o_o
Account Details | |
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SteamID64 | 76561197963210418 |
SteamID3 | [U:1:2944690] |
SteamID32 | STEAM_0:0:1472345 |
Country | Vatican City State |
Signed Up | July 21, 2012 |
Last Posted | February 9, 2025 at 4:21 AM |
Posts | 403 (0.1 per day) |
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In-game Sensitivity | 1.75 |
Windows Sensitivity | Middle |
Raw Input | 1 |
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1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Lachesis |
Keyboard | |
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Headphones | |
Monitor | LG 22 inch |
Hey we're in IM this season boyce. Things will be alright.
This is the happiest I've been watching a stream in ages.
Oh also, if anyone has any demos with interesting tactics and/or playstyles they want dug into please get @ me here or message me. Perhaps we'll just go over demos all night.
yukiThe Longest Journey
Machinarium
To The Moon
any form of puzzle game is generally good. That should keep them busy for a while :)
Machinarium is a wonderful game, bonded with the most recent girl I dated whilst playing that collectively, a very good story and the artwork I've become addicted to. I would strongly recommend for any and all children.
If I'm not mistaken to the Moon is one of the saddest games I've come across recently haha. Good for teaching kids life lessons perhaps. Absolutely beautiful still but I should really finish it. O_O
Hi, I'm Keith. Being away from TF2 for a while I realize I miss analysis, I miss breaking down plays why players do what they do at specific junctures in time, specifically medics. I used to make cool videos about big-dog medic plays, https://www.youtube.com/watch?v=NhVn4fhacCQ (Currently working on another one of these from the ESEA LAN)
Something I REALLY enjoy doing is watching demos and trying to learn from them. Whether it be my own POV or someone elses being able to pick up on new styles, techniques and plays is what makes demo reviewing so juicy.
Tonight around 7:30 EST I've decided I'd like to make public some demos I've gathered from some of my friends WAYYY across the Pacific Pond. In my search in finding my groove trying to play competitively for the first time in years I've reached out to one of my Korean medicine men I've known for years for a breath of fresh air and some advice. This specific brother-man has been one of the best if not the best medic in South Korea/Japan/Taiwan (they have a surprisingly big scene) for a few years now.
http://steamcommunity.com/id/TaiRongw40k
I have 3 demos from recent matches and leagues to dig through, what makes this very unique is that after discussing tactics and trade secrets for a while it's truly apparent that most if not all of AsiaFortress strategy (at least the style that rules currently) involves leaving your medic behind with reckless abandon (think two off soldiers.) Sometimes it involves pocketing a scout, sometimes a demo but usually it's just 4 classes consistently and constantly playing with ebb and flow aggression leaving the medic to fend for himself. Sort of a self-proclaimed battle-medic I've seen him turn the tides of the fight with his fighting abilities just as often as his triage.
I honestly have no idea what we are in for. Maybe it's pinpoint precision and aggression that pays off, or it could be something else or even just random consistent luck. Whether you are a fresh-faced open medic or a grizzled veteran if you have any inkling or interest in getting a little view into what the Asia Fortress scene perhaps you'd join me:
Going to be a good season, woo.
futurenever use bleeding cowboys again for the rest of your life
its a sin
HAH, someone has quite an eye.
I tried it for a few other things and hated it. ~_~