HRG play well on NA server: "Epsilon are playing badly"
Epsilon play well on EU server: "HRG have terrible pings"
Seems fair.
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SteamID64 | 76561197989784943 |
SteamID3 | [U:1:29519215] |
SteamID32 | STEAM_0:1:14759607 |
Country | United Kingdom |
Signed Up | February 28, 2013 |
Last Posted | September 3, 2014 at 3:25 PM |
Posts | 54 (0 per day) |
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Gamingdeluxe has bad customer support, and seem quite inexperienced. I had a server with them that started stuttering and lagging out unexpectedly, so I switched to hypernia and have found exactly the same problems start to kick in half way through matches.
I'm on the list, down for a shocky scattergun and kbk medigun.
I don't mind waiting though, I realise there's a lot of people to get through.
Cprice
The health regen mechanic was put in to replicate the original cp_turris in which you would get regen'd every 5 seconds by health cabinets. I played with it some on spireking as well and it was a lot of fun so I left it in for that arena as well. I'll have to play some more/watch some more people to play it but from what I've played the health regen seemed to speed things up since you could just wait 2-3 seconds for the regen then rocketjump back up to point, rather have to kill yourself every time you get denied and wait 5 seconds to respawn. I think I'll try speeding up cap times for non-ultiduo arenas later today since that seems like something everyone is commenting on.
I can see the idea behind health regen, but again on spireking two evenly matched soldiers seem to just stalemate way too often. Maybe it's down to how fast the regen triggers, but when I was testing it earlier I was getting 200 damage out on the other soldier and then suddenly finding that we were both on full health again, which prolonged any fight.
I'm fine with setting my own server to midair for one/both of the turris arenas, I just thought that given there are two of them with identical settings in the default release it may be nice to mix them up slightly.
EDIT: Wow, the formatting on the spawns config is ... intimidating.
EDIT2: Although it comes out nicely on pastebin, so there's that.
I'm not sold on the koth mechanic, to be honest. I don't understand the health regen mechanic - it seems arbitrary and slows things down massively. Also, the points take a long time to cap, which makes each round very slow and prone to stalemates.
Given there's two turris arenas could one of them be changed to the midair config, where 5 airshots = 1 frag? There's nothing quite like getting a quint airshot on someone to win a duel.
And thank you for continuing to work on this mod, I appreciate the love put in ♥
Police said they couldn't give an estimate of the number of injuries and it's important not to spread rumours at this point.
SBARROHOTTOPIC has actually given some really solid constructive criticism here. It's a very good way to consider how to change your writing style to suit the occasion.
Donated $10 for kbk medigun and shocky scattergun.
http://steamcommunity.com/id/stevethebear