Clipping is still off
Account Details | |
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SteamID64 | 76561197990142005 |
SteamID3 | [U:1:29876277] |
SteamID32 | STEAM_0:1:14938138 |
Country | Denmark |
Signed Up | August 21, 2012 |
Last Posted | November 17, 2024 at 2:05 PM |
Posts | 936 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 17,7 cm/360 |
Windows Sensitivity | |
Raw Input | 1 |
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Hardware Peripherals | |
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Mouse | Razer Deathadder |
Keyboard | old banged up HP office model of some sort |
Mousepad | steelseries |
Headphones | Turtle Beach x12 Earforce |
Monitor | BenQ 144hz model |
I think you forgot like a checkbox or something when you compiled this latest version. You can literally get out of bounds everywhere and get on top of all building on the entire map:
https://imgur.com/ghnalyV
https://imgur.com/bvHpQns
https://imgur.com/2uAvrhN
https://imgur.com/t94jhKf
I'm not sure if it's related, but these wooden ladders have no collision and all the stairs inside of both houses have really weird clipping.
https://imgur.com/yB7WOyP
The download is still b18. Here's a little nitpick:
You can stand on this window frame and I don't think that is intentional. That being said it is a fantastic spam spot for soldiers! Oh, and the wall is taller on RED side.
https://imgur.com/5jBV4Rz
https://imgur.com/weR2iCC
The clipping on the stairs leading up to this high ground is also shoddy on BLU's side:
https://imgur.com/fUTooot
I hope I can get some play-tests in soon so that I can give some good, proper feedback
Another season, another boatload of frags! Please enjoy:
https://www.youtube.com/watch?v=mar9aIImNok
Music used:
Zythian - Prismatic
Isidor - Hard Fire
Duke Dumont feat A-M-E - Need U 100 (Dave Edwards Remix)
Big thanks to all the people who submitted their frags to my democall!
I don't know whether or not I'll make a separate video for the playoffs yet. It all depends on the quantity and quality of the frags and whether or not the demos will even be available (prem teams have a tendency to not upload demos at the end of the season).
Either way, enjoy!
I'll be testing out damage numbers and POV tracking on tonight's production, so please leave your feedback on these two features after tonight's cast. Thanks!
I have made a second legacy for the American scout legend Clockwork, because he simply had a ton of amazing frags from after I made the first one!
https://www.youtube.com/watch?v=3D2py44HWZQ
There's probably a couple of players out there who might have enough for a second video as well.
Yeah you could probably get away with calling them red and blue tunnel. If you just make it so that color is easily recognizable from the outside that would probably be enough.
I have some further nitpicks for you:
https://imgur.com/OaZx92y
You can bump your head on these supports that cross the roof. Trying to jump through the corridor only to be stopped dead in your tracks is really frustrating.
https://imgur.com/XAWWHqH
you often want to jump out of this tunnel exit as a soldier, but it's extremely easy to hit the door frame and just stop, so I'd like to see the exit kind "smoothed out" so that even if you jump isn't 100% accurate you would still make it outside. Don't narrow the tunnel though, that would be a bad idea. Just mess with the exit part.
https://imgur.com/ybv0BMh
https://imgur.com/Oty991b
You can stand on the edge of this roof outside of blu spawn.
https://imgur.com/lqh2kKE
https://imgur.com/TpbxoxP
Clipping in this corner is pretty wonky. This is as close as I was able to get to the fence. It's the same on both sides of the map.
https://imgur.com/iC9EIpx
It's pretty difficult to replicate, but I was able to damage myself through this awning while I was standing on top of it and had stickies placed underneath. I think there might be a tiny gap near the wall or something. Both awnings on middle had this issue
These two buildings are different. One being taller than the other is significant since a taller wall allows higher wall jumps.
https://imgur.com/Ign5bKO
https://imgur.com/SRx5MOx
These lights are a little too intense imo.
https://imgur.com/eOtJwYP
One of the more frustrating aspects of this map is that it's pretty difficult to properly call a playing running through the underneath passages. Whenever someone calls an enemy going "under" you have no idea which side he is talking about. Designating the areas as "left" and "right" is also often confusing since it depends on which direction the player is currently facing, so what i would like to suggest is that you make the two lower passages visually distinct, so that they can easily be identified when making calls.
If you made one tunnel have flowers and grass, and the other have a bunch of mechanical equipment, just to give a random example, you would be able to say something like "scout under in flowers/workshop"
It is, of course, important that the two areas are actually the same from a game-play perspective.
Playing TF2 is literally the only legitimate reason to go to Sjælland
I've made another video! This time starring the Danish LEGO captain and MGE_tube master, Dr. Phil!
https://www.youtube.com/watch?v=HMiTqxf_uC4
These are all of the best frags I could find from the Danish LAN Copenhagen Games, also known as "denlan".
This is a long one, so get yourself a beverage and enjoy!
Music used:
Isidor - Neon Owl
Isidor - Touch The Sky 2
Jenaux - Sentiments (feat. Bryce Fox)
Isidor - Power Fighter 3000
SubLion - Sol (Original Mix)
Much love to all of the wonderful people I met at the LAN; you guys are the best!