"lol y do we have a scout on defense"
Something about pubs turns me into a human tilt machine
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SteamID64 | 76561198027192301 |
SteamID3 | [U:1:66926573] |
SteamID32 | STEAM_0:1:33463286 |
Country | United States |
Signed Up | August 7, 2015 |
Last Posted | October 2, 2019 at 10:28 PM |
Posts | 428 (0.1 per day) |
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"lol y do we have a scout on defense"
Something about pubs turns me into a human tilt machine
zeSIMONhttps://i.imgur.com/1vaqGbq.jpg
#sidechamp
I have slot1 bound to mwheelup, and I often find myself vigorously scrolling up, even when I've already got the weapon out.
Whenever I play sniper, I tend to strafe jump everywhere.
When I'm waiting for something to happen, I usually see how quickly and accurately I can do 180s.
Trashed Gamers has a good midwest server, but it's usually pretty empty.
Hey, I'm looking for a team for the next season of ESEA. I'm primarily looking for a team in low to mid Open that is willing to work together to improve.
Most of my 6s experience has been as a roamer and pocket, and I'm OK at scout too. When I play pocket, I prefer to play with a shotgun, so if you have a medic that's used to that type of play, that's a plus.
I can pay my own ESEA fees, but please don't pick me up just to get a paid up roster.
Due to my work schedule, a team that is able to set scrims and matches in the afternoon or early evening would be GREATLY preferred. I'm flexible about this, but I'd rather start matches before like, 11:30 EST.
It should generally be fine, but it will of course be less stable than a wired connection. It is worth noting that the quality of the signal can be weather dependent.
The cheaters are dead, long live the cheaters. :|
Do you think LAN ping will be better for Froyo or your opponents?
biskuitGoofyGorillaor valve could just use the class limit structure that we as a community have developed after 7 years of playing their game competitivelyI don't see any good reasons to use that.
I mean do things become unbalanced if instead of 2 scouts, 2 soldiers and 2 spies we have 1 scout, 1 soldier and 1 spy?
Please explain to me, won't something like this end up in the classic 6v6 lineup being the meta with classes like engineer and pyro barely seeing enough playtime?
We have the class structure that has become the standard after all these years not for balance reasons, but because it leads to the most competitive, skill-based, and interesting to watch version of 6v6 tf2. I mean, if each team was 3 medics and 3 demos, it would be perfectly balanced. It would also be boring as fuck to watch and play.
If the classes themselves were evenly balanced and skill indexed, then a class limit of 1 would be great, and would lead to lots of interesting variety. As it stands, however, there are objectively optimal builds to achieve certain goals, and if we want to have anything but a terrible game, then we have an obligation to create class limits and weapon banlists, or else degenerate strategies will become the only way to win the game.
Might as well post the problem here for people to offer some help with it.
800dpi for everything except borderlands, since the sensitivity slider only goes so low.
Here's one from an EP that a buddy and I have been working on for a while now. My production, his vocals: https://soundcloud.com/user1952320/birds-of-paradise/s-RiY3u
Bruce Cost Ginger Ale is the best ginger ale ever made