The merc engine goes up to 11.
In the hands of their no1. driver at least.
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SteamID64 | 76561197960497430 |
SteamID3 | [U:1:231702] |
SteamID32 | STEAM_0:0:115851 |
Country | Netherlands |
Signed Up | October 13, 2012 |
Last Posted | January 20, 2025 at 5:49 AM |
Posts | 725 (0.2 per day) |
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The merc engine goes up to 11.
In the hands of their no1. driver at least.
L 10/27/2021 - 22:48:19: "built like ps1 hagrid<42><[U:1:156752614]><Blue>" disconnected (reason "Client Disconnect")
L 10/26/2021 - 21:39:49: "built like a minecraft creeper<18><[U:1:156752614]><Spectator>" disconnected (reason "Client Disconnect")
Nothing useful in the server logs unfortunately.
negasoratwiikuuHashed passwords remain safe for a finite period of time after a compromise because the actual password isn't stored anywhere, and the only way to get in is to crack it using a large amount of computer power.
https://twitter.com/cybertillie/status/1445839064733790208
Show Contentlol
All this code shows is that all the passwords are stored with bcrypt now. Before using bcrypt they used SHA1 hashes with a salt pepper :(. Those are relatively easy to crack because SHA1 hashing is very very fast.
Sadly, they seemed to have used a single salt (so actually a pepper) for all passwords:
// SHA1Salt is the single salt used for all pre-BCrypt passwords
SHA1Salt = "theleakedcodecontainsthepepper"
// PasswordCutoffTime is the last time we reset passwords. Passwords older than this timestamp must be reset
PasswordCutoffTime = 1427025600 // March 22, 2015, never forget
If you logged in since March 2015, you'll have reset your password and it should no longer be stored as salted SHA1.
If a database ever leaks with the salted SHA1s still in them, it would be trivial to crack all those old passwords.
Nothing wrong with the late payment arrangement, that way more teams can play and banny gets more money at the end of the season.
mane..although I had to keep the tftrue.vdf file in order to make it work.
The .vdf file makes your server load the plugin, so you'll need it to make it work.
albaCan someone explain why Bottas got a 10 place grid penalty for 5th engine while Verstappen starts last with his 4th engine? Is it a new spec engine Verstappen is gonna be running or something? Also Latifi starting 18th and he took the penalty quite late right?
VER took 6 new elements, causing a grid drop of more than 15 places, which means you start at the back of the grid.
BOT took 3 new elements, causing a 15 place grid drop.
This was looking like the most boring qualifying this season, and then Russel put on the slicks
AlexKikLinks is not working(
Update the links!
https://github.com/F2/F2s-sourcemod-plugins
All here, as a package or individually
_flac(as any one persons poor connection can effect everyone elses experience)
I think this is a common misconception, the high ping of one (or even most) other players won't affect your experience by itself. John Carmack got it mostly right back in 1996.
The "teleporting timmy" example is way more annoying for other players, but a ping limit doesn't fix that.
The rule shouldn't exist at all.
hpqoeuif you're running a linux server just crontab it instead of something external. windows has something similar where you can schedule services
A linux-based TF2 server started with -autoupdate will auto-restart if you send a kill signal. So the simplest thing to make the above suggestion work is to add a crontab entry that runs:
killall srcds_linux
maneI'm not surprised. From what I heard, tf2 logs are fist being locally saved in your server directory and then uploaded to logs.tf, right? Is the log file like in the root 'tf' folder or where should I find it?
In
tf/logs
S4mskiLMFAO
Valterri it's James please abort
Fuck you I'm taking this fastest lap
He backed out in S3 :( Sadly, couldn't do it despite being cut from the team
justjazzand if so where can i donate for them to get better servers
I think most or even all of the demos are stored on Hetzner servers in Germany. Some ISPs love to fight with them over bandwidth and refuse to set up peerings, causing slow speeds for that ISP's customers.