great, but i couldn't see the parachute icon. Any idea how to fix it?
I'm dumb, forgot the parachute icon for the new uploads and in some HudPlayerHealth files of cmyk
New downloads:
Edit: I feel like I still forgot something, namely fixing the loadout screen, I'll look at that tomorrow. Sorry for the inconvenience
Can you tell me what to add/edit, instead of downloading everything again? I modified it quite a bit, and it will take some time for me to do it all over again
KhanTF2I updated yahud flv and 5md since a few people requested it. Didnt test it out, but everything should work fine. If there are any problems, just post them here or add me and I'll be glad to help.
FLV (Red) - if you want flv blu or whatever other colour you'd like your background to be, just go into clientscheme and change the "Flavor"-entry to your liking
5MD
flv seem to work great, but i couldn't see the parachute icon. Any idea how to fix it?
komorebiit's still very much a WIP: as of now most of the hud still uses futura and doesn't really resemble those pictures or the quake live default hud (which is the eventual goal). also, since im stuck on a mac, everything will be misaligned. for that reason i wouldn't suggest using it, but i'm going to put up a download link just so other editors can use it for their own stuff if they wish.
full hud will be out soon valve time.
edit: also as of right now my crosshairs are enabled whoops
Looking great, really love that cross. One thing, though: Any chance for a 3d player model thingy? I know, It kinda ruins the quake-live concept of the HUD, But it'd be still nice, Even if it's optional.
https://www.youtube.com/watch?v=TP6BqMirUFM you can do it through here
EDIT: Just note, Whichever switcher you use, It will probably have to overwrite the class cfgs. So make sure you backup them if you got any class-specific commands and such.
BallistaShadowHunter4199Ok the only bug i found is a bug with the health. Sometimes it's blue, like when you're overhealed.
Thats the only one "issue" that i found :)
Keep it up!
This is because of tf2 not the hud. I don't remember why i just know tf2 has problems updating the colors. I don't know a way to fix this.
Also love the hud. i do notice on the spy menu there is a is a weird line between the pyro and the demoman.
Well, It's a tf2 bug as mentioned. As for fix, There isn't a perm one. You could temp just write in console "hud_reloadscheme" to get rid of bugs with huds.
collycatSo i've been working on my hud for a while and I need some help coming up with some ideas to make it fit together better. Basically an over all theme. This is what I have as of now http://imgur.com/a/qsg9Z#0, still has a bit to go.
Looking great. Maybe make the quickslot buttons circle-ish, like the rest of the HUD?
I was wondering, Some of the HUDS in the archive are actually updated. Why aren't they in the main page, Instead of being in the old HUDS archive? (i.e. HUDAS Iscariote, 7HUD, DeliHUD). Not talking about the unofficial-updated HUDS out there.
Raaazzzzhttp://i.imgur.com/vkDg15i.jpg
Added in damage & support, fixed the map label again. DL
Uses ryan's custom colors.
will add other things later!
Thanks so much<3