AndKenneth
Account Details
SteamID64 76561197998781585
SteamID3 [U:1:38515857]
SteamID32 STEAM_0:1:19257928
Country New Zealand
Signed Up May 23, 2013
Last Posted May 20, 2021 at 7:55 PM
Posts 812 (0.2 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity raw input
Raw Input 1
DPI
1600
Resolution
2560x1440
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC1-A
Keyboard New Poker II
Mousepad G640
Headphones Senheiser Game Zero
Monitor Zowie XL2735
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#19 PC BUILD OPINIONS in Hardware
TviQEmmaWatsonAndKennethGood point though. Intel processers generally tend to have a little less grunt for the price but handle media encoding, rendering ect. much better than similar AMD processers. If you are looking to stream I can personally vouch for the i5 3570K / similar model from haswell taking it like a champ with no issues.Actually, the fx-8350 utterly destroyed the 3570k when streaming.You just said that your AMD processor did 90 FPS ingame while streaming meanwhile i got the i5 and i get 240 / 150 on mid

I get nearly no frame drop if I'm recording using direct game capture through obs. If you are capturing the window or the whole desktop, you
a) Are doing it wrong
b) Will get frame lag. Full stop.

posted about 11 years ago
#3 You are needed in Recruitment (looking for team)

Drop two players from team

"oh my gosh guys we need players"

posted about 11 years ago
#363 Do you like the song above? in Music, Movies, TV

I knew I would like it because the source was good, but I liked it even more when he started singing. Good voice, and that song is perfect for it. Did do a bit of "wadioactive" near the end but all good.

http://youtu.be/C-ODsDTPbm0

posted about 11 years ago
#10 PC BUILD OPINIONS in Hardware

Good point though. Intel processers generally tend to have a little less grunt for the price but handle media encoding, rendering ect. much better than similar AMD processers. If you are looking to stream I can personally vouch for the i5 3570K / similar model from haswell taking it like a champ with no issues.

posted about 11 years ago
#96 Best Plays in TF2 history in TF2 General Discussion
Shiftahttp://youtu.be/v5a2WB9JWok?t=31s

i49 here we come...

posted about 11 years ago
#19 Top 10 TF2 plays - May 2013 in TF2 General Discussion

<3 Ozfort. I was hoping that we would get a few more submissions from this side of the world.

posted about 11 years ago
#5 PC BUILD OPINIONS in Hardware

http://www.logicalincrements.com/

Here's a good site for picking out parts that fit well together. Feel free to move up or down on parts you care less / more about.

posted about 11 years ago
#21 Newbie Mixes in Events
JackisacakeHey, I am a player in the AUS/NZ region. Obviously I can't play in these mixes but I was wondering if there will be any run in this region in the future?

Cheers

It wouldn't be done through tftv. You are signed up to ozfortress, right?

posted about 11 years ago
#34 UberCounter: Android App For Medics in TF2 General Discussion
Fripplebubbybut not about UI design, because I'm hopeless there

UI design. You're welcome.

posted about 11 years ago
#28 5cp vs KOTH vs A/D: Map Variety Discussion in TF2 General Discussion

I'm a little bit sad about the response to non 5-cp maps among my team. I love viaduct, but if I bring it up they are like "ok if we have to Kenneth". Suggesting gpit is just out of the question. The map gets played one week in scrims a season, and that's it. There's no opportunity to practice it, so no one plays it.

I agree, the answer is more maps, not less. When we add more, people aren't learning how to play G-pit, they are learning to play A/D. Player's aren't learning to play viaduct, they are learning to play KOTH.

I'd be more willing to push KOTH a bit more though, I think it's a good game mode if good maps can be made for it.

aporiaAndKennethOzfortress does the same thing. Two maps a game (third being a tiebreaker, this differs from ETF2L), but only one game a week.
The problem with this as an example is that we've been lobbying ozf to change to 1 map rounds for ages :P

I'd be keen to at least get rid of the tiebreaker. 1 1/2 hour is a bit long, and it generally will be dragged out to 2 hours if the teams are disorganized.

posted about 11 years ago
#33 UberCounter: Android App For Medics in TF2 General Discussion

To make this useful make the phone just a display. Make a desktop app so when you tap a button (say f in this case) it starts the timer for you. Makes it even worse for "dumbing the game down" but I'd say it would make it actually useful.

posted about 11 years ago
#13 twitch_down in TF2 General Discussion

It was quite funny, when you tried to go to your dashboard you would end up on the stream of this guy who streams Gears of War. Logged into his chat account. lolz were had.

posted about 11 years ago
#18 Casting from the server. in TF2 General Discussion

This is currently the standard over here in the Australian scene, because as greaver would say, casting from STV is "balls".

posted about 11 years ago
#6 5cp vs KOTH vs A/D: Map Variety Discussion in TF2 General Discussion
LKincheloeI've always been one to think that variety is the spice of life. That being said I do think that GPit, while a well-rounded A/D map, offers more of a roadblock than anything in the early part of a season. At the same time it's pretty much the best link we've got back to Highlander and Pubs and careful thought needs to be put into what should replace it if it must be removed from the schedule.
HandcuffedIs it even still worthwhile to have maps exclusively played during a single week during the season?
ETF2L utilizes a two-leg match format with each leg being on a different map, however they draw from a smaller map pool so I'm not sure how well it would work if you tossed in maps like GPit or (3)cp_Standin to the mix.

Ozfortress does the same thing. Two maps a game (third being a tiebreaker, this differs from ETF2L), but only one game a week.

posted about 11 years ago
#9 best universal interp to use? in Q/A Help
fosterinterp doesn't matter mystery solved case closed.

You're saying that you're fine with 100ms of client induced lag?

posted about 11 years ago
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