Beater
Account Details
SteamID64 76561197990142005
SteamID3 [U:1:29876277]
SteamID32 STEAM_0:1:14938138
Country Denmark
Signed Up August 21, 2012
Last Posted March 17, 2025 at 5:16 PM
Posts 940 (0.2 per day)
Game Settings
In-game Sensitivity 17,7 cm/360
Windows Sensitivity
Raw Input 1
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Hardware Peripherals
Mouse Razer Deathadder
Keyboard old banged up HP office model of some sort
Mousepad steelseries
Headphones Turtle Beach x12 Earforce
Monitor BenQ 144hz model
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#641 Fantasy TF2: Let’s do this! in Projects

I'm super bummed out about not being able to do fantasytf2 for i63. I haven't been able to get a response from Jon about whether or not it's possible to pass the service on to anyone else, but I suspect we're going to have to rebuild a new fantasytf2 from the ground up. It certainly doesn't seem like anything that can be achieved before i63 goes live.

To get fantasytf2 back we would need a person to code the site, a person to enter data (I can do that) and we need to pay for the domain.
If you know how to code and want to work on this feel free to add me on steam or pm me on this site and we can talk.

posted about 6 years ago
#16 ETF2L Season 30 Coverage Feedback Thread in TF2 General Discussion
catman1900production seems to be getting worse every season :/ at least to my untrained eye

Could you give some specific examples of things that have gotten worse please?

posted about 6 years ago
#45 i63 predictions? in LAN Discussion

Bin mix (Or The Bin All-Stars as I like to call them) is rumored to be:

Degu
Yllen
Uubers
Lukas
Krafty
Iatgink

I have no idea how accurate that is though

posted about 6 years ago
#38 i63 predictions? in LAN Discussion

1. Froyo
2. Se7en
3. SVIFT
4. Faint
5. Ora Elektro
6. The Bus Crew
7. Bin mix
8. Ascent EU
9. Velocity

posted about 6 years ago
#25 Koth_Synthetic in Map Discussion

Clipping is still off

posted about 6 years ago
#23 Koth_Synthetic in Map Discussion

I think you forgot like a checkbox or something when you compiled this latest version. You can literally get out of bounds everywhere and get on top of all building on the entire map:
https://imgur.com/ghnalyV
https://imgur.com/bvHpQns
https://imgur.com/2uAvrhN
https://imgur.com/t94jhKf

I'm not sure if it's related, but these wooden ladders have no collision and all the stairs inside of both houses have really weird clipping.
https://imgur.com/yB7WOyP

posted about 6 years ago
#21 Koth_Synthetic in Map Discussion

The download is still b18. Here's a little nitpick:

You can stand on this window frame and I don't think that is intentional. That being said it is a fantastic spam spot for soldiers! Oh, and the wall is taller on RED side.
https://imgur.com/5jBV4Rz
https://imgur.com/weR2iCC

The clipping on the stairs leading up to this high ground is also shoddy on BLU's side:
https://imgur.com/fUTooot

I hope I can get some play-tests in soon so that I can give some good, proper feedback

posted about 6 years ago
#1 ETF2L Season 30 Highlights in Videos

Another season, another boatload of frags! Please enjoy:

https://www.youtube.com/watch?v=mar9aIImNok

Music used:
Zythian - Prismatic
Isidor - Hard Fire
Duke Dumont feat A-M-E - Need U 100 (Dave Edwards Remix)

Download

Big thanks to all the people who submitted their frags to my democall!
I don't know whether or not I'll make a separate video for the playoffs yet. It all depends on the quantity and quality of the frags and whether or not the demos will even be available (prem teams have a tendency to not upload demos at the end of the season).

Either way, enjoy!

posted about 6 years ago
#6517 stream highlights in Videos

https://clips.twitch.tv/HyperHandsomeSparrowOhMyDog

posted about 6 years ago
#5 ETF2L S30 W7: Velocity eSports EU vs. The Bus Crew in Matches

I'll be testing out damage numbers and POV tracking on tonight's production, so please leave your feedback on these two features after tonight's cast. Thanks!

posted about 6 years ago
#331 TF2 Legacy videos, round 2! in Videos

I have made a second legacy for the American scout legend Clockwork, because he simply had a ton of amazing frags from after I made the first one!

https://www.youtube.com/watch?v=3D2py44HWZQ

There's probably a couple of players out there who might have enough for a second video as well.

posted about 6 years ago
#11 Koth_Synthetic in Map Discussion

Yeah you could probably get away with calling them red and blue tunnel. If you just make it so that color is easily recognizable from the outside that would probably be enough.

I have some further nitpicks for you:

https://imgur.com/OaZx92y
You can bump your head on these supports that cross the roof. Trying to jump through the corridor only to be stopped dead in your tracks is really frustrating.

https://imgur.com/XAWWHqH
you often want to jump out of this tunnel exit as a soldier, but it's extremely easy to hit the door frame and just stop, so I'd like to see the exit kind "smoothed out" so that even if you jump isn't 100% accurate you would still make it outside. Don't narrow the tunnel though, that would be a bad idea. Just mess with the exit part.

https://imgur.com/ybv0BMh
https://imgur.com/Oty991b
You can stand on the edge of this roof outside of blu spawn.

https://imgur.com/lqh2kKE
https://imgur.com/TpbxoxP
Clipping in this corner is pretty wonky. This is as close as I was able to get to the fence. It's the same on both sides of the map.

https://imgur.com/iC9EIpx
It's pretty difficult to replicate, but I was able to damage myself through this awning while I was standing on top of it and had stickies placed underneath. I think there might be a tiny gap near the wall or something. Both awnings on middle had this issue

posted about 6 years ago
#9 Koth_Synthetic in Map Discussion

These two buildings are different. One being taller than the other is significant since a taller wall allows higher wall jumps.
https://imgur.com/Ign5bKO
https://imgur.com/SRx5MOx

These lights are a little too intense imo.
https://imgur.com/eOtJwYP

One of the more frustrating aspects of this map is that it's pretty difficult to properly call a playing running through the underneath passages. Whenever someone calls an enemy going "under" you have no idea which side he is talking about. Designating the areas as "left" and "right" is also often confusing since it depends on which direction the player is currently facing, so what i would like to suggest is that you make the two lower passages visually distinct, so that they can easily be identified when making calls.
If you made one tunnel have flowers and grass, and the other have a bunch of mechanical equipment, just to give a random example, you would be able to say something like "scout under in flowers/workshop"
It is, of course, important that the two areas are actually the same from a game-play perspective.

posted about 6 years ago
#16 Copenhagen Games 2019 announced in News

Playing TF2 is literally the only legitimate reason to go to Sjælland

posted about 6 years ago
#6242 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=Fl48EX_Pm6w

posted about 6 years ago
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